Mass Effect 3 Gets An Ending

Recommended Videos

Nick Holmgren

New member
Feb 13, 2010
141
0
0
Bioware did say it would not be A,B or C multiple choice endings.

Angry Joe has this very well searched and it is honestly a sign that they were rushed in some way, which, when combined with the responses to the effect of "we are planning to fix this" from multiple levels of the company, indicates EA wants it to be must have DLC.
 

WarpZone

New member
Mar 9, 2008
423
0
0
MonkeyPunch said:
TBH I think game companies just need to stop releasing any info on the games they are making so far in advance then they'd save themselves all this hassle.
How would that have helped? Fan expectations weren't based on some magical press release, you know. They were based on the previous two games, and Bioware's reputation as storytellers.
 

SnakeoilSage

New member
Sep 20, 2011
1,211
0
0
You'd think that the Reapers would just come in, throw a circus tent over the galaxy to roach-bomb synthetics every few millennium, and leave a big post-it note telling people to stop fucking around with AI.

It wasn't even really necessary. I mean the current civilization had already outlawed AI.

And the Geth had become peaceful and the Heretics only turned violent because Sovereign - who was using synthetics to stop us from using synthetics - gave them the opportunity.

And EDI was all about helping out organics. She had the hots for one.

And the human race seemed to be kicking all kinds of ass so why did it need "saving" through Reaper conversion?

The Geth Heretics were barely a threat after the first game.

And Cerberus were somehow even more of a threat than the Reapers.

It would almost make more sense for the Reapers to save the rest of the galaxy by wiping out/converting humanity and taking us out of the galaxy before we became so powerful we conquered the galaxy the way the Protheans did and forcibly homogenize all cultures until our eventual stagnation and self-destruction topical jab at the U.S.

Still trying to wrap my mind around the gaping plot holes. Not really bringing anything new to the debate.
 

Frostbyte666

New member
Nov 27, 2010
399
0
0
Just thought that why don't they do what happened with Throne of Bhaal at the end, a page of text telling you what happened to each character, It's not got a cgi wow factor but it gave a hell of a lot of closure.
 

akakaze

New member
May 20, 2011
4
0
0
I absolutely love Mass Effect. The first game is, for someone of my gaming/storytelling sensibilities, absolutely perfect it was the best game I, personally, could have played. I also liked two and three, I felt the combat mechanic changes were a mix of good and bad, (the overheat mechanic in one was brilliant, IMO).

I liked the ending. Not loved, and it definitely paled to some of the rest of the game's moments, but ever since the reaper on the Quarian homeworld called itself a savior, I was expecting an ending a la "Childhood's End", vaguely dissatisfying, but in a way that made sense. My Fem-Shep took control of the Reapers, as every decision up to that point supported her doing. Just because the mechanic didn't account for your past decisions didn't mean immersion wouldn't. Shephard died and had to trust that the universe would continue without her, and neither I, nor she, knows how things got along after that; that's fitting.
 

Grunt_Man11

New member
Mar 15, 2011
250
0
0
TsunamiWombat said:
Point. Missing it. Thanks for not understanding, Yahtzee.

Holding the Line.
Why is it that every time someone makes an article about the Mass Effect 3 ending that isn't just a long-winded /agreement of those that are demanding a new ending, they're accused of "missing the point"?

We get the point already! Mass Effect 3's ending(s) are bad and poorly done, and probably done so to justify additional DLC. Bioware either lied about the "vastly different endings that just won't be the ABC ending," or don't grasp the concept that picking between destruction, control, or synthesis at the end of the game is an ABC ending. It's Executive Meddling from EA. It's a way to milk the franchise.

We get it!

Now...
Our Point. Missing it. Nice job not understanding.
We're not claiming the ME3 ending(s) aren't bad... some are, but most aren't. At least I think that's the case anyway.

