I mean, this is another case where I could probably buy all these things if anyone actually mentioned them in game. As it is it just feels like a mess. Your very post starts with "My guess", for instance. Nothing about it makes me feel like this was some master stroke twist at the ending, it just feels like a clumsy, incomplete ending to me that raises more questions than it answers.
You can still create jamming equipment by basically introducing noise to a particular signal frequency so neither party can hear, even if you don't know what the message itself is composed of due to encrypted, another language, etc.
votemarvel said:
The Normandy didn't sneak through the relays, they were still activated and running as normal. The Reapers could have stopped all travel across the galaxy but for some reason did not.
I felt that too and have voiced it before. The final battle could have been so much more epic. There should have been extra cut scenes or events relevant to your actions throughout the entire game. Its a minor gripe though because, well, I still was having fun during the last part. It felt challenging at least, putting my combat skills to the test.
I mean, this is another case where I could probably buy all these things if anyone actually mentioned them in game. As it is it just feels like a mess. Your very post starts with "My guess", for instance. Nothing about it makes me feel like this was some master stroke twist at the ending, it just feels like a clumsy, incomplete ending to me that raises more questions than it answers.
You can still create jamming equipment by basically introducing noise to a particular signal frequency so neither party can hear, even if you don't know what the message itself is composed of due to encrypted, another language, etc.
If the hints are littered throughout, why don't you say what those hints are rather than just saying "I guess"?
Wait, the Protheans have a method of jamming Reaper communication that isn't specifically designed for the Keepers? Could... Could they please leave that information for us? Because that seems like a very, very useful bit of information to have. If it shuts down Reaper communication, couldn't that cripple the organisation of the Reaper forces?
I mean, just a little data disk or something. Please?
Oh I'm sorry for intruding in your complaint thread. I didn't know it was improper to question your hatred of the game. Next time, put "no dissenting opinions allowed" in the topic header, maybe?
If the hints are littered throughout, why don't you say what those hints are rather than just saying "I guess"?
Wait, the Protheans have a method of jamming Reaper communication that isn't specifically designed for the Keepers? Could... Could they please leave that information for us? Because that seems like a very, very useful bit of information to have. If it shuts down Reaper communication, couldn't that cripple the organisation of the Reaper forces?
I mean, just a little data disk or something. Please?
No, they jammed the Keepers receiving the signal for activating the Citadel Mass Relay, that's it.
I say I'm guessing as I'm looking at the hints and basing a reason and conclusion for them.
We know this:
- Reapers are waiting in dark space i.e. outside the galaxy so they won't get chance discovered by upcoming civilizations.
- Sovereign is placed to monitor the galaxy and alert the others.
- They use the Citadel Mass Relay as their main intrusion point
- They require the Keepers to receive a signal to initiate the Mass Relay for the attack.
- The Protheans blocked the signal, resulting in Sovereign having to come to the Citadel and manually activate it.
We can draw this from the hints:
- Since there's not a lot of stuff there between the galaxies, it makes sense the Reapers would go into sleep mode to wait things out until the next cycle. Since if they were active between cycles, they wouldn't need Sovereign in the first place puttering around at all as their wake up call.
- While he failed in activating the Citadel Mass Relay, he probably already sent the wake up call signal. Hence the video of the Reaper fleet chugging through regular space at the end of ME2, as they can't take the speedy Mass Relay route.
- You can extend the same conclusion to the Citadel AI would go to sleep too, hence why up til now, no other civilization in the other cycles realized this.
- And since usually the first place to fall IS the Citadel, being their main entry point, you can guess no one would be alive to realize the AI is active too, thus the secret is preserved.
Oh I'm sorry for intruding in your complaint thread. I didn't know it was improper to question your hatred of the game. Next time, put "no dissenting opinions allowed" in the topic header, maybe?
You don't want to hear it anymore, yet you put yourself in the situation to hear it.
That's like someone who's allergic to fish going to a seafood restaurant.
And where did I say I hated it? Oh right, I didn't.
and finally if you want to "question" my opinions on the topic given then fine, but you veered off topic to whine about my whining. That's not a "dissenting opinion" that's jumping on the "we've seen this before" bandwagon.
If you want to discuss the point of the OP, fine, stay and argue. If your sick of ME3 threads and complaining about the ending why are you here?
