these days, it seems that it's a testament to a companies security if the pirated copy isn't available before the legitimate one.
It's retailers security most of the time, they get the games shipped way before release date and that's where 90% leaks happen. Some even start selling it several days earlier, which was the case with ME3...people been already playing it for 3-4 days in some places. Plus don't forget the launch to space event they did.theheroofaction said:these days, it seems that it's a testament to a companies security if the pirated copy isn't available before the legitimate one.
I'd think you'll find that you argument will be shot down by the EULA.trollpwner said:It doesn't make it more legal, but it makes it justified, IMO. The overall outcome is the same for the developers: they get their money. It's as if you haven't pirated anything at all. And you don't have origin. Win-win situation.
Copyright violation isn't theft and that cuts both ways: You may feel morally justified to download a cracked version of a game you bought but (and someone please correct me if I'm wrong) you'd still be violating copyright law.trollpwner said:It doesn't make it more legal, but it makes it justified, IMO. The overall outcome is the same for the developers: they get their money. It's as if you haven't pirated anything at all. And you don't have origin. Win-win situation.isometry said:There's no point to the "buy the game and pirate it to avoid Origin." Buying the game doesn't make the piracy any more legal or justified.
Pirate it or don't, all I'm saying is there is definitely no reason to give $60 to EA like they are some kind of charity.
No, we got shit like ACTA because of shit like Youtube. On that front the piracy is a scapegoat, not an actual causative factor.Shock and Awe said:This is why we get shit like ACTA, entitled assholes who think its okay to do stuff like this. It makes me sick.
I seem to recall Splinter Cell: Double Agent actually remained uncracked for nearly a year after launch...SirBryghtside said:I must say, I'm astounded at how well Origin is doing as a protective measure. -2 days must be a record.
Online activation usually can't be cracked before release because the files are encrypted by a key that doesn't get distributed until the game launches. Once EA sends the key out to legitimate customers on launch day, then pirates will intercept the key and use it to crack the copy protection. Basically they can't start mis-using the key until EA starts passing it out.SirBryghtside said:I must say, I'm astounded at how well Origin is doing as a protective measure. -2 days must be a record.
Though in this case, given how poorly coded Origin is, I'm a little surprised that this is actually locked down.isometry said:Online activation usually can't be cracked before release because the files are encrypted by a key that doesn't get distributed until the game launches. Once EA sends the key out to legitimate customers on launch day, then pirates will intercept the key and use it to crack the copy protection. Basically they can't start mis-using the key until EA starts passing it out.SirBryghtside said:I must say, I'm astounded at how well Origin is doing as a protective measure. -2 days must be a record.
A similar situation happened with Skyrim last year. The Xbox and PC versions both hit the torrents over a week before launch, but the PC version couldn't be cracked until release because it needed a decryption key that Steam hadn't shared yet. Here's [http://forums.steampowered.com/forums/showthread.php?t=2215261] a link about it happening with Skyrim.
Yeah, though, it seems I was slightly mistaken. It was Chaos Theory, not Double Agent. Apparently the crack was released at +422 [http://www.gamasutra.com/php-bin/news_index.php?story=24035]. Also this [http://www.tweakguides.com/Piracy_8.html] is worth reading on the subject, while you're at it, and cites the previous article.SirBryghtside said:Can I have a source on that?Starke said:I seem to recall Splinter Cell: Double Agent actually remained uncracked for nearly a year after launch...SirBryghtside said:I must say, I'm astounded at how well Origin is doing as a protective measure. -2 days must be a record.
Tell me about it. When DoW2:Retribution released I got my physical copy delivered to me at 10am ... and then had to happily sit with the disc on my lap for 8 hours because Steam decided that their timezone is more important.SirBryghtside said:Thanks for the info, it's always good to know more about a subject. Still, 0 days compared to -2 isn't a huge increase
The whole preloading idea is moronic anyway - my experiences with Portal 2 still had me waiting 3 hours on release day to decrypt the bloody thing.
Honestly, Starforce wasn't much more invasive than the old (internet free) SecurRom, given that what Ubisoft replaced it with is that MMO style DRM in their subsequent releases, and given that the horror stories about Starforce being some horrible hardware eating abomination seem to have originated from The Scene... I'd actually prefer we had that kicking around.SirBryghtside said:Interesting. Don't agree with StarForce, as it's clearly putting company profits ahead of consumer rights... but still, interesting. At least it's doing something, unlike Steamworks, Origin and all the other useless measures brought out every year.Starke said:Yeah, though, it seems I was slightly mistaken. It was Chaos Theory, not Double Agent. Apparently the crack was released at +422 [http://www.gamasutra.com/php-bin/news_index.php?story=24035]. Also this [http://www.tweakguides.com/Piracy_8.html] is worth reading on the subject, while you're at it, and cites the previous article.SirBryghtside said:Can I have a source on that?Starke said:I seem to recall Splinter Cell: Double Agent actually remained uncracked for nearly a year after launch...SirBryghtside said:I must say, I'm astounded at how well Origin is doing as a protective measure. -2 days must be a record.
And yeah, I've seen that Tweak article before... that's one huge read. I should probably finish it sometime...
Well, when you install a game and suddenly your optical drive(s) stop working, that's kind of a problem.Starke said:Honestly, Starforce wasn't much more invasive than the old (internet free) SecurRom, given that what Ubisoft replaced it with is that MMO style DRM in their subsequent releases, and given that the horror stories about Starforce being some horrible hardware eating abomination seem to have originated from The Scene... I'd actually prefer we had that kicking around.SirBryghtside said:Interesting. Don't agree with StarForce, as it's clearly putting company profits ahead of consumer rights... but still, interesting. At least it's doing something, unlike Steamworks, Origin and all the other useless measures brought out every year.Starke said:Yeah, though, it seems I was slightly mistaken. It was Chaos Theory, not Double Agent. Apparently the crack was released at +422 [http://www.gamasutra.com/php-bin/news_index.php?story=24035]. Also this [http://www.tweakguides.com/Piracy_8.html] is worth reading on the subject, while you're at it, and cites the previous article.SirBryghtside said:Can I have a source on that?Starke said:I seem to recall Splinter Cell: Double Agent actually remained uncracked for nearly a year after launch...SirBryghtside said:I must say, I'm astounded at how well Origin is doing as a protective measure. -2 days must be a record.
And yeah, I've seen that Tweak article before... that's one huge read. I should probably finish it sometime...
That said, Starforce did manage to have some of the worst public relations I've ever seen, so there is that.