Our point is that all of this is just not worth it. In the end, it's just a video game.
It's the same with the Star Wars fanboys who have wasted over 10 years of their lives trying to "retake" Star Wars. In the end, they're just movies. Disappointing origin stories, horridly unconvincing loves stories, highly annoying goofy sidekicks, and poorly conceived techno-babble explaining how the Force works are just not worth frothing at the mouth all your life over.

All of the time, energy, effort, and money thrown at this is just not worth it!
People are spending thousands of dollars to sent Bioware symbolic cupcakes for crying out loud! It has just gotten silly at this point. Don't become like the Star Wars fanboys. Don't obsess over this. You'll only regret it later in life.

There are more important things to put so much effort into fighting. Poverty, crime, starvation, pollution, child abuse, animal abuse, sexism, and racism just to name a few. A crappy ending to a video game should be at the bottom of your activism list.
_________________________________________________________________________________________________________________

Also repeatedly sweeping counter-arguments under the rug by declaring that they "missed the point" is not helping your cause. It's making you look like overly-dramatic children to many people, including those you're trying to convince.

(Yes, I see the irony of me saying this after accusing you of "missing the point," but I honestly believe that many do miss the point of those saying that the outcry over the ME3 ending needs to stop.)

Now if I somehow still "miss the point," then please explain what the point is.
 

head desk tricycle

New member
Aug 14, 2010
97
0
0
"The sanctity of the creator's original intention," lol. Take my word for it, sometimes the creators are the "cockheads" who really need to defer to all of "the people who know better than them." To quote Roger Ebert, "if you have to ask what it symbolizes, it didn't." Which is another way of saying that what the creator HOPES to do, aka "the creator's original intention," is irrelevant; all that matters is what the creator ACTUALLY did.
 

ROTTOK Crapgame

New member
May 2, 2010
1
0
0
The problems I have with the ME3 endings are purely plot based, they leave gaping holes, and generally make ZERO sense.

1. The Normandy gets wrecked by the energy pulse flowing through the Mass Relay... HOW? This would mean that Joker had legged it away from the final battle through the Mass Relay BEFORE I made my final decision on the Citadel, cheers for that Joker, you coward, that's right run away and leave Sheperd and the rest of the Alliance to their fate, not to mention the rest of the alien fleets.

2. After the above debacle takes place, some of my squad get off the Normandy! So Joker had time to swoop down and pick them up before legging it! Garrus and Liara were in my final assault squad, and they got off the Normandy! WHAT THE FUCK! My best friend, and my 'girlfriend' both leave me to die on Earth and choose to save their own asses.

3. All the alien fleets are now trapped in the Sol system, the Quarian and Turians starve to death because they can't eat the food, and all the races would blame Sheperd and the Alliance for trapping them on the wrong side of the galaxy which would start a nasty pushing match and no mistake. 3 to 4 hours of game play rescuing Rannoth and brokering peace between the Geth and Quarians all comes to nothing. Another couple of hours play curing the Genophage was pointless because most of the male Krogan are either on Palaven or Earth, and the list goes on.

4. Destroying a Mass Relay causes rather a loud POP! Or so we are led to believe, if ME2 DLC is to be believed, and if so this renders point 3 mute, and destroys all the worlds in a system containing a Mass Relay.

These 4 points are common to ALL the endings, so you can't say that it's dependent on choice, if you choose to 'Destroy' the Reapers you also wipe out the Geth, and EDI (UP YOURS JOKER! TRY NOT RUNNING AWAY NEXT TIME) Choose 'Assimilation' and everybody becomes 'Borg' Resistance IS futile! And 'Control' means you not only control the Reapers, but the Geth and EDI.

I could have coped with the endings as they stand if they made sense, but they don't, not in any artistic, literary or plot based context. They pose more questions than they answer, they disregard plot and canon, and reduce the ending of a trilogy down to 'RED, BLUE or GREEN' Then for the final insult, after the credits roll, you are magically transported back onto the Normandy so you can play the DLC, and any other missions you have missed, and so you can play the final mission again so you can view the alternative endings.

