Now this has potential to turn into a "PC vs. 360" thread but this is mainly directed to BioWare and other Devs., the 360 has a great graphics card, and 3 single core processors (!), and, I forget how much RAM, but, it still had texture popping and an assortment of problems.
Yet even though my graphics card is fantastic (8800 GTS) my proccessor is an old $50 dollar Pentium D Dual Core - and I've got a lot of RAM (3 gigs, don't get excited just yet! It was kingston value RAM and there was a special at Fry's, each was 20 bucks, so for 60 dollars I got 3 gigs of cheap but effective RAM, but there aren't any heatsinks or anything like that..) - but a lot of games still make my proccessor cry for mercy, many say I have a "super computer" but they don't know that it's a "Low Budget Super Computer" - so I still have issues, even S.T.A.L.K.E.R. - Bioshock, Supreme Commander (this is the biggest resource hog on my proccessor power, yeah, not even Crysis sucks up this much) - company of heroes, and worst of all, Gears of War for PC (this is a bloody PC port nightmare, right under SC: Double Agent, don't even get me started) - and other games, will still have problems without enough patches (thank you steam and other services for "auto updates"), even the highly optimized ones like Source games or CoD4's online will get too demanding over a certain amount of time of online play.
So why is it that my "sounds great but isn't actually as good as it seems to be" PC can run this so well at Maximum graphics at 1280x720 but the 360 can't? Is it optimization issues or hardware issues? Sure most people don't have a comp. as good as mine but it would be nothing without that 8800, and if I'm getting such smooth performance with this game then surely other people with about 3 year old sytems should pull this off at minimum graphics, it may be pushing it, but the fact that it would have a chance is still amazing, the minimum requirements are around "nVidia 6800" level and the most it asked for is a gig of ram, and a single core proccessor...I can't think of many games nowadays that say "you can pull this off with a single core" (while the 360 has THREE single cores).
-and BioWare, this game looks beautiful and hardly sucks up any resources, even the reccommended specs. are not that demanding, but the only other developers I know of that released such a unbuggy game (and at LAUNCH too, come on!) is Infinity Ward and Valve - and Mass Effect came a lot sooner than PC gamers thought it would...
So now that my long drawn out intro is over - I want to know, is optimization hard? I mean, Gears of War for the PC came out a whole year on PC, and from Epic Games of all people, and there are still 360 buttons on my fucking UI - the single player is a God Damn slideshow on all settings (and surprisingly, Gears of War looks the best on low post proccessing, it takes off all that unnecessarily muted color), The Multiplayer is the only thing that makes me not regret buying the game, but even then, it uses windows live and makes communication in the game so hard!!! It took a year for this mess to come out? Yet Bioware takes Mass Effect and gets it damn near bug free at launch, and it took less than half the time to come out.
What makes optimization so hard? Why isn't there a piece of software that just has an "optimize" button and boom, it codes everything for you? Why are there shitty ports of Gears of War one whole year later, and why does Ubisoft have monkeys in their coding departments, when clearly, they need more people like Bioware and Valve in their offices! Hell, LucasArts said "we don't know how to make Force Unleashed on the PC" - because they said it would be too hard to code for both low and high end systems, when Bioware and Valve have done exactly that...
I will never EVER understand. Escapist users, for those who have read this, I'd appreciate your help if you gave me more knowledge about the world of optimization and why some developers just can't do it (Ubisoft, and Now EPIC...seriously wtf, these are the guys who made Unreal Tournament? Really?) while others have no problem (Bioware, Valve, Blizzard, Relic, Crytek - YES, Crytek, the game worked great at launch and the patch came out quickly and improved performance more than 30%)?
Yet even though my graphics card is fantastic (8800 GTS) my proccessor is an old $50 dollar Pentium D Dual Core - and I've got a lot of RAM (3 gigs, don't get excited just yet! It was kingston value RAM and there was a special at Fry's, each was 20 bucks, so for 60 dollars I got 3 gigs of cheap but effective RAM, but there aren't any heatsinks or anything like that..) - but a lot of games still make my proccessor cry for mercy, many say I have a "super computer" but they don't know that it's a "Low Budget Super Computer" - so I still have issues, even S.T.A.L.K.E.R. - Bioshock, Supreme Commander (this is the biggest resource hog on my proccessor power, yeah, not even Crysis sucks up this much) - company of heroes, and worst of all, Gears of War for PC (this is a bloody PC port nightmare, right under SC: Double Agent, don't even get me started) - and other games, will still have problems without enough patches (thank you steam and other services for "auto updates"), even the highly optimized ones like Source games or CoD4's online will get too demanding over a certain amount of time of online play.
So why is it that my "sounds great but isn't actually as good as it seems to be" PC can run this so well at Maximum graphics at 1280x720 but the 360 can't? Is it optimization issues or hardware issues? Sure most people don't have a comp. as good as mine but it would be nothing without that 8800, and if I'm getting such smooth performance with this game then surely other people with about 3 year old sytems should pull this off at minimum graphics, it may be pushing it, but the fact that it would have a chance is still amazing, the minimum requirements are around "nVidia 6800" level and the most it asked for is a gig of ram, and a single core proccessor...I can't think of many games nowadays that say "you can pull this off with a single core" (while the 360 has THREE single cores).
-and BioWare, this game looks beautiful and hardly sucks up any resources, even the reccommended specs. are not that demanding, but the only other developers I know of that released such a unbuggy game (and at LAUNCH too, come on!) is Infinity Ward and Valve - and Mass Effect came a lot sooner than PC gamers thought it would...
So now that my long drawn out intro is over - I want to know, is optimization hard? I mean, Gears of War for the PC came out a whole year on PC, and from Epic Games of all people, and there are still 360 buttons on my fucking UI - the single player is a God Damn slideshow on all settings (and surprisingly, Gears of War looks the best on low post proccessing, it takes off all that unnecessarily muted color), The Multiplayer is the only thing that makes me not regret buying the game, but even then, it uses windows live and makes communication in the game so hard!!! It took a year for this mess to come out? Yet Bioware takes Mass Effect and gets it damn near bug free at launch, and it took less than half the time to come out.
What makes optimization so hard? Why isn't there a piece of software that just has an "optimize" button and boom, it codes everything for you? Why are there shitty ports of Gears of War one whole year later, and why does Ubisoft have monkeys in their coding departments, when clearly, they need more people like Bioware and Valve in their offices! Hell, LucasArts said "we don't know how to make Force Unleashed on the PC" - because they said it would be too hard to code for both low and high end systems, when Bioware and Valve have done exactly that...
I will never EVER understand. Escapist users, for those who have read this, I'd appreciate your help if you gave me more knowledge about the world of optimization and why some developers just can't do it (Ubisoft, and Now EPIC...seriously wtf, these are the guys who made Unreal Tournament? Really?) while others have no problem (Bioware, Valve, Blizzard, Relic, Crytek - YES, Crytek, the game worked great at launch and the patch came out quickly and improved performance more than 30%)?