digital warrior said:Yah the ending was pretty shit. But here something that will at least make it interesting if true. http://social.bioware.com/forums/forum/1/topic/355/index/9727423/1
Basically it states that the entire part with the citadel was an indoctrination test set by the reapers in Sheppard's death coma, its an interesting read the theirs allot of evidence to support it.
Still pisses me off though cause that means it's incomplete and they will charge us for the ending. Not cool man, not cool.
Wow.. that actually makes sense.
It explains why the generic pistol never ran out of ammo and didn't need to reload.
It explains how, when you get to the illusive man, the wards still have the lights of cars moving in them.
You better make the DLC free bioware...