Mass Effect: The Mako Returns - Update

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nevarran

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I had tons of fun with the original Mako. Glad to see it back.
From what I could see in the video, there seems to be some exploration on open terrain. Unless that was just for the demo's purposes.
I just hope it's not like the Hammerhead's missions - pre-determened narrow path, with little to no exploration.
 

Welshdan15

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Kieve said:
Sanunes said:
Now that doesn't mean the numbers haven't changed in the years since Dragon Age Origins, but I don't think it has progressed to the point of being a majority either.
The hell...? We're talking about Mass Effect, you realize. Turians, Quarians, Asari, Geth, Krogan, and all the rest. DA:O has nothing to do with it. o_O
Now if you want to bring in some statistical data on the ME3 multiplayer choices, that would be a lot more relevant.
Personally, I'd love the chance to be a Geth again, but I understand there's only so much you can do with customization when your character is a flashlight under metal plating.

Regarding the Mako, I loved it, flaws and all. For all its poor handling, there was nothing quite like launching a tank off a mountain and landing it on some poor SOB's face.
DA:O does have some relevance to this, they're both Bioware games, it's likely that Bioware would look at demographics of their games to find any similarities and popular features.
 

llubtoille

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PiercedMonk said:
The mako was great. I never understood the hate for it.

You couldn't crash into geth colossi, or drive over mercenaries with the Hammerhead.
Spent so many hours driving around random moons and planets on that thing, I thought it had really nice movement and a unique low-gravity bounce to it.
Sure it was an insanely strong armored death machine, but the game awarded significantly less exp from mako kills, to give a nice risk / reward aspect.
<3 Mako
 

immortalfrieza

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Kieve said:
Personally, I'd love the chance to be a Geth again, but I understand there's only so much you can do with customization when your character is a flashlight under metal plating.
Or how they could possibly build a story around being a Geth player character when AIs are widely hated and feared throughout the entire Mass Effect universe, Geth in particular. In fact, that's probably the real reason they're sticking with human protagonists. Humans can go just about everywhere and do just about anything in the Mass Effect universe with little impediment involved, so they're just much easier to make a plot for. Not to mention the clusterf*** the inevitable romance options would be with having to take a nonhuman protagonist options into account.

That said, Hanar and Geth player characters would still be incredibly awesome regardless.
 
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"will be during Shepard's lifetime but won't involve Shepard."
So it seems like Bioware are going to take the easy route of the interquel, rather than dealing with the elephant in the room.

Can't truly say I blame them. Making a direct sequel would require cleaning up the huge mess left in the wake of the ending and I can imagine that a sizeable chunk of the fandom would find any reminders of the event quite unpleasant.
 

StriderShinryu

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More Mako sounds good to me. I can see why people didn't like the Mako in ME1, but I really enjoyed it. It certainly had it's issues in terms of control and the level design that almost went out of it's way to make things harder than they should have been. What it felt like and represented, however, were cool enough to make me overlook the issues. I liked the ability to just land on a planet and explore. The use of the Mako made it feel more like an expansive adventure.

What does give me pause about this panel is actually that ME4 may take place during the timeline of ME1-3. I'm not sure about that. I mean, it's nice that it means things will likely be fairly familiar but given the scope of the universe shown in the MEE games I was sort of hoping for more diversity.. more time and space, not less. It's certainly possible that given the size of the universe you won't be dealing with or hearing about Shepherd at all but with the gravity of Shepherd's actions and storyline it seems impossible that there won't at least be some crossover.
 

Sanunes

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Kieve said:
The hell...? We're talking about Mass Effect, you realize. Turians, Quarians, Asari, Geth, Krogan, and all the rest. DA:O has nothing to do with it. o_O
Now if you want to bring in some statistical data on the ME3 multiplayer choices, that would be a lot more relevant.
Personally, I'd love the chance to be a Geth again, but I understand there's only so much you can do with customization when your character is a flashlight under metal plating.