But you're still guessing about the sleep mode thing. They're a race of timeless, immortal machines, why would they go into sleep mode? Are they afraid of getting bored or something? Or at least, why would the Catalyst go into sleep mode? It would seem that the thing with the Protheans, the potential for there to be survivors would be a very good reason to stay awake. Actually, come to think of it, shouldn't Sovereign have been monitoring the Citadel as well?
Or wait, following Mass Effect 1 surely the Catalyst must have been woken up by Sovereign, or the ensuing fight? Couldn't the Catalyst have then instructed the Keepers to go through with the plan anyway? Or just done it itself? I suppose this can be explained if you take the view that the Catalyst wants to do nothing to intervene in the cycle, leaving it entirely up to the Reapers to fix in order to test the mettle of the other species of the galaxy. That kind of makes sense, but that still leaves me thinking "Oh, the Catalyst doesn't want to intervene in a solution it planned? That's convenient" since it never actually says as such. And even if it doesn't like to intervene, why is it so quick to present you with three new solutions entirely of its own creation when you prove you're worthy of them? Why is its response to you breaking the cycle just to create an even bigger system of its own on top of that?
They seem to suggest anyone who is gay must instantly be attracted to any other man(a common cliche in badly written games and films). Being gay I'd find this offensive if wasn't so laughably shit.
Oh I'm sorry for intruding in your complaint thread. I didn't know it was improper to question your hatred of the game. Next time, put "no dissenting opinions allowed" in the topic header, maybe?
You don't want to hear it anymore, yet you put yourself in the situation to hear it.
That's like someone who's allergic to fish going to a seafood restaurant.
And where did I say I hated it? Oh right, I didn't.
and finally if you want to "question" my opinions on the topic given then fine, but you veered off topic to whine about my whining. That's not a "dissenting opinion" that's jumping on the "we've seen this before" bandwagon.
If you want to discuss the point of the OP, fine, stay and argue. If your sick of ME3 threads and complaining about the ending why are you here?
Well I get I'm beating the poor zombie horse but he also didn't need to grab a bat and come to zombie horse beating meeting so to speak.
As to what sparked this thread it was me running through the Mass Effect series again and closely scrutinizing everything I liked and hated about ME3. (Also to see if the Indoctrination Theory still held any water after the EC, which, actually, kinda does)
Oh I'm sorry for intruding in your complaint thread. I didn't know it was improper to question your hatred of the game. Next time, put "no dissenting opinions allowed" in the topic header, maybe?
You don't want to hear it anymore, yet you put yourself in the situation to hear it.
That's like someone who's allergic to fish going to a seafood restaurant.
And where did I say I hated it? Oh right, I didn't.
and finally if you want to "question" my opinions on the topic given then fine, but you veered off topic to whine about my whining. That's not a "dissenting opinion" that's jumping on the "we've seen this before" bandwagon.
If you want to discuss the point of the OP, fine, stay and argue. If your sick of ME3 threads and complaining about the ending why are you here?
You know that's not how the Internet works, right? Then again you're still hung up on a game nearly a year after release, and months after the developers owned up and said, "alright already, you guys win. Here's the best we could come up with."
The point is yes, the game is flawed. We determined that months ago! Nobody's on the other side of the issue; if anything, we all agreed on it. The only difference here is, the rest of us said, "ok, we're done ranting about this game, we got the devs to say uncle. I'll just play the first one now."
Is it wrong to get exasperated that a topic that we all thought settled, with countless threads already in these forums, in BSN, and in other networks, and yet someone still feels the need to bring this up? Is it wrong to voice my exasperation? Is it wrong to feel ashamed at being associated with this kind of fandom?
And a statement like this is why no one should care about your opinion.
You can see the amount of work that was put into Mass Effect 3 if you've done more than one playthrough, seeing how characters' dialogues, situations, and outcomes change drastically based on your choices. You can see it in the characters, the conflicts, the settings, the cinematic beauty of the game.
But because you didn't like it, because it wasn't exactly what you wanted, that must mean that the people who made it didn't care about it.
Again, the "mystical minority" are the ones that hate the ending. Isnt it, Lily? just a "few" didnt like it, isnt it? Its not like even Armando Troisi said back in a ME2 presentation that ME3 was to be the ONLY game where it branches out for real, because if done much early on the plot (ME1) the branching can get out of hand and there will be too many variables to connect with a sequel. Therefore, if done in the last game, they can have all the freedom they want with the branching to the point where it can lead to completely different scenarios (that is why the fans complain that there arent 16 endings)
But hey, that is just an opinion, isnt it? is not like it is based on facts or anything. Like the prensentation "Get Your Game Out Of My Movie":
...oh wait. By the way, just so the people reading this know, he didnt work on ME3. He went to work on the Halo series. The point of interest where it mentions the branching is in Slide 47 "The Agreement: Its the player story" to 48 "Save Game Import", the text down below should do the trick.