I don't mind if Sheperd was to die, I'd prefer it if she didn't, but then again I like an upbeat ending. But I just want closure, who lives, who dies, in an ending befitting the game and with a little acknowledgement of what MY Sheperd has achieved.
 

longboardfan

New member
Jul 27, 2011
166
0
0
Yahtzee Croshaw said:
Mass Effect 3 Gets An Ending

Yahtzee takes on the Mass Effect 3 ending hubbub.

Read Full Article
Dear Yahtzee,

Its not my job to write the ending to a product. The ending is so bad and leaves so many plot points unresolved that people ARE ALREADY WRITING THEIR OWN ENDINGS. Indoctrination Theory? I didn't pay to have to do someone else's job for them. I want to force Bioware to finish the game.
 

I.Muir

New member
Jun 26, 2008
599
0
0
CriticKitten said:
I love how the natural response to anyone who expresses indifference or disagreement with the idea of changing the ending to ME3 "just doesn't get it".

Well, yes. We don't get it. And some of us (such as myself) don't want to "get it", either, because apparently "getting it" means to just blindly accept that you're right. No one seems all that willing to accept a point of view that doesn't instantly translate to "SCREW EA THIS GAME'S ENDING SUCKS AND MUST BE CHANGED NAO".

No matter how good or bad the story was ended, changing the ending of a game post-humorously due to fan reaction sets a terrible precedent that I never want to see done, much less repeated (as it will be, if a title as big as Mass Effect does it then other games will feel obligated to). I won't deny it's a terrible ending (unless you buy the indoctrination theory in which case it's actually closer to brilliance disguised as a bad ending), and I won't try to claim that there aren't some valid complaints here. But think about it: do you really want people to be forced to change the endings to games because they don't meet with your explicit specifications? What happens when people disagree (as they do here)? Do the people who liked ME3's ending just get drowned out by the vocal ones and that's it? There needs to be a line in the sand, and I think forcing companies to change their games for reasons other than bug fixing is crossing that line.

If you're really so mad at EA for messing this story up, then do what you should have done years ago: stop buying their products. Boycott them. Hit them where it hurts, and you'll teach them to change their ways. Yet I've seen dozens of posts on this forum saying that people would happily pay for DLC that fixes the ending, proving to me that perhaps YOU (yes, you) are the ones who truly do not "get it". If you're willing to pay them to "fix" the ending, you're only encouraging them to do it again.
For the people up in arms, it's unthinkable that anybody cannot see how bad these ending are. They introduced a theme that superseded the original one of just stop the reapers and concluded it in 14 lines of dialog so I'm inclined to believe what they're saying. It gives no closure and does not wrap up many many lose ends. Largely the problem stems from the hologram kid apparently and there's a mod out there that just shows Shepherd and Anderson bleeding out then it cutting to reapers destroyed ending which easily was better than bio ware's own attempt to explain.

However here I was thinking that this entire time EA had just cut the ending that made any sense so people WOULD buy it as DLC and have been milking the bad ending as publicity ever since. It's the kind of thing they would do. My response like many others id assume, is to not pay for the game but I may just end up playing it plus DLC. Ill let you guess how.
 

TheUnbeholden

New member
Dec 13, 2007
193
0
0
dragonswarrior said:
If someone does something poorly I think it is perfectly fine for an audience to call them out on their bullshit. If the chance is presented to correct said bullshit, than an artist should listen to the intelligent people and consider the option.

If they decide not to, whatever, that's their choice. But if they decide to change it that's hardly a bad thing. More a good thing really.
I was agreeing with you up until this point. I understand making modifications to said game is a good idea for patches, but changing the ending is way to distract. Whatever they decided for the ending is what it will be, perhaps they could add more foreshadowing and a bit of more conclusions to the story arcs but what ever the ultimate ending is, thats what it stays.

dragonswarrior said:
Again, as I have stated in previous posts, calling an artists work "sacred" and "totally their own" is extremely silly. I can't even begin to go into all the problems involved with that... Aiiieee tcha. Someone's work is never truly their own, and you know what? THAT IS AWESOME. Not a tragedy. Sorry guys. Figure it out for yourselves.
Not sure what you mean.

