Mass Effect 3: Priority Earth (The Empty Battle)

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Yakslapper

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May 29, 2012
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I liked it. Found it as fun as any other mission in the game.

Then again, I really like the combat in the game so any mission where I got to shoot things was fun :D
 
Sep 14, 2009
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TopazFusion said:
gmaverick019 said:
WHERE THE FUCK WERE MY RACHNI AND KROGAN!?!?!
iirc only Rachni Workers were dispatched, not Rachni Soldiers.
So they helped build the crucible, and that's pretty much it.

As for the Krogan, well we saw Wrex giving them an encouraging speech.
Where they went after that, fuck knows.
which is stupid, in my mind, weren't the rachni a ridiculous force to be reckoned with once upon a time? the "rachni rebellions" if i might remember correctly?

and as mentioned, where the fuck did they go, the WHOLE last mission was about blowing that thing away and getting up into that portal...why the hell would the krogan/rachni not be leading the charge in that?

I just...

*sigh*
 

Flailing Escapist

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Apr 13, 2011
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In this one thread I've seen someone who actually thinks most of the game is massive dissapointment (like myself), only one person has said that they really like the whole game and noone has called us entitled whores yet.

My day. It has been made.

Comparatively, ME3's ending doesn't hold a candle to ME1 or ME2. That's not including everything after Harbinger though. If we're including everything after Harbinger ME3 has the biggest FU ending I've ever seen. But we're not so it's ok.

Long live Marauder Shields?

 

sanquin

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Jun 8, 2011
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The ending was indeed pretty 'meh'. I missed the suicide mission gameplay where you actually directed all your team mates into groups and such. I missed having actual control over all the forces you had gathered, and instead got a bunch of cutscenes with a few second clips of 'hey, you got the help of these too!' every now and then.

And as said before, I really, REALLY disliked how arrogant shepard was on behalf of planet earth. Sure earth had the most reaper forces attacking it, but it didn't look any more devastated than other planets. Yet she still went 'No, abandon your own planet and come help earth!'

Two more things that really irked me:
1: The title of the trailer and all that was 'take earth back', and all trailers showed earth and such as being such a huge hotspot. How much time do you actually spend there? The first few minutes of the game, and for the very last mission. Everything in between is all on other planets. I mean, wtf? I expected the game to at least have a few more earth missions! Not everywhere BUT earth to gather allies.

2: Where was the crucible built? Whenever you start scanning in a star system reapers swarm towards you. Yet they didn't notice the largest building project ever that could possibly destroy them being made? All those ships, materials, people, etc that had to go there to build it? Let's forget that it was never mentioned WHERE it was made. Even if they made it in a system where the reapers hadn't gone yet, that much activity would have caught there attention within a day or two. (The game makes you believe that several days, if not weeks pass as you gather allies.)
 

Frankster

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Mar 13, 2009
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Agree with OP in that even before I reached the ending, I noticed London was a big drop in quality and the whole sequence wrapped up extremely fast: you have 1 short firefight, then turret and then you have some awesome story part, and then finally one fight against more banshees then usual to constitute your "final challenge" before proceeding to the finale.

Doesn't hold a candle to the me2 finale.
 

Mikeyfell

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Aug 24, 2010
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Since I call "The end" everything that happens after Cronos Station this still counts as a ME3 End Thread. That means I have to take a shot...


Maybe you didn't get the sense from the lets play but you'd be surprised to find out just how much of ME 3 was completely meaningless.

The opening sequence is full of plot holes and inconsistencies,
Sur'Kesh is probably the most pointless part of the whole game because Cerberus has no stake in anything that happens regarding the female Krogan. (If they did, they would have tried to capture her more than once)
Cerberus trying to blow up the bomb on Tuchanka was stupid for about a thousand reasons.
The raid on the Citadel was nothing but a fuck you to the player because it completely invalidated every choice you made at the end of the first game

I could go on. It wasn't just the last mission that had no meaning.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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I'll admit Earth was overall rather weak. I wasn't even a fan of the calls to your current/old squad other because Shepard speaks on his own for them. Defending the missiles wasn't bad, and it was nice to see the area, but it did feel rushed. I feel like the Big Ben sniper guy was supposed to be a bigger deal. It was cool making the connection ("Hey, you're the guy from the first trailer, right? I'm the protagonist, nice to meetcha").

But yeah...things were missing.
Zhukov said:
This is the point where they should have payed off all that alliance building. We should have seen hordes of charging Krogan infantry stomping husks into muck, Asari commando squads tearing shit up, Geth troopers with Quarian close air support (or not), bands of Blue Suns Mercenaries, Battarian suicide bombers, roving packs of Vorcha and so on. Instead we got a couple of cutscenes with glitchy sound that are the same regardless of who you brought to the fight.
Things like this. I really wanted to actually see those scumbag mercs fighting for me.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Soviet Heavy said:
Mass Snippage 3's final battle sucked.
While I can see your point, I personally disagree with it. One thing you bring up with regards to the Hades AA system is that it's just "push through some baddies and blow something up." With such a simplistic view, can't EVERY mission in the game be boiled down to exactly that? What do you do on Tuchanka? Push through some baddies and kill a Reaper. What do you do on Rannoch? Push through some baddies and kill a Reaper. Hell, what do you do on Virmire back in ME 1? And the Collector Base in ME 2? "Push through some baddies and blow something up".