Regarding the Mako, I loved it, flaws and all. For all its poor handling, there was nothing quite like launching a tank off a mountain and landing it on some poor SOB's face.
I was arguing that using the word majority probably is an exaggeration on how many people want the ability to play another race in a single player game. I used the only example I had that shows minority of players played something other then a human player in a single player BioWare game.

We really don't know how many people really played the multiplayer game that also played the singleplayer campaign so even if I could find the numbers saying that Turian class was the most played in the game how representative of it if only a third of the people that bought the game played multiplayer?
 

kasperbbs

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The mako itself wasn't that bad, but the planet exploration itself sucked and that crazy terrain didn't help.
 

laggyteabag

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It doesn't even look like the Mako anymore. Sure this is a prototype build, and everything is subject to change, but aside from the colour of the chassis, and the amount of wheels, this:

looks nothing like this:

I mean c'mon! It doesn't even have that cannon!
 

fix-the-spade

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Souplex said:
Also, did anyone ever actually dislike the Mako? As far as I can tell it was five people yelling really loudly.
It was quite temperemental to control on the PC version and for some inexplicable reason prone to falling through the level.

Anyone who didn't like the console variant was just bad at steering and aiming at the same time!

PS, I am delighted to see the Mako back, not least because it means that exploration should be coming back, hooray exploration!
 

The Great JT

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ZodiacBraves said:
The Great JT said:
I'm on board. I wasn't big on the Mako sections in ME1, but maybe they've improved the controls (which was really my only gripe).
Question, did you Play the console or pc version of ME1? I ask because I didn't really care for driving the Mako on the consoles, but when I bought it for the pc they much have updated the controls/physics somewhat because I remember having a genuine blast driving the Mako around in the PC version.
Console. My computer's nowhere near good enough to handle Mass Effect.
 

Pinky's Brain

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Blachman201 said:
Can't truly say I blame them. Making a direct sequel would require cleaning up the huge mess left in the wake of the ending left and I can imagine that a sizeable chunk of the fandom would find any reminders of the event quite unpleasant.
ME4 is a giant reminder, the only way there can be healing is if they move beyond it ... or just go alternate universe. If the ME3 ending just keeps hanging over anything you do in the ME games it will never stop festering.
 

GamerAddict7796

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Loved the Mako and hope that the crap but fun controls stay the same.

Nothing like running over a Geth Colossus, firing a cannon at it then running it over again or hitting a normal geth and watching it fly across the surface of a random moon.
 

weirdee

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People are too used to normal vehicles. They can't handle the changes and try to drive it like a normal car, which it isn't, in what they think is an Earth environment, which it isn't. With practice, it's not that difficult to take the drifting and flipping and actually start using them as tools for mobility rather than obstacles.

I do agree that the instadeath holes were kind of silly.
 

Kieve

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Sanunes said:
I was arguing that using the word majority probably is an exaggeration on how many people want the ability to play another race in a single player game. I used the only example I had that shows minority of players played something other then a human player in a single player BioWare game.
I was perhaps a bit aggressive in phrasing myself, but my point was that it's comparing the figurative apples and oranges. DA:O had three playable races and IMO there wasn't a whole lot to really set them apart visually - Humans, Pretty Humans with Pointy Ears, and Short Stocky Humans. You can argue gameplay stats and racial bonuses, I suppose, but appearance-wise, there's only a minor amount of difference. Mass Effect on the other paw, there's a lot of visual difference, and significantly more races to choose from. It'd be like studying housecats to learn about lions - about the only relevant comparison is they're both feline (/single-player RPGs).

We really don't know how many people really played the multiplayer game that also played the singleplayer campaign so even if I could find the numbers saying that Turian class was the most played in the game how representative of it if only a third of the people that bought the game played multiplayer?
I see what you're getting at there, and I do agree to some extent. Of all the people who played singleplayer only, how many would hypothetically pick a different race if they could? And the way multiplayer is structured by class presents its own wrinkle - who would play a Vorcha Infiltrator, if they could? Or a biotic Geth? There's a lot of variables that make it tough to paint a whole picture, of which only Bioware has access to. Personally, I think this [http://masseffect.wikia.com/wiki/Mass_Effect_3_Multiplayer/Character_Customization] the most telling evidence that Mass Effect players do want other playable races. They gave us Turian, Salarian, Asari, Quarian, and Drell with initial release - and then went on to add Batarians, Krogans, Vorcha, Volus, Geth, and even an "Awakened Collector" (plus more humans in different armor styles). Hell, the only ones I think missing from that list are the Hanar and Elcor.

