As I have completed Mass Effect 3, hated the ending, etcetera, etcetera, I have found something peculiar. In almost every single morality ACTION, most egregiously in the Geth-Quarian battle, whereas you pick who dies, unless you played Mass Effect 2, and I saw that the decision would be obvious. "Well the geth kind of kicked out the Quarians, so morals state that the Geth must die!
My problem is that the game idiotically baits for a hard decision. It's going to be obvious when...ATTACK THE DREADNOUGHT! That line instantly makes the decision "harder", by making the Quarians dicks. This stuck with me because it felt like a last ditch effort to make an obvious decision harder.
Were all games in the series like this? Does this happen in other games?
My problem is that the game idiotically baits for a hard decision. It's going to be obvious when...ATTACK THE DREADNOUGHT! That line instantly makes the decision "harder", by making the Quarians dicks. This stuck with me because it felt like a last ditch effort to make an obvious decision harder.
Were all games in the series like this? Does this happen in other games?