Mass Effect, Love the game, but...nothing draws me back to play it again.

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spectrenihlus

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Feb 4, 2010
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Wanzer said:
spectrenihlus said:
Speak for yourself I have probably replayed mass effect 1 10 time( 5 times doing the exact same choices) and mass effect 2 like 15 times. Of course i treat it like a good movie that I want to come back to.
Woah, woah, no need to get testy here. (Just how I'm reading it, if not then I apologize.) I'm just saying that while I desire to play through the games once again; I can't really muster up the drive to do so. I was asking people who could do so, what the secret to that was and how I could play through the game again and get real enjoyment.
I apologize if my statement was construed as testy I didn't mean that I just was saying that i trat games like this like a good movie that I want to return to also achievements figure highly in the re-playability imo. (I 100% both mass effects)
 

LostNumber

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Jul 17, 2009
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MonkeyMatt25 said:
Thats why a prefer Call Of Duty.
Because the gameplay is much funner then Mass Effect 2 making it much easier to replay cod.
You best be trollin', son! (joking, to each his own =))

*just a bit of a warning: thar be spoilers ahead*



I absolutely loved ME1 and 2, but I can't see myself playing them a second time for quite a while. I know I'm missing out on some of the content, but honestly that is a bit of the draw to those games: I have to make my decisions carefully, because I have to live with the decisions I've made. I may never know what would have happened if I had chosen Kaiden to live instead of Ashley, if I had saved the council or if I'd made it in time to save my crew from being fed to the human reaper. Being able to reverse my choices and see what could have been would, in my opinion, take away from the choices I have made.

Note that this is just how I feel; if you like to play the game multiple times, that is completely fine. To me, though, I like to know that the story that I have shaped (for better or worse) going into ME3 is the only one that I have known. It just adds that extra little touch that makes the story feel so personal.
 

Defense

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Oct 20, 2010
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Princess Rose said:
I feel like you're kind of missing the point.

There aren't ANY games currently on the market (with the possible exception of Catherine) that have endings like you describe where there are major significant differences in the plot. I never said ME2 (or any of the other ones) did that.

I said that I could do the MISSIONS in any order I wanted.
I can recruit Mordin first, like the game tells me to.
Or I can say "fuck that" and go recruit Garrus first, because he's awesome.
If I wanted to, I could even fly off and get Jack first. Or Grunt.
Catherine, NieR, Tactics Ogre, and various SMT games(not Persona). I didn't finish New Vegas yet, but I'm pretty sure that your "ending" also changes depending on what you do when you meet Mr. House.

I know you didn't say that, but that's the non-linear part of the game for a lot of people. Choosing where to go yet having the same outcome doesn't qualify as non-linear for a lot of people.

That's the non-linear part. The scripted story of a game is almost never "non-linear" because they have to pay voice actors to say the lines, so they don't want to have to do a million different possible takes. But why would the ending be "non-linear" - it's the ending. That part is supposed to be linear.
Not necessarily. Linear endings do work when you have a series to make, but even then you can make a nonlinear series(SMT, like stated before).

Also, I'm rather confused - Garrus generally refuses to talk to you if you screw up his loyalty mission, whereas completing it successfully allows Garrus to be romanced. That's a pretty major difference.
I didn't mean if you botched the mission, I meant if you succeeded in the mission. Helping him kill Sidonis or helping Garrus get over it had the same exact effect in-game.
 

Thaius

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Mar 5, 2008
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Mass Effect 2 is one of my all-time favorite games, but it took me a while to want to play it again, simply because the dialogue sections get kinda' boring when you still remember every detail. But now I haven't played since Mass Effect 2 released, so I'm ready again. What brings me back is simply the desire to do things differently; I want things to be different when I play Mass Effect 3; I want Jacob to be alive and I want to remain faithful to Ashley. So I go back.
 

Wanzer

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Sep 5, 2011
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Thaius said:
Mass Effect 2 is one of my all-time favorite games, but it took me a while to want to play it again, simply because the dialogue sections get kinda' boring when you still remember every detail. But now I haven't played since Mass Effect 2 released, so I'm ready again. What brings me back is simply the desire to do things differently; I want things to be different when I play Mass Effect 3; I want Jacob to be alive and I want to remain faithful to Ashley. So I go back.
Interesting point to make.
 

satsugaikaze

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Feb 26, 2011
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Yeah, personally I'll probably make another playthrough, if only to see how they turn out in the sequels.

I also did two main playthroughs with different classes and different genders; it's fascinating to see what the differences can be between, say, a female Infiltrator and a male Vanguard.

.
I think even if the game doesn't have much replayability, I'll probably go back to it once or twice if simply to relive the memory of playing it - if the story/gameplay is actually enjoyable/memorable enough. I'll probably play through Human Revolution again, maybe another time just to see how going rambo will be different.

Perhaps one of the reasons I might not play the game again is if it's emotionally draining, or simply takes up so much time. As much as I love, say, Fallout New Vegas, it took me in excess of 150 hours just to go through every nook and cranny and explore the DLC.

Another game that sticks out in my mind is Lost Odyssey. That game is simply just a whirlwind of depressing emotions surrounding the characters. Even though that game is such a triumph of the old turn-based JRPG, I just can't bring myself to play the game a second time.