If you mean an artists work is actually something that has borrowed and gotten inspiration from others than yes I agree, but there is always a level of originality and a creativity in culminating the different ideas into a coherent story/image.

Or if you mean that a artists work isn't truly their own because its success is dependent on how well its received (so something badly received could damage the artists ability to make new pieces of art ect) than yes I sort of agree there, but it still doesn't change the fact that the art is a product of the artists vision.

The only real point against it here is plagiarism.

Under law a work of art must not have more 33% of the exact details of another (copy right for paintings/logos). Video games is to difficult to put under this, because they are vastly complex, so it goes into a much easier definition of if the code is copy pasted from another game... copyright on code is called a software "Patent".
 

Korolev

No Time Like the Present
Jul 4, 2008
1,853
0
0
Yeah the ending was abysmal. Bad. Terrible.

But let's all move on with life and deal with it. BioWare stuffed up, but this is where we should let it lie. Come on people. Let's just get over it. Sometimes writers make mistakes - big mistakes.

They have the right to make mistakes, even big ones. No one can always write pure gold. Sometimes even the best writer produces crap, and the ending to ME3 was crap.

I don't think they should change the ending. But I do hope they learn a little from it and put more care into their endings in the future.
 

neon_samurai

New member
Apr 28, 2010
12
0
0
mfeff said:
neon_samurai said:
Dragon age:eek:rigins, Starwars:KOTAR 1&2, Jade Empire,Neverwinter Nights 1&2, Baldur's Gate 1&2,Shattered Steel, Mass Effect 1&2(both still amazing games.)
There you have it a list of why you should know what a company makes rather than just damn it for one really good game with a ending that makes sense but does not sit well with a part of the fan-base.
EVERY GAME

you just mentioned, was written or worked on by Drew...

Not the lead writer of ME 3 that's Mac W. Drew was put on the MMO, and left the company at the beginning of the year. He also "created" the ME universe.

He also said, "it will be interesting to see how they handle this", as CLEARLY this was NOT the game he had in mind... but some "artist" had a "vision" and needed to make a "simple sequel" "deep", and faff'ed about, wasting time and money, took a rainbow dump in the box... and there ya go.

Art
I dont give a damn about how M.E ended. All I am saying is that damning a whole company based on one thing, even with all the good game it has produced ,is not the best why of going about saying that one game it produced didn't meet your hopes.
 

SiskoBlue

Monk
Aug 11, 2010
242
0
0
I loved the entire mass effect series. Read the books, comics, done it all. I'm completely fine with the ending. I'm not sure what everybody expected but it was the ending I predicted. I could see the writing on the wall fairly early on. A bit like Red Dead Redemption. Doom was in the air.

The fact that the "multiple endings" was a bit of a con is absolutely in keeping with Mass Effect 1 & 2. Maybe other people don't see it but each Mass Effect has been a series of bottle necks with some expansion of plot between each node.

No matter WHAT you decide the outcome for every single mission is basically the same. Everyone destroys Sovereign and Saren in the first game. Everybody fights the giant baby terminator in ME2. Everybody does the exact same story missions and the only variation is a bit of dialogue and the "concept" that you picked A instead of B. Killed Wrex? Fine, you get a different Krogan and a bit of different dialogue in ME2. Effect on missions and gameplay and the outcome of other missions? = 0! Nothing, nada.

The Blue Paragon/Red Renegade is the biggest con of all. You need to get person X to do Y. You can sweet talk them with Blue option, result = you get Y. You can intimidate them with Red option, result = you get Y. Where exactly is the massive change in decisions.

