Mass Effect 4 protagonist...

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crazyrabbits

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Jul 10, 2012
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triggrhappy94 said:
Going by the original ending, everyone wouldn't die.
The intended effect was that the galaxy was destroyed, according to most of the people that played it. It was clearly stated that (much like the ME2 Arrival DLC) the relays would be destroyed no matter what Shepard picked. Not only that, but we clearly see the relays breaking apart in all endings - people like to fanwank that the relays didn't completely blow-up on-screen in the Control ending, but that's just semantics.

Thus, even if the relays were just irreparably damaged and didn't kill everyone, the people left behind either had to travel for years just to get home (Krogans/Asari/Quarians), with the disadvantage of several logistics/supply problems, and for the Normandy crew stranded on the planet, there was the question of whether they had enough food to survive. No matter how many times BW tried to "Twitter-canon" their way out of it, the ending (much like the rest of the game) was a complete narrative failure. It made the series a shaggy dog story.

The EC clearly retconned their condition so that they were clearly seen and mentioned to be merely damaged instead of destroyed (along with a host of other things).
 

Arif_Sohaib

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Jan 16, 2011
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undeadsuitor said:
Arif_Sohaib said:
I know XCOM Enemy Unknown is already out but I would like to see Bioware's version of an invasion of just Earth(not the whole galaxy) by an enemy that can be negotiated with, Mass Effect: First Contact.
The game taking place before the discovery of the first relay, leading up to it and culminating in the First Contact Wars.
The main character could be a normal soldier and then be chosen as part of a team being sent to Mars. This would also allow Buzz Aldrin a better part, as himself, giving a speech at some point near the beginning of the game.

So basically a human spacemarine versus inhuman 'evil' aliens. (because since the story would be told from a human perspective the Turians wouldn't be characterized or shown as anything other than an invading force to be shot)


honestly, I could see Bioware/EA doing this

It's boring, simple, bland and easy to make. Not to mention it lets them get on the Halo/gearsofwar/every other spacemarine game ever train


I mean, the interesting setting, complex non-human characters, vast exploration theme were just boring filler between the shooting!

Let's strip all that away and make a game about a human spacemarine with human space marine friends set entirely on earth with only an "us vs them" background.

that should be waaaaay more interestin
I said an enemy that we can negotiate with. The Turians will LOOK like mindless monsters earlier but as the story progresses we learn what they are really like.
In the original Mass Effect, it was the Turians that had the most to do with building the original Normandy, other than humans.

It would be interesting because, lets name a few Bioware games and their main enemy:
Mass Effect, end of the world because Reapers are about to show up
Dragon Age, end of the world because of the Darkspawn
Jade Empire, end of the world because a dragon is imprisoned between life and death
KOTR, end of the world because Sith are about to use Doomsday weapon

Notice a theme emerging, especially in Mass Effect and Dragon Age?
I want a Bioware game where the world is not about to end. In First Contact, humans will not know they can talk to Turians but some characters should be shown as smart enough to want to try and so will part of the Turian side.
 

deathbydeath

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Jun 28, 2010
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GSP66 said:
Oh yeah all that "experimenting" they did. Like the god awful vechile system, samey loot only exascerbated by a garbage inventory system, laugahable combat which was just like Gears of War with all the visceral joy, and boring/annoying charecters (the 2nd least intresting group of Bioware charecters only outdone by DA2's legion of high fantasy wankers).
As much as I hate to make this awkward, I enjoyed the Mako sections. The bouncy-bouncing made popping beth in the face with rockets really fun. On a similar note, I didn't have a problem with the inventory system. I just went with the items that had the most green, then spammed "sell". On the combat being like Gears of War, I think you're one game ahead here (relatively speaking). As to the boring/annoying characters, they're pretty similar to characters from previous Bioware games. Comparisons to ME2's cast in a minute.

GSP66 said:
I'm getting real sick and tired of people saying how much they "dumbed the games down" when really all they did was remove all the superfluos, poorly designed nonsense, and clutter drowing the original game into a morass of inventory screens and cheap deaths.
Well, it's the truth, so take it as you will. However, I never said that ME1 was better than 2. All I said was that ME1 had the most potential in the series, and that was squandered in the following installments.

GSP66 said:
I liken the situation when people started complaining about the addition of the fast travel system back into Oblivion. Is samey loot and a novel but poorly designed exploration mechanic so important to you that the rest of the game is just instantly just another dumb 3rd person shooter without it.
I don't see how the first sentence is necessary, and the second one doesn't make much sense.

GSP66 said:
So what did they do for the sequel remove all of that nonsense and focus on, holy shit a plethora of intresting charecters with arcs and complexity (except Jacob, I have to get a bumper sticker considering how many times I have to preface my damn statements involving ME2's charecters). Yeah I do wish they could have found a way to salvage all the novel but poorly crafted mechanics from ME and tied the two games narratives together as opposed to just make ME2 one giant interlude but guess what? I don't care.
Actually, while some of the characters were interesting or had a neat premise, very few were done well. The ratio of "good" characters that had well-done arcs to shitty characters was 5:7, maybe 6:6. (I haven't played the Kasumi dlc). Contrast to ME1, where Garrus, Wrex, Ashley, and Kaiden had good arcs (haven't spent that much time with Tali and Liara), and each character also serves to showcase a key theme in the game (e.g., Garrus showcases the conflict between a restrictive justice system and uncontrolled vigilanteism).

To both mildly support and take the piss out of your argument, I thought that the best moments in ME2 weren't on your ship, such as Matriarch Aethyta, that one Baria Frontiers asari, and the two asari without a passport on the Citadel. These vignettes were fantastic because they each examine themes, with the three above examining the effects of war on civilians.

Also, if you don't care, why are you posting?
 

Woodsey

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MrDelicious said:
Eddie the head said:
I hope there is not a Mass Effect 4? That's my thoughts.
Good point, personally I want them to focus on Dragon Age 3.
Different teams in different studios for Mass Effect and Dragon Age.

OT: I wouldn't mind a DA:O set up either.
 

Mycroft Holmes

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Sep 26, 2011
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1) You play as Baron Vakarian on medieval Palaven. They attacked his castle, murdered his family, now hes out for justice, Turian style.

2) Mass Effect Pirates! Purchase and upgrade your own ship(s) from 30 possible variations. Travel the terminus systems recruiting crew members. Engage in space battles before boarding enemy ships for a unique experience each time. Fight your way to the engines to disable them first, or try to take the bridge, the experience is yours.

3) Sim Asari Titty Bar. You run the day to day operations of a bar on Omega and it's up to you to advertise for it to bring in clients, hire the dancers, the bar tenders, set the prices and keep the clients coming.

4) Noir Effect. A Krogan detective on Tuchanka discovers a conspiracy that goes all the way to the top of Gatatog clan. Desperate for answers and betrayed by those he thought he could trust; he goes on the run searching for answers one bullet at a time on a world that does not care for justice. Cue acid rain.

5) Elcor Vanguard: More Tank Than Elcor. This really does not need a plot to it.
 

blackrave

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Mar 7, 2012
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I stand besides my first guess
Shepard3 :D
[yes, 3 and smile face might be a part of the name :) ]