Again, those are all little things that do not define how one plays the game. No matter what, you'll be confronting a situation by shooting from cover. Your backstory, your attitude (Commander Shepard's is dull no matter what anyway), et cetera won't change that in the slightest.TheDrunkNinja said:Don't really feel like rewriting any of this, so here ya go:Dragons In Space said:Mass Effect by no means is an RPG. RPGs are about playing roles that you create. They're about earning experience and applying it to skills of your choice. Mass Effect is about making dialogue choices and making sure that the gun you are using is of the highest specs out of all the ones you picked up. To be an RPG, there would need to be options to build your character. No matter what, you're just another guy who shoots things. Maybe with guns, maybe with The Force. You can't build Shepard up to be able to circumvent things with hacking, nor can he do stealth, or anything like that. I guess choosing your squadmates counts, since they have certain effectivenesses against certain enemies, but that's it.
ME is a shooter.
TheDrunkNinja said:Yeah, pretty much. That's all you do.Roan Berg said:Mass Effect 1 and 2 aren't role playing games, they're role games where all you do is choose what you want your character to say in the vaguest of senses of and then "fight" aliens by pointing at them and making one of your squad mates throw them across the room.
Choosing your class? Your backstory? Facial features? What weapons you specialize in? What skills and abilities? How your character interacts with his allies which then defines how they act and think around you? Your preference of squad? Your preference of weapons, armor, and upgrades? How you think, how you act in such pivotal situations that ultimately define and shape the people and galaxy around you? Nope, none of that's in there. None at all.
Compare it to RPGs like Deus Ex or System Shock 2. These games allow for greatly varied playstyles, not just varied weapons/force powers. In Deus Ex you don't have to shoot your way through, you can use skills like hacking or stealth to slither your way through enemy defenses. You can skip through firearm combat almost completely in System Shock 2, disabling security and hacking for goodies. Things like this in Mass Effect are not possible. You shoot on a linear path in order to get to an objective. It has light roleplaying elements, but that's about it.