I know "the means" is the interesting part and no "the ends" but at no point as Mass Effect even shown anything but a cursory nod towards "multiple-choices". The impact of even the most important choices from previous games result in a bit of dialogue difference, and maybe a footnote in the codex or war assets. As far as concluding subplots I can't see a single thing they didn't answer. Not sure what closure people are missing but no story, film, book, or game is going to list what happens to every single character at the end of a series. Unless it's LOTR and that's the worst part of the books.

I love Mass Effect but I never played it for the "multiple-choices". That's fluff, a thin icing on very lovely cake. Anyone saying Mass Effect set an expectation of multiple endings or massive changes in plot due to choices made is a complete liar or a fool. They've always said this stuff and it's never been true before. It's like CoD going on about "loads of new weapons and perks" when it's the same stuff rebranded and tweaked a bit. They've said this stuff from day one and at no point has a decision made in ME ever made much difference to the major story line. At least not a single change to the chain of events.

I can only presume these people only played ME2, and not ME1 and believed the hype about carrying your decisions over to the next game. Coupled with the fact that the series is ending (sad face) and that it's pretty damn obvious only sad endings are going to occur (how many missions in ME end with "Yeah! Everybody is happy"??) that left them feeling sad. Unable to comprehend or reflect on this new emotion produced by art they had a temper tantrum. You know, like a child does if his hero in a film dies.
 

michiehoward

New member
Apr 18, 2010
731
0
0
No, I'm not going to let it go. No I'm not going to drop it. I want promises kept from Bioware, I apparently hold Bioware to a higher standard then they hold themselves.


Hold the line.
 

Nikolaz72

This place still alive?
Apr 23, 2009
2,125
0
0
Grunt_Man11 said:
TsunamiWombat said:
Point. Missing it. Thanks for not understanding, Yahtzee.

Holding the Line.
Why is it that every time someone makes an article about the Mass Effect 3 ending that isn't just a long-winded /agreement of those that are demanding a new ending, they're accused of "missing the point"?

We get the point already! Mass Effect 3's ending(s) are bad and poorly done, and probably done so to justify additional DLC. Bioware either lied about the "vastly different endings that just won't be the ABC ending," or don't grasp the concept that picking between destruction, control, or synthesis at the end of the game is an ABC ending. It's Executive Meddling from EA. It's a way to milk the franchise.

We get it!

Now...
Our Point. Missing it. Nice job not understanding.
We're not claiming the ME3 ending(s) aren't bad... some are, but most aren't. At least I think that's the case anyway.

Our point is that all of this is just not worth it. In the end, it's just a video game.
It's the same with the Star Wars fanboys who have wasted over 10 years of their lives trying to "retake" Star Wars. In the end, they're just movies. Disappointing origin stories, horridly unconvincing loves stories, highly annoying goofy sidekicks, and poorly conceived techno-babble explaining how the Force works are just not worth frothing at the mouth all your life over.

All of the time, energy, effort, and money thrown at this is just not worth it!
People are spending thousands of dollars to sent Bioware symbolic cupcakes for crying out loud! It has just gotten silly at this point. Don't become like the Star Wars fanboys. Don't obsess over this. You'll only regret it later in life.

There are more important things to put so much effort into fighting. Poverty, crime, starvation, pollution, child abuse, animal abuse, sexism, and racism just to name a few. A crappy ending to a video game should be at the bottom of your activism list.
_________________________________________________________________________________________________________________

Also repeatedly sweeping counter-arguments under the rug by declaring that they "missed the point" is not helping your cause. It's making you look like overly-dramatic children to many people, including those you're trying to convince.

(Yes, I see the irony of me saying this after accusing you of "missing the point," but I honestly believe that many do miss the point of those saying that the outcry over the ME3 ending needs to stop.)

Now if I somehow still "miss the point," then please explain what the point is.
Three words, Motivation.