Sadly, I also realize that Bioware's narrative-driven structure just isn't conductive to the same racial freedom games like the Elder Scrolls series can enjoy - at minimum, it would mean new voice actors, models / animations, and armor customizations for most races (Turian and Krogan come to mind, in particular). Given all the dialogue and scenes that go into their games, it would create a very substantial resource sink trying to clone every narrative path from Human into Turian / Salarian / etc. Resources that would be much better spent on expanding and fleshing out what's already there.

So yeah, even if all the statistics did align and say "Players want option X as a single-player character," I don't think we'd get it, simply because of the way Bioware's RPGs are structured. But hey, a cat can dream.

Laggyteabag said:
It doesn't even look like the Mako anymore. Sure this is a prototype build, and everything is subject to change, but aside from the colour of the chassis, and the amount of wheels, this:

looks nothing like this:

I mean c'mon! It doesn't even have that cannon!
Yeah... that was my first thought seeing it as well. "IDK what that is, but it sure ain't a Mako!" Although if I can still bunny-hop it onto a Geth Colossus at 100mph, I won't complain too much.

EDIT:
immortalfrieza said:
Kieve said:
Personally, I'd love the chance to be a Geth again, but I understand there's only so much you can do with customization when your character is a flashlight under metal plating.
Or how they could possibly build a story around being a Geth player character when AIs are widely hated and feared throughout the entire Mass Effect universe, Geth in particular. In fact, that's probably the real reason they're sticking with human protagonists. Humans can go just about everywhere and do just about anything in the Mass Effect universe with little impediment involved, so they're just much easier to make a plot for. Not to mention the clusterf*** the inevitable romance options would be with having to take a nonhuman protagonist options into account.

That said, Hanar and Geth player characters would still be incredibly awesome regardless.
This makes me think I would love to see a "Mass Effect Chronicles" game, in the vein of Sin City or Pulp Fiction - a bunch of shorter single-player campaigns with different characters that all kind of intertwine to form a more complete narrative.
 

Sanunes

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The reason why in Origins they were able to have different player races is for the same reason why you feel Mass Effect would do it better, for they could reuse all the animations and models from a human character and use it for the other races. The issue with Mass Effect is how many of the different scenes would need to be animated multiple times for each of the different races for they couldn't cut and paste a human model and animation for one scene and then just reuse it for a Krogan.

I think the problem BioWare faces with Mass Effect over Dragon Age is they might have to pick and choose what races could be available for the workload I would imagine for including all the ones they have already show in the past games would be a vast amount of work to make sure all the different cinematic moments would work. So they will need to try one of the following I think the first would be to deal with the negativity with having only a human protagonist, the second would be to have some additional races and deal with the negativity around not having someones "favorite" race, and finally deal with the negativity of including all the races and deal with negativity of areas that might need to be sacrificed or imagined to be sacrificed to include it.

Of course if they would include it I probably would eventually play something besides a human to see if the game reacts any differently.
 

Fox12

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Souplex said:
*Tries to contain squee*
...
This pleases Souplex.
Next thing you're going to tell me they're doing away with thermal clips, and declare the ending of 3 non-canon.

Also, did anyone ever actually dislike the Mako? As far as I can tell it was five people yelling really loudly.
I felt like mass effect 1 had some really great ideas that neededa little polish. Unfortunately Bioware threw out the baby with the bath water. Instead of fixing and refining the make, they just threw it out. They should have done what Kingdom Hearts did. I hated the gummi ship section in KH1, but instead of throwing it out they got creative and made it better in the sequel.