EternallyBored said:
I would challenge your assessment of Andromeda being an example of "games as a service".
Again, I'm simply going by what the company said itself. I'm copying and pasting as I mentioned this before.
They branded it a "live service [http://kotaku.com/sources-bioware-montreal-downsized-mass-effect-put-on-1795100285]"
When reached for comment, publisher Electronic Arts sent over the following statement, attributed to BioWare Montreal studio director Yanick Roy:
"Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we?re prepared for the next experiences we will create."
If they didn't want me and others to consider it a Live Service, then they shouldn't have labeled it as one. And to your further point [\quote]
Just using the word service is not what people are talking about when they criticize "games as a service". In the linked statement they are talking about live service in the sense that staff will still be working on servicing the game and trying to deliver promised content. At that time it was their way of promising that people were still working on the game, back in May at least.
When people talk about "games as a service" they are talking about games as acting like a community in that you are getting something constantly built around an online community or a skeletal framework like an MMO where you lose access if you stop paying for the service, or a free to play game where you need to make periodic payments to get access to regular content, keep up with a competitive online community, or eliminate various barriers and annoyances meant to "encourage" free players to spend money.
You can call it that if you want, but andromeda' failures are not failures of games as a service as plenty of old games have suffered similar fates. Andromeda is a complete story, it is not 80% of a story with an ending or some critical piece missing, like old games that had announced sequels get canned what we are missing was not essential to the game we paid $60 for.
As for the rest, I cut it for length, but essentially, look, I get that some people were excited for the Quarian stuff, but that does not mean we only got 80% of chapter 1 or whatever, we got a full game with a full story the core is there, character development is there, even side stories and missions are there, with secondary plot strings and everything. All of the characters had their motivations and arcs in place, the Quarian ship only gets mentioned, effects almost nothing in the plot beyond being setting information and only gets a DLC hook in the barest sense, they could have stated the ship blew up and it would not have effected the plot at all. It is not like removing the romances from Harry Potter because we know the romances had a significant effect on the story, they were already woven into the story with the original books. The Quarian DLC was not, it had no effect on the original story as it was never there in the first place.
It's potential future inclusion could have effected or weaved itself into the story but the story works just fine without it, like HBO promising to do a spin off mini series of one of their shows, maybe it will integrate well and provide context or even expansion to their universe, but it being cancelled does not suddenly make the main show incomplete or that they only delivered a certain percent of the story to us, the Quarian ship's fate is something fans want to know like many unanswered questions in fiction, but That doesn't mean it's exclusion makes the main Andromeda story incomplete or partially delivered.