Mass Effect 3 Multiplayer to be released as DLC: Bioware stopping all discussion

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Mustang678

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Mar 27, 2011
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The people at Bioware who work on DLC content are a completely different team from those who work on the main game, so those of you freaking out because there's a rumor that a DLC might be released to tack on multiplayer and saying it's going to ruin ME sound pretty silly to me
 

Mr. 47

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May 25, 2011
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It's an asshole move to make anything pay-to-play DLC that should be in the game, like missions or game types, but I'm kind of torn on this. If it was a game where I could see multiplayer working, I would be furious, but I wouldn't have even considered multiplayer in a Mass Effect game before this. It just seems out of place. I'm pissed, but surprised. As long as they don't screw up single player, I have no complaints about them attempting to make a half way good multiplayer.
 

Azaraxzealot

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Dec 1, 2009
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James Charles said:
Azaraxzealot said:
Frankster said:
Princess Rose said:
I was afraid they were going to stick it in the main game, but they aren't! That's awesome! Why is no one else cheering? This is GOOD NEWS!
After seeing what happened in da2 (agree or disagree with me on this, matters not) I just want the me3 franchise to end on a high note and score a trio of "great" games.

They are devoting ressources which could have been spent on single player for this multi DLC, how is this reason to be cheerful? Even if you don't buy it, it will negatively impact on your single player experience by its very presence in the dev cycle.

Dunno, maybe your right and its nothing to worry about but I really don't want to see me3 be anything less then awesomness ><
i wish people would stop being so negative about it. you do realize that companies only start work on DLC AFTER they've finished their game and released it to manufacturing, right?
i assume they is some overlap like as the game dev winds down to finishing touched and bug hunting, they begin working on planned DLC, i think its neive to think they spen 100% time on game then move on cus that is not econimcally viable
it's naive to assume you know EXACTLY how the development of games goes. Are you working on Mass Effect 3 or its DLC? No? then stop making assumptions. It does nothing but pander to the ignorant hatred that is being directed at Bioware right now for this RUMOR.

As far as I know (as someone who works in the games industry) 100% of effort is put into the main game, and DLC is worked on only AFTER there is a respite period between the game going gold and the next game
 

Legion IV

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Mar 30, 2010
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DVS Storm said:
Legion IV said:
CM156 said:
You know what?

If this is their project $10 part of the game, I guess I'm ok with that. Better they make it this way rather than cutting out people who bought it second hand.

The game has had a three year dev cycle. I highly, highly doubt we're only looking at an 8-15 hour game here.
I think your wrong. Every mass effect can be beaten in around 8-12 hours. But sidequests you say. I completed almost EVERYTHING in mass effect 2, playtime 26:34 hours. Thats around 40% of the average JRPG i play. Mass effect has always had painfully short campaigns its pretty much the Call of duty of RPGS. Also i forget to mention half of the sidequests in mass effect 2 are pretty much. Mercenaries are on this planet kill them.

average games but like i said Call of duty of Rpgs.

edit: BTW beat Mass effect 1 main storyline in 10:14 hours. mass effect 2's in 9:53.

Yeah well even if a game is 50 hours long, it automatically doesn't mean that it's good. I personally have found many JRPG's to be pretty boring(my opinion) simply because they seem to increase the lenght by cutscenes, ridiculously long introductions, fetch quests, dialoque or other tricks(there of course are other reasons for me disliking JRPG's). Also turn based combat takes more time than real-time(okay I am generalizing a lot but it would take a novel to explain this properly). I'm not saying that they all are automatically bad. Just that games sometimes use cheap tactics to lenghten the game and we don't notice, because we think that those sections are cool. That said, sometimes the sections that are meant to increase the playtime are good, if done right.

And the fact that ME games are short. Well yes they are shorter if you compare them to some games, but that does not make them bad(I'm not sure if you implied this but just to clarify). So what if it takes 10 hours to complete a games main storyline. If it is awesome, then it doesn't matter. I personally don't complete games just to see how long they take and then compare games by their length(quality>length to certain degree for me). As long as the game doesn't take 4-5 hours.