Gamers dont really see an insta-reward from donating money to Red Cross. However they can look forward to playing a better ending once Bioware changes it. Its the main differences between the two, one has a lot more motivation as the other one, in order to get motivation you need sufficient empathy. Something a lot of people 'lack'.
 

volkmar77

New member
Mar 18, 2009
8
0
0
ROTTOK Crapgame said:
The problems I have with the ME3 endings are purely plot based, they leave gaping holes, and generally make ZERO sense.

1. The Normandy gets wrecked by the energy pulse flowing through the Mass Relay... HOW? This would mean that Joker had legged it away from the final battle through the Mass Relay BEFORE I made my final decision on the Citadel, cheers for that Joker, you coward, that's right run away and leave Sheperd and the rest of the Alliance to their fate, not to mention the rest of the alien fleets.

2. After the above debacle takes place, some of my squad get off the Normandy! So Joker had time to swoop down and pick them up before legging it! Garrus and Liara were in my final assault squad, and they got off the Normandy! WHAT THE FUCK! My best friend, and my 'girlfriend' both leave me to die on Earth and choose to save their own asses.

3. All the alien fleets are now trapped in the Sol system, the Quarian and Turians starve to death because they can't eat the food, and all the races would blame Sheperd and the Alliance for trapping them on the wrong side of the galaxy which would start a nasty pushing match and no mistake. 3 to 4 hours of game play rescuing Rannoth and brokering peace between the Geth and Quarians all comes to nothing. Another couple of hours play curing the Genophage was pointless because most of the male Krogan are either on Palaven or Earth, and the list goes on.

4. Destroying a Mass Relay causes rather a loud POP! Or so we are led to believe, if ME2 DLC is to be believed, and if so this renders point 3 mute, and destroys all the worlds in a system containing a Mass Relay.

These 4 points are common to ALL the endings, so you can't say that it's dependent on choice, if you choose to 'Destroy' the Reapers you also wipe out the Geth, and EDI (UP YOURS JOKER! TRY NOT RUNNING AWAY NEXT TIME) Choose 'Assimilation' and everybody becomes 'Borg' Resistance IS futile! And 'Control' means you not only control the Reapers, but the Geth and EDI.

I could have coped with the endings as they stand if they made sense, but they don't, not in any artistic, literary or plot based context. They pose more questions than they answer, they disregard plot and canon, and reduce the ending of a trilogy down to 'RED, BLUE or GREEN' Then for the final insult, after the credits roll, you are magically transported back onto the Normandy so you can play the DLC, and any other missions you have missed, and so you can play the final mission again so you can view the alternative endings.

I don't mind if Sheperd was to die, I'd prefer it if she didn't, but then again I like an upbeat ending. But I just want closure, who lives, who dies, in an ending befitting the game and with a little acknowledgement of what MY Sheperd has achieved.
1) It is clear from the ending that there is a big gap between Battle ends (reapers leave/die) and mass relays explodes. Why it is illogical to think Joker was in the thick of the battle, then the battle is over... then the mass relays are seen overcharging and the whole fleet start fleeing? Mass effect universe ships have FTL drives independent of the Mass Relays. Of course Bioware show you just the Normandy instead of showing all the thousands other ships.

2)Yeps, this is impossible. See below though for one explanation.

3)FTL drives! The mass effect ships have them! You explore the whole galaxy in ME1, ME 2 and 3. Mass Relays are only in some systems, then you go FTL and move to other systems! Yes, it needs fuel but it is clear it takes only a short time (or then all the exploration done in ME3 would take YEARS and nothing in game implies that long has passed).

So the fleets (assuming they survive the Green/blue/Red explosion) are NOT stranded. It will just take them a few months to get back home instead than a few minutes.

4) Clearly the explosions of ME3 ending are not the same as Arrival. The first case is of something shutting down as designed, the second was tampering. at least that is one possible explanation, but see below for another one.

