My personal definition of RPG is a game where the role you play is the center of the focus, not the places that your adventure takes you. In this sense, Mass Effect and its sequel are most certainly RPGs. In ME1 and ME2, events are important because of how they effect Shepard and the dynamic between him/her and his/her comrades. For example...
Tali's loyalty mission? It was cool because you were sent onto a ghost ship with the purpose of hunting and killing the Geth that had slaughtered the crew; It was awesome because of how it allowed you to get Tali to open up to you as a character, rather than an encyclopedia on Quarian politics. Admit it, you were far more interested in how it would effect your relationship with her, than you were with the way the mission would unfold.
The settings are just catalysts for inspiring dynamic changes in the way you interact with your crew and vice versa, rather than being the main focus of the game (as opposed to MW2's "HOLY MOTHERFUCK, IT'S RAINING HELICOPTERS" approach). The main draw of the Mass Effect series (and BioWare games in general) is being able to play as someone else, as that person, rather than playing as a generic shell of a person whose only relevance to the world is their ability to shoot, crouch, reload, regenerate health, and have a backstory if the developers are feeling generous.
tl;dr I agree with you, OP.
Tali's loyalty mission? It was cool because you were sent onto a ghost ship with the purpose of hunting and killing the Geth that had slaughtered the crew; It was awesome because of how it allowed you to get Tali to open up to you as a character, rather than an encyclopedia on Quarian politics. Admit it, you were far more interested in how it would effect your relationship with her, than you were with the way the mission would unfold.
The settings are just catalysts for inspiring dynamic changes in the way you interact with your crew and vice versa, rather than being the main focus of the game (as opposed to MW2's "HOLY MOTHERFUCK, IT'S RAINING HELICOPTERS" approach). The main draw of the Mass Effect series (and BioWare games in general) is being able to play as someone else, as that person, rather than playing as a generic shell of a person whose only relevance to the world is their ability to shoot, crouch, reload, regenerate health, and have a backstory if the developers are feeling generous.
tl;dr I agree with you, OP.