Mass Multiplayer / Cross Platform

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pulse2

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Do you ever wish that the console companies at least put petty differences regarding online aside? So that we could have more cross platfrom communication.

Mass Call of duty matches instead of 360, PC and PS3 seperate matches.

So basically developers would have control over thier multiplayer match making and servers etc instead of the console makers.

Of course these rules wouldn't apply to exclusive games like Halo and Killzone, but for multiplatform games, it would be quite a blast.

EDIT: Ok, I wasn't going to go into a profound amount of detail because I wanted to see opinions, I now about the Halo PC vs 360 situation and Shadowrun. I also know that mods wouldn't have the same effect on PS3 and 360 due to trophies and whatnot (slightly annoying but there you have it).

Still, there are ways to benefit cross platform gaming, such as keyboards and mouse for the consoles, IF people are willing to buy them, I'm assuming Move and Kinect will imporve over time too, who knows if that too might add more precision. Besides that, Co-op features, teaming console owners with PC owners against console owners with PC owners would also be one way of doing things. Basically more co-opertion than death matches.

And thats just FPS and RTS games that present the most issues, racing games would be pretty evenly matched, as with platformers and other genres :/
 

Udain

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I had this exact thought about ten minutes ago... Kinda spooky

Basically that'd be awesome - IF there weren't so many dicks insisting their console is infinitely better than anyone else's. It's basically never going to happen unfortunately.
 

WanderingFool

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There was something like that for Shadowrun, but gamers on one of the sides, either PC or 360, said that the other was ruining the experience.

My personal thoughts: 360 gamers and PS3 gamers would never do it, as they basically hate eachother. PC gamers would claim they could detroy any console gamer with their "superior" control interface and computers, so they wouldnt do it because they hate all consoles (I know this is true for something like 2% of the PC gaming population, but lets be real, this would be the exact reason nearly all the vocal PC gamers will say.)

So no, it would never happen...
 

michael87cn

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I wouldn't say it can never happen. FFXI blew us all away with its multiplatform and multiNATION system. NA can play with JP, PC can play with PS2 and they can play with Xbox 360. Awesome, no?
 
Apr 28, 2008
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It happened with Shadowrun and a few other games. But those were only PC/360, and didn't work so out so well.

Valve seems to be trying it with Portal 2, but thats co-op. And we'll see how it works.
 

Ralen-Sharr

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WanderingFool" post="9.263898.9994578 said:
There was something like that for Shadowrun, but gamers on one of the sides, either PC or 360, said that the other was ruining the experience.

My personal thoughts: 360 gamers and PS3 gamers would never do it, as they basically hate eachother. PC gamers would claim they could detroy any console gamer with their "superior" control interface and computers, so they wouldnt do it because they hate all consoles (I know this is true for something like 2% of the PC gaming population, but lets be real, this would be the exact reason nearly all the vocal PC gamers will say.)

So no, it would never happen...[/quote

Valve has plans for PS3/PC cross platform for Portal 2.

I agree with the OP. I think game developers have a lot to gain by making games with mixed communities. I think that console gamers have something to gain by having access to user-made content with the PC development kits. If people are going to scream about platform A being better than platform B, then let them play together and prove it.

Some people complain about the stupid 12 year olds playing game X saying it ruins the experience. Well what if they could log into a dedicated server with admins to remove them? Wouldn't that benefit everyone?
 

ActionDan

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pulse2 said:
Do you ever wish that the console companies at least put petty differences regarding online aside? So that we could have more cross platfrom communication.

Mass Call of duty matches instead of 360, PC and PS3 seperate matches.

So basically developers would have control over thier multiplayer match making and servers etc instead of the console makers.

Of course these rules wouldn't apply to exclusive games like Halo and Killzone, but for multiplatform games, it would be quite a blast.
With FPS's, It's never going to happen, and it comes down to Controllers Vs Keyboard & Mouse. They tried this with Call of Duty and TF2 on the PC and 360, and PC players dominated the console players. I'm not even being a fanboy about this, they tested it, and it completely failed. There's too much of an advantage for PC players.

It won't work with RTS's either, because again, Keyboard & Mouse is just infinitely better.

The only good example of this happening is the upcoming Portal 2, where PC and PS3 players will be able to play co-operatively, and this is the only way I can see Cross platform gaming ever working well.
 

Kurai Angelo

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WanderingFool said:
There was something like that for Shadowrun, but gamers on one of the sides, either PC or 360, said that the other was ruining the experience.

My personal thoughts: 360 gamers and PS3 gamers would never do it, as they basically hate eachother. PC gamers would claim they could detroy any console gamer with their "superior" control interface and computers, so they wouldnt do it because they hate all consoles (I know this is true for something like 2% of the PC gaming population, but lets be real, this would be the exact reason nearly all the vocal PC gamers will say.)

So no, it would never happen...
In a competitive fps online match with PC players pitted against console players, the advantage is going to be with PC players. This is nothing to do with being elitist. I accept people have theyre preferred method of control whilst playing a game but its pure and simple fact that a laser guided mouse is more accurate than a joystick.
 

spartan231490

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My one concern is that the different processing power and other hardware differences would create problems. If that wouldn't happen, then cool plan.
 