Finally: Indoctrination Theory, look it up, it makes 100% sense and I am convinced it is what happens here. There are plenty of evidence for it, but here are some points:

1) the child Shepard sees in the very first mission of the game is an Hallucination! No one else seems to see him, Not Anderson nor any of the dudes at the shuttle. You would think someone on the shuttle would go and HELP a poor child up the damn thing, but noooo, he has to climb by himself. Also earlier the child is seen entering a locked door and then the whole building explode in fire when hit by a reaper beam, still he is unscathed. Note: Suffering from hallucinations is a clear sign of Reapers' Influence as evidenced in ME2 Codex entry on Indoctrination.

2)During the whole ME3 shepard suffers from Nightmares in which dark, oily figures are present. Dark oily figures is exactly how the Rachni queen in ME1 describe the Reapers' influence. Ie: Shepard is getting indoctrinated!

3)The whole sequence AFTER being hit by Harbinger is a dream sequence that happens in your mind as you struggle against indoctrination. This is made clear by many clues:
A) the radio chatter makes it clear no one survived, but seemingly they somehow missed not only Shepard, but also Anderson
B) your pistol has infinite ammo
C) Anderson somehow get to the console BEFORE you, even if he says he "followed you in"
D) your armor is all wrecked, but somehow the radio works?
E) You shoot Anderson in the guts, but later it is Shepard that has a FRESH gut wound, with fresh blood spilling over
F) if they saw no one enter the beam, how come Hackett suddenly talks to you?
G) The Child ramblings are just that, ramblings, designed to confuse and deceive you.
H) the choices are color inverted. During the WHOLE game, choosing to Control the Reaper was the Renegade/RED choice and destroying them was the Paragon/BLUE choice, but at the end they are inverted, another deceit of the Reapers.
I) if you choose Blue or Green, you give in to the Reapers and become indoctrinated, infact shepard's skin fuses and becomes that of an Husk, also his eyes become like the Illusive Man's eyes. You choose Red, the one the Reapers do not want you to pick, and you stay human.
J) The RED ending supports this enormously. If you pick this with full war rating, you get a bonus scene at the end where you see a N7 armored figure in a pile of rubble taking a breath. That is Shepard, armor intact and alive. This means he/she fought off the indoctrination of the Reaper and is ready to end the fight (coming in a future DLC for sure)... Note his armor is still there, therefore all that happened before was a dream... also he is in London rubble (it is concrete, not shiny metal, also no way Shepard would have survived a orbital re-entry as the Citadel exploded), not the Citadel's.
So this means the whole normandy sequence, explosion, people on the jungle planet... it is all just in your mind! what Shepard would like to happen to his friends and this also explains why your love interest is ALWAYS seen exiting the Normandy. Makes sense that Shepard would like his or her girl/boyfriend to be alive and well.

4) Bioware people have many times said on Twitter and others that not all is over and to keep your saves!

So embrace the Indoctrination Theory. It sucks that we need to wait and a probable DLC to see the real ending, but this Theory makes too much sense and explain EVERYTHING to be false.

Plus: Bioware are not sucky writers, come on, the three Mass Effect games should prove this.
Plus: The ending is still to come
Minus: We will, most probably, have to fork out money to see it, which sucks, I agree.
 

AnarchistFish

New member
Jul 25, 2011
1,500
0
0
I just finished the game last night (bit late to the party) and here's what I think.
The ending isn't great, for the obvious reasons- lack of closure, loose plot ends, nonsensical fantastic ending (I chose Synthesis), confusing options etc. But at least Bioware tried, instead of going with the everyone-lives-everyone's-happy ending, and that I respect. It would have destroyed the grit and the immense sense of doom that Bioware managed to create over the trilogy.
To be honest, the most disappointing thing for me was that my Shepard wouldn't be able to fulfill the promise and dream of surviving to spend the rest of his life with Liara, but that just goes to show how strong the storytelling is, it isn't a problem with the ending.
If they do change things, I'd hope it'd just be a small thing added on to tie up loose ends.

Now to try and find out what exactly this "indoctrination theory" is...