Even then the game is stuck in a state of non-ending because there is no actual epilogue.yeah_so_no said:JediMB said:The thing is, here, that the indoctrination theory is just speculation. And if it's true, it instead leaves us with a non-ending where the battle for the Earth and the Citadel isn't over yet. Which leaves us with an incomplete game.
I'd kinda disagree with that - if you see the game as being Shepard's story, then ending when it does makes sense becausethat's where Shepard 'dies' unless you get the one ending that has him live. His story ends with him.
Revolutionaryloser said:Detractors don't have a problem with changing parts of the story per se. They have problems with changing them to appease fans. There is an important difference. Usually, when someone tries to change a story specifically to make the audience happier, it completely ruins the story.Fearzone said:It is not without precedent. The earliest form of storytelling, telling a story orally, were varied with each retelling and popular changes would stick and less popular plot elements fell by the wayside. Even operas would commonly be modified by composers throughout their life, and surely some of those changes had to be in response to feedback from others. Purists should back off and let the process unfold as it does.
I'm. Just saying, a good story is not an artist unleashing his or her creative freedom in a vacuum, but a reverie between audience and storyteller
Also, I think a lot of people are assuming detractors are against the idea of expanding on the ending. Changing an ending has very specific implications and sometimes I doubt the people using the word so easily understand those implications.
If taken at face value of being "real" and not of some dream;Estelindis said:3) The one previous instance of the destruction of a mass relay of which we know destroyed the whole solar system in which is resided, yet Shepard has no choice but to destroy all mass relays, inflicting untold destruction on the galaxy. Shepard cannot even make this objection, in spite of the fact that the franchise dedicated more dialogue to the one previous instance of relay destruction than the last antagonist has in total, over all subjects, and the circumstances in which Shepard began the game came as a direct result of that destruction.
4) The type of "energy" released by the choice Shepard makes, in spite of having three different effects on the Reapers, synthetics, and the galaxy at large, has exactly the same effect on the Normandy.
These are good counterpoints. Thank you.Murmillos said:If taken at face value of being "real" and not of some dream;
3) We know of the "Arrival" level of destruction when a large planetary body is slammed into a Mass Relay. We do not know the level of destruction that occurs when a Mass Relay essentially self destructs after discharging a massive amount of energy off towards the next Mass Relay. In every case, it seems to be two very different destructions.
4) The damage caused by the Normandy is due to the zero mass effect space tunnel collapsing, destroying the engines once that barrier threshold was reached (being prematurely pulled back into real space). Since in all 3 colors have the same effect on the Mass Relays (and any currently active space tunnels), all three would have the same effect to the Normandy.
The rest of your points, valid.
It might have to do with how all the endings were based on the consequences of your actions.Revolutionaryloser said:I know. So I really don't understand why Mass Effect fans are angry with the endings we already have.For.I.Am.Mad said:Chrono Trigger had multiple wildly different endings and nobody complained.
It's possible to believe that the power required to charge the color coded "pulses" require all of the energy in a Mass Relay, thus the reason it is destroyed in the process.Estelindis said:These are good counterpoints. Thank you.
I'm still not sure why all three types of energy would have the same effect on the mass relays, though. Is it a function of the energy needed to carry out these various tasks all being drawn from the mass relays, do you think?
I suppose it's possible, but I don't see why it would require the same amount of energy to affect all reapers in the galaxy as it would to affect all organic and synthetic life in the galaxy.Murmillos said:It's possible to believe that the power required to charge the color coded "pulses" require all of the energy in a Mass Relay, thus the reason it is destroyed in the process.
Yep, pretty much my thoughts exactly.Ganath said:I do believe I got the best ending in the game. So..No..everyone didn't die for me. Not even my Shepard, apparently. Well. Eitherway. I enjoyed it. The ending was alright. The game itself is amazing. I still hope they won't yield and change the ending. Though I have to admit, extra closure wouldn't be so bad.
Uh, I'm actually on my third playthrough of ME3, and Eve herself even said that Wrex is only one krogan, and that if the majority wants blood, he may or may not be able to stop it. I'm not saying that Wrex wouldn't bring peace to the krogan, (disregard the ending for a sec) but there would still be some krogan that need to be convinced that peace is the best option, or eliminated.Mausenheimmer said:Well, I'm pretty sure you haven't played Mass Effect 3 yet. But the game goes out of its way to make it clear that Wrex and Eve (the krogan female whose tissue was used to cure the genophage) cause a cultural paradigm shift in the krogan. Furthermore, they pretty much explain that the unintended consequence of the genophage was 1400 years of nihilism and hopelessness for the Krogan. An end to the genophage means that krogan have a tomorrow to fight for and will actually focus on rebuilding their culture again rather than fighting as hired muscle.GartarkMusik said:But would Wrex be able to stop them? What if a majority of the krogan want revenge for the Genophage? Wrex may be a respected leader, but he's just one krogan. If they all want blood, he may not be able to stop it happening. And let's not even get started if Wrex didn't survive and Wreav took over.........Mausenheimmer said:"Curing the Krogan Genophage implies that the Krogan Rebellions would start again"
No, they wouldn't because Wrex and Eve survived on my playthrough and they were determined to guide the krogan along a different path. Similarly, the geth and quarians started to get along and help each other, undermining the point that synthetics will inevitably fight organics.
But I guess paying attention to differences between playthroughs would require you to spend more than half a week thinking about it. And that requires way more effort than I've come to expect from you.
I could never bring myself to pull the trigger on Wrex, but from what I've read, Wreav's violent tendencies are kept in check by Eve's influence. But if Eve and Wrex are dead, then you're right. There would be no culture shift and then history would repeat itself.
But that's the problem with the ending and why everyone hates it. All of that diversity of choice is completely meaningless. The game couldn't be bothered to tell you what happens on Tunchanka after the Reaper invasion. Or anywhere else. So long as you get your 2800 Effective Military Strength in whatever way you deem fit, you have your three endings carved in stone.
I thought the same thing. I wasn't even sure that the Mass Relays were all done for. Maybe we played the game so well we got theJDLY said:Am I the only person who finished it without "everyone dying"?
I mean, yeah a lot of people died; nameless people of all species if that's what you mean. But it seems like for everyone, all of their teammates died as well, when all of mine lived.