And yeah, I think the silence and atmosphere is being used specifically to put you in a downer mood, show you how absolutely hopeless and desperate this assault truly is. Sit there and listen to the news over the radio in the FOB as it tells of how Hammer is already getting royally fucked over in almost all sectors. Which brings me to the question of "Where is everybody?" They're all spread out trying to hold the line, the entire strike-force isn't at the FOB. The way I interpreted it was that the people at the FOB were strictly Alliance soldiers and important military leaders like Wrex and Primarch Victis. The rest of your forces are spread out fighting in other sectors, which is what pretty much everyone tells you when you call them on the holo-phone. Miranda, Zaaed, Grunt, Jack, Samara, and even what's-his-face (Jacob :p) are all on Earth doing their part to help the fight.

From the looks of things, though, Shepard and her squad are actually towards the back of the line when it comes to that final push. You see the cutscene of the Krogan and Turians and Humans all making the push forward, escorting Makos, chucking grenades, etc. Then it cuts to Shepard hopping over some rubble and starting your part in the fight. Hammer wasn't traveling single-file, it was a wave attack that was spread across the city, all pushing towards the beam. It would actually be quite foolish for everyone in Hammer to take the same route, that would have allowed the Reapers to focus their troops to just do a hard-block of Hammer. I mean hell, by the time you reach the missle-tanks, a pretty damn large force of asari, krogan, alliance, etc have already taken position in buildings surrounding the Reaper Destroyer and they open fire upon it from all directions, smothering it in a hail of bullets and rockets. It's an absolutely pointless gesture, but it shows that Shepard most specifically isn't alone.

Also, I think it's the 2nd Mako you come across, but if you take out the Harvester that lands in front of it, the Mako survives and actually uses it's minigun on the enemies. It doesn't do much damage, but it does help. :p

I agree, though, about the turret part...that's just absolutely pointless. But listen to the music while you're wandering the FOB, it really impresses heavily that for better or worse, the end is here. Personally I thought the atmosphere was great. You really can't compare Earth to Thessia or Palaven. We don't actually see how bad Palaven is (though, in "recruiting" Victis, Shepard says "You see all this destruction? Double that for Earth." And every time someone asks "Was it this bad on Earth?" Shepard always says "Worse.") and Thessia was just getting hit, so the damage wasn't horrible just yet.
 

Soviet Heavy

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Jan 22, 2010
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RJ 17 said:
Yes, I get that pretty much every combat section in ME3 is push through the enemy and blow shit up, but I felt like they could have done more with it.

I brought up the Hades cannon section in particular because of how much it reminded me of another game that focused on traversing a war torn city to destroy an AA gun: Killzone 2.

Starts around 2:08 in the video. I felt like this sequence really captured the all out assault on the Helghast best in the game, where you, Garza and whoever else made it go in guns blazing to take out the Arc tower.

Similar gameplay setting in a bombed out English speaking city as well. Is it fair to compare both titles? Probably not, but my point is that presentation is key to conveying atmosphere. And Killzone 2 does the whole massive war bit much more effectively than Mass Effect 3's London sequence.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Soviet Heavy said:
RJ 17 said:
Yes, I get that pretty much every combat section in ME3 is push through the enemy and blow shit up, but I felt like they could have done more with it.

I brought up the Hades cannon section in particular because of how much it reminded me of another game that focused on traversing a war torn city to destroy an AA gun: Killzone 2.

Starts around 2:08 in the video. I felt like this sequence really captured the all out assault on the Helghast best in the game, where you, Garza and whoever else made it go in guns blazing to take out the Arc tower.

Similar gameplay setting in a bombed out English speaking city as well. Is it fair to compare both titles? Probably not, but my point is that presentation is key to conveying atmosphere. And Killzone 2 does the whole massive war bit much more effectively than Mass Effect 3's London sequence.
Like I said, I can definitely see where your points are coming from, but as with most things opinion based: I believe it's a matter of perception. To me, the ending seemed like it was trying to instill a sense of being in a daze. So exhausted and war-weary that at this point you're functioning on instinct/reflex and basically rolling around in auto-pilot. As Thane would put it: your spirit is asleep as your body continues to act.

That said, I've actually very little doubt that this was NOT the original intent. I'm sure everything you're talking about is indeed another symptom of Casey - I'm A Dirty Sodomite - Hudson just absolutely sodomizing the fuck out of the entire ending sequence. But as a creative writer myself, I've always been able to see stories from different directions to help overcome faults, but this is just my attempt to keep liking the story.

Nothing, though, can save this game from what we all know is a god-awful ending. Granted, I was able to keep from being as foaming-at-the-mouth enraged, but I think that's because I was in the "sweet spot" of absolutely loving the series but not so much as to consider myself a ME Nerd. I haven't read the books, gotten any of the extras, just played and loved the games. So rather than having my heart broken, I was simply disappointed.

Short Version While I know it was likely due to the whole ending being fucked-up, I was able to see the battle for Earth in a perspective that made it pretty enjoyable for me.