Humans only and Mass Effect trying to be Elite Dangerous lite... Meh... They need to do better if they want me to buy another Mass Effect game after the crap they pulled with 3...
Oh god did they actually say that? Welp, there goes my hype for anything made by bio ware going forward. Inquisition could have been a good game, but the majority of the side quests and collection crap was basically mmo level stuff. If I wanted to play an mmo by bioware we already have SWTOR; I thought rpgs were supposed to be smaller and higher quality. That's what worries me about this game most if these rumors are true, if it's too big it'll just be a slog to get through most of it, and nothing kills replayability like a slog to get to the enjoyable bits.MC1980 said:Mass Effect: Inquisition. Fucking terrific. Every game has to be a shallow collect-a-thon shitfest ala every Ubisoft game with an actual bugdet it seems. EAware did say that DAI was the blueprint for every game going forward, but atleast they could try not to put that front and center.
I'd go since it's set after Mass Effect 3:Johnisback said:This sounds closer to a reboot than it does a sequel. If it is a reboot that would at least prevent me asking all those pesky questions like:
"So were the Reapers localised to just the Milky Way then?"
"How are all the races we're familiar with present in another seperate galaxy?"
"Why did we not hear about this galaxy in the first three games?"
"Is it because it's set in the future?"
"If so why are they still using technology from the original trilogy?"
"Why do these Remnants sound exactly like the Protheans?"
In order:Johnisback said:See all those answers only raise more questions.KyuubiNoKitsune-Hime said:I'd go since it's set after Mass Effect 3:
"The Reaper threat was dealt with on a universe level scale with the Crucible."
"They probably came the same way Humans did, may have come earlier some how."
"Future plot line means new technology, or a Mass Relay between galaxies was found later."
"See above."
"Some technologies mature slower than others, some are just more efficient, some just get more efficient which keeps them in use. Besides new technologies only replace old ones if they're better."
"Probably because they're formed from a group of Protheans that managed to escape the Milky Way some how."
"If the Reaper War happened on a universe level scale then how can this new game be removed from Commander Shepherd trilogy and it's ending?"
"How did humans get there? If they got there earlier then it's even more confusing that the galaxy wasn't mentioned in the original trilogy."
"The Mass Relays were destroyed at the end of original trilogy, are you saying there were other relays not created by the reapers? That doesn't make any sense."
"So they've advanced technology far enough to travel to new galaxies without Mass Relays but they're still using Mako Tanks?"
"So the Remnants are just Protheans? Why do they have a different name then? The people of the Mass Effect universe know what Protheans are, their technology is based on it, they would recognise it."
I'm not saying that all my questions wont be explained, I suppose it's possible. But I'm quite worried they're just going to use their "removed by time and space from the Mass Effect Commander Shepard trilogy and its ending" idea as an excuse to brush any and all plot inconsistencies aside.
I approve of this, continue BioWare.Set in the Helius Cluster of the Andromeda Galaxy, removed by time and space from the Mass Effect "Commander Shepard" trilogy and its ending. Play as a "Pathfinder" explorer leading expedition with the aim of establishing new home for humanity. Encounter "savage untamed lands", "cut-throat outlaws", and "warring alien races" in an effort to survive and colonies. Andromeda is home to a mysterious alien race, the Remnants, who've left their vaults and ancient technology throughout.