And COD of RPGs...Seriously????

OT maybe the multiplayer will be good, maybe it will be bad. But it is DLC, so we don't have to buy it if we don't like it. Also this is just a rumor.
Forgive me. My analogy was about how short the game is. A common joke is how Cod started the fad of FPS's only need 5 hour long storys. So i joked saying Mass effect is because 10 hours for the main story alone is pretty damn short for a rpg. Again sorry.
 

Rorigon

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Apr 14, 2011
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wait..... multiplayer? o_O

WTF is with multiplayer getting shoehorned into every freakin' game?
 

feauxx

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Sep 7, 2010
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all for it. whatever they want to do. mass effect 1 and 2 did not disappoint so i have no reason to doubt the 3rd game. especially not since this rumor has not been confirmed.

people here talking about canceling their pre-orders of the game right this second seriously make me raise an eyebrow. my left eyebrow.
 

Hiphophippo

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Nov 5, 2009
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SirBryghtside said:
They should release the game, then gauge community reaction, then release DLC based on that. I'm not saying it shouldn't be planned at all, but... seriously? If you want it in the game, put it in the bloody game. And yes, I realise it's not the devs' fault, but the publishers.
Just to clarify, you're aware that games are most often finished quite a bit before they come out right? For example, the new Deus Ex game has been totally 100% finished for at least a week now. What would you have the Deus Ex team do with no Deus Ex left to code?

This is a typical game development cycle. As teams want to continue working and earning paychecks it makes sense to produce future DLC for the game. This DLC often has less turn around time because there's no need to code an entire engine for it so it ends up being done around launch. This makes it day one DLC.

To clarify, day 1 dlc is often (though not always) produced after the game is finished and before release. It's not a conspiracy. It's not intentionally left out content for the sake of profit. It's just how the real world works. If the art team is done working on the game and there's no new game projects ready for the art team, set up the art team on some future DLC.
 

LongAndShort

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May 11, 2009
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I'm not gonna call bullshit, but until this has been confirmed or announced by Bioware or EA... well I'm not gonna get too excited or enraged over rumour. Just saying.
 

violent_quiche

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May 12, 2011
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Voodoomancer said:
If it's a free DLC package, then it's a brilliant Idea for those of us who couldn't care less about multiplayer in what is A Singleplayer RPG, dammit!

Don't want it? Don't even have to install it.
Agree, so long as it doesn't compromise the design of the single player game or incorporate crucial pieces of plot that can only be accessed via the MP areas (which I doubt, but never say never).
 

Savber

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Feb 17, 2011
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I'm calling bullshit on this.

No sources from this guy and from the OP.

lol

I went to the Activision/Blizzard conference and they're currently discussing what's the best way to piss off customers with Diablo III's release. True story.
 
Jun 24, 2009
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When I read this I thought two things:

1. Why the f*** do they think Mass Effect needs multiplayer?

2. Why the f*** do they think making us pay extra for it would make us like it more?
 

Blind0bserver

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Mar 31, 2008
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Until I hear an official conformation from Bioware's camp this is all hearsay and rumor as far as I'm concerned. Either way, is this really worth getting worked up into a frenzy about? Are you really upset that a company is giving you an option to get extra features that you might not have wanted in the first place?
 

natster43

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Jul 10, 2009
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I still haven't played through the first one! Either way if I get ME 3 I probably won't get this. Besides to everyone complaining about it, it is BIOWARE we are talking about the story and dialog will still be amazing.
 

