Well, I tend to disagree here. If they had an entire bar cooldown of 1-3 seconds, but the ability you used took 4-8 seconds to cool down, maybe, but as the game is, even on insanity, I'd only ever swap ammo (Basically no cooldown there) Charge/Adrenaline Rush and use Tali's Shield Drain. Everything else was practically useless because it required that they have a certain armour type, or, in most cases, none at all.Eacaraxe said:Okay, I've played every class the game has to offer with the exception of engineer on every difficulty. Linked cooldowns creates a tactical choice in selecting which powers to use at a given time. That doesn't exactly come out on the lower or mid difficulties given that enemies are very easy to kill, but gets very important at higher difficulties when you have to match powers and weapon types to destroy layers of protection, prioritize targets, decide on when to control enemies and when to kill them, and take into account immunities and weaknesses.
And honestly, Vanguards are by no means gimped. They're easily the most-powerful class in the game -- when played correctly. Which, even on ME2 insanity that boils down to "don't be an idiot with charge".
On the lower difficulties, it was just a matter of what way you wanted to see your enemy die. On the higher difficulties, it was a matter of 'can't use, they have armour, can't use, thy have armour, can use, affects myself and (for charge) can use, gets me close enough to take a killing shot (except on some of the higher health enemies, but even then it regened your shield so, if you were going to die, charge, and you'd probably live)
Though I do agree, Vanguard is possibly the most powerful and most fun class to play if played right.
After some more careful examination, I realised I was right wrong originally, you have the same number of skills (and the same skills themselves) as you did in ME2 if you got the squadmate skills. The only apparent difference is in the skill upgrade window, where there appears to be 5 or so possible upgrades for the skill. Other than that, its the same ability screen.lowkey_jotunn said:And on topic.. hehe. I dig the Goldilocks approach. ME1 was way too much (too many powers to chose from) ME2 was way too few. This one looks just right.