Strangely, the presentation know as "Get Your Game Out Of My Movie" is different as show on this video at 6:04 :
And even if SOMEHOW, this was the branching they claimed it would have all along, it is still a failure in 3 ways:
1)Old games have done better branching in the narrative back in 2000. Example: Westwood's adaptation of "Blade Runner" to a point and click adventure, and SHINY Entertaiment "Sacrifice"
2)The competition RPGs in today's market have better branching (see The Witcher 2)
3)Even EA itself would consider this a failure, if we take into account the "Electronic Arts Inc. Fiscal Year 2011
Proxy Statement and Annual Report" On the section listed as "Risk Factors":
Item 1A: Risk Factors.
Our business is subject to many risks and uncertainties, which may affect our future financial performance. If any
of the events or circumstances described below occurs, our business and financial performance could be harmed,
our actual results could differ materially from our expectations and the market value of our stock could decline.
The risks and uncertainties discussed below are not the only ones we face. There may be additional risks and
uncertainties not currently known to us or that we currently do not believe are material that may harm our
business and financial performance.
Our business is intensely competitive and ?hit? driven. If we do not deliver ?hit? products and services, or
if consumers prefer our competitors? products or services over our own, our operating results could suffer.
Competition in our industry is intense and we expect new competitors to continue to emerge throughout the
world. Our competitors range from large established companies to emerging start-ups. In our industry, though
many new products and services are regularly introduced, only a relatively small number of ?hit? titles accounts
for a significant portion of total revenue for the industry. We have significantly reduced the number of games
that we develop, publish and distribute: in fiscal year 2010, we published 54 primary titles, and in fiscal year
2011, we published 36. In fiscal year 2012, we expect to release approximately 22 primary titles, including
launching our massively ? multiplayer online role-playing game Star Wars: The Old Republic. Publishing fewer
titles means that we concentrate more of our development spending on each title, and driving ?hit? titles often
requires large marketing budgets and media spend. The underperformance of a title may have a large adverse
impact on our financial results. Also, hit products or services offered by our competitors may take a larger share
of consumer spending than we anticipate, which could cause revenue generated from our products and services to
fall below expectations.
They are delivering an inferior product to the competition. Therefore, its bad bussiness (even for EA standards, believe or not)
And that line of thought is absolutely sickening and only gives the creators who poured their heart and soul into ME3 a very good reason to give people like you the middle finger and continue making their critically-acclaimed games without the feedback of disrespectful "fans".
You know, now that I think about it (after rereading the OP), complaining about a choice in the ending going against some of the ideas presented in a series where the player character can choose any stance on an issue that the player desires is kinda silly. Frankly, that's one of the things that I like about the ending: that there isn't one option that is the clear-cut "better" or "more moral" choice, that every option has its practical benefits and downsides, and ethical questions.
What I like about Synthesis is the moral, ethical, and philosophical questions surrounding it. Do you agree with the Catalyst's view that organics and synthetics will inevitably clash? Do the benefits of Synthesis outweigh the moral dilemna of forcing a change upon others? Do you believe that you have the right to choose Synthesis on behalf of the galaxy, to force it upon the galaxy? It's not a simple "better" choice, nor is it a clear-cut "worse" choice.
They certainly seemed to want to sell the idea that none of the availiable solutions should be easy choices and that each of them could be viewed as both right and wrong depending upon your point of view, still it would have been nice to have at least one secret ending that perhaps had to be unlocked by completing a load of secret objectives throughout the game and which would give an overall cheerier and certainly less "final" ending.
I actually think that's more the problem for me, I did say before that the ending didn't bother me but the more I think about it the more I feel that's a lie, I actually do have a problem with the ending? Not because of what it is or its affect on the rest of the story but just because it was such a definite conclusion...
Quite simply I just didn't want this story to end at all... It's created such a rich and detailed universe to explore and experience throughout these games that having the story end the way it did in any of it's endings is undoubtably disappointing just because things can never go back to the way they were.
Brilliant idea: Use the "ignore" feature to discourage myself from responding to people who believe that any video is an infallible source of objective reality. XD
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