DVS Storm

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Jul 13, 2009
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Legion IV said:
DVS Storm said:
Legion IV said:
I think your wrong. Every mass effect can be beaten in around 8-12 hours. But sidequests you say. I completed almost EVERYTHING in mass effect 2, playtime 26:34 hours. Thats around 40% of the average JRPG i play. Mass effect has always had painfully short campaigns its pretty much the Call of duty of RPGS. Also i forget to mention half of the sidequests in mass effect 2 are pretty much. Mercenaries are on this planet kill them.

average games but like i said Call of duty of Rpgs.

edit: BTW beat Mass effect 1 main storyline in 10:14 hours. mass effect 2's in 9:53.
And the fact that ME games are short. Well yes they are shorter if you compare them to some games, but that does not make them bad(I'm not sure if you implied this but just to clarify). So what if it takes 10 hours to complete a games main storyline. If it is awesome, then it doesn't matter. I personally don't complete games just to see how long they take and then compare games by their length(quality>length to certain degree for me). As long as the game doesn't take 4-5 hours.

And COD of RPGs...Seriously????
Forgive me. My analogy was about how short the game is. A common joke is how Cod started the fad of FPS's only need 5 hour long storys. So i joked saying Mass effect is because 10 hours for the main story alone is pretty damn short for a rpg. Again sorry.

And now I think that why didn't I figure that out :). I shouldn't really post when I'm dead tired.. I misunderstood your text. And well yes 10 hours is a bit short now that I think about it. Lets just hope that future Bioware games will not be five hours long :D.
 

ThriKreen

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May 26, 2006
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People keep forgetting there's a Montreal studio. You know, one that was advertised awhile back looking for a multiplayer programmer.

And 6 months is entirely possible. Say the game is scheduled for a Christmas release, meaning out in November. You want the game to go into content complete lockdown and spend say, 4 months to do bug fixing, polishing, and any porting to multiple platforms. Then add about 2 months for it to go through certification to the consoles (does it load levels fast enough off the disc? Fits within memory? Does it crash if left on over night? If someone sends you a message off XBL, will it kill your game?). I suppose you can call the lockdown phase alpha - completely playable but buggy, and the cert phase beta, complete playable and mostly bug free.

Why is certification phase so long? Because you have to submit your release candidate to Sony, Nintendo or Microsoft to validate it works on their consoles (granted, could be skipped if only on the PC and released faster). And if you're under an existing publisher, you submit to them first for their testing, then to the consoles. You get into a cycle of waiting for their testers to go through their testing, get a pass or fail (and very rarely the first one ever passes), then another couple days or so to fix existing bugs, verify they've been fixed before another submission, and another submission. So you're looking at a turn around time of 1-2 weeks and a lot of release candidates.

So you're looking at a lead time of 4-6 months. Manuals and inserts should have been printed already, so you're only just looking at 2 weeks for manufacturing and pressing of the gold master discs, and the final delivery of the game to the shops. Meaning the game should be going into lockdown in the March-April time frame, entering certification from August to September, manufacturing in October, to make your November release date.

You only need a skeleton crew for those stages, obviously most of the programmers, tech designers for quest, gameplay and balancing bugs, a couple (tech) artists to handle art bugs, and of course the QA department to test the game.

So... what do you do with the other content creators for those 6 months? Fire them (bad), roll off to another project (if you're large enough a studio to have several going in an overlapping schedule), get started on the sequel (not always good, don't need that many during prototyping), or: work on DLC.

Often a studio can create several DLC modules from scratch in a couple months, allocating several 5-10 person teams who should be familiar with the game's setting and story, the toolset, art style and such, and they should be able to crank out stuff very quickly. Sometimes it's cut content from the lockdown that has been deemed salvageable, other times it's completely new ("Well now that we know what the engine can do, what the game is about, what should or shouldn't be done, we can better design our levels and quests!").

Since DLC modules are much smaller in scope compared to the main game, they can be tested in a much faster iteration. During the lockdown phase, any changes to the main game might require a complete playthrough from start to finish to make sure a fixed quest bug doesn't affect anything else. So you're looking at a turn-around time anywhere from 5 to 20hrs depending on the game. For a DLC module, you're looking at a smaller turn around duration of a couple hours.

And that's why they can't simply insert it back into the main game and be on the disc if it's done at the same time, it essentially resets the certification process phase since it's new content, as opposed to a fixed bug. Thus, scheduled to be released at the same time as when the game is released as Day 1 DLC.