Kurai Angelo

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ActionDan said:
pulse2 said:
Do you ever wish that the console companies at least put petty differences regarding online aside? So that we could have more cross platfrom communication.

Mass Call of duty matches instead of 360, PC and PS3 seperate matches.

So basically developers would have control over thier multiplayer match making and servers etc instead of the console makers.

Of course these rules wouldn't apply to exclusive games like Halo and Killzone, but for multiplatform games, it would be quite a blast.
With FPS's, It's never going to happen, and it comes down to Controllers Vs Keyboard & Mouse. They tried this with Call of Duty and TF2 on the PC and 360, and PC players dominated the console players. I'm not even being a fanboy about this, they tested it, and it completely failed. There's too much of an advantage for PC players.

It won't work with RTS's either, because again, Keyboard & Mouse is just infinitely better.

The only good example of this happening is the upcoming Portal 2, where PC and PS3 players will be able to play co-operatively, and this is the only way I can see Cross platform gaming ever working well.
Bah, you got in there just before me :p I was also gonna mention the fact that play tests had been carried out before but I thought someone might ask for a source and i'm really not in the mood to go digging.
 

ActionDan

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Kurai Angelo said:
ActionDan said:
pulse2 said:
Do you ever wish that the console companies at least put petty differences regarding online aside? So that we could have more cross platfrom communication.

Mass Call of duty matches instead of 360, PC and PS3 seperate matches.

So basically developers would have control over thier multiplayer match making and servers etc instead of the console makers.

Of course these rules wouldn't apply to exclusive games like Halo and Killzone, but for multiplatform games, it would be quite a blast.
With FPS's, It's never going to happen, and it comes down to Controllers Vs Keyboard & Mouse. They tried this with Call of Duty and TF2 on the PC and 360, and PC players dominated the console players. I'm not even being a fanboy about this, they tested it, and it completely failed. There's too much of an advantage for PC players.

It won't work with RTS's either, because again, Keyboard & Mouse is just infinitely better.

The only good example of this happening is the upcoming Portal 2, where PC and PS3 players will be able to play co-operatively, and this is the only way I can see Cross platform gaming ever working well.
Bah, you got in there just before me :p I was also gonna mention the fact that play tests had been carried out before but I thought someone might ask for a source and i'm really not in the mood to go digging.
Aaaaaaand here is a source.

http://kotaku.com/#!5593259/rumor-microsoft-killed-plans-for-pc-vs-xbox-360-online-play
 

michael87cn

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You guys should try to see beyond what you know already. Portal 2 is great and all, but it won't be the 1st (or last) game to be great multi-platform. FPS games aren't the only ones either. And to the guy that said RTS keyboard and mouse is better, that's arguable based on how they program the games controls for each system.

You know, there was a time when people scoffed at the idea of playing FPS on consoles. Once you practice though, you can be pretty good with just the nubbs on your hand, can'tcha?
 

ActionDan

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michael87cn said:
And to the guy that said RTS keyboard and mouse is better, that's arguable based on how they program the games controls for each system
If the RTS is going to be a VS multiplayer game, then seriously the console players don't stand a chance. A controller could not perform all the actions that a keyboard can, because of all the keys and binds that are available to do many, MANY things at once. Professional Starcraft players have binds and key actions that allow them to perform 10 actions in 3 seconds. No matter how fasta person with a controller is, it will never be able to match that.
 

michael87cn

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ActionDan said:
michael87cn said:
And to the guy that said RTS keyboard and mouse is better, that's arguable based on how they program the games controls for each system
If the RTS is going to be a VS multiplayer game, then seriously the console players don't stand a chance. A controller could not perform all the actions that a keyboard can, because of all the keys and binds that are available to do many, MANY things at once. Professional Starcraft players have binds and key actions that allow them to perform 10 actions in 3 seconds. No matter how fasta person with a controller is, it will never be able to match that.
I disagree. They say this about dungeon crawling hack and slash RPGs too, "too many hotbuttons" etc. I still think it could be done. However, I don't speak of SC/WC when I mention RTS, because blizzard has stated those games will never appear on consoles. Besides, they have too many unit abilities. I'm thinking more along the lines of command and conquer, where you just amass armies/squads and send them to attack targets. Not all that micro management or keybindings are necessary.
 

ActionDan

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michael87cn said:
ActionDan said:
michael87cn said:
And to the guy that said RTS keyboard and mouse is better, that's arguable based on how they program the games controls for each system
If the RTS is going to be a VS multiplayer game, then seriously the console players don't stand a chance. A controller could not perform all the actions that a keyboard can, because of all the keys and binds that are available to do many, MANY things at once. Professional Starcraft players have binds and key actions that allow them to perform 10 actions in 3 seconds. No matter how fasta person with a controller is, it will never be able to match that.
I disagree. They say this about dungeon crawling hack and slash RPGs too, "too many hotbuttons" etc. I still think it could be done. However, I don't speak of SC/WC when I mention RTS, because blizzard has stated those games will never appear on consoles. Besides, they have too many unit abilities. I'm thinking more along the lines of command and conquer, where you just amass armies/squads and send them to attack targets. Not all that micro management or keybindings are necessary.
Ok yea, with that type of RTS I could agree with you, but it all rests on how they handle the balance issues and controls and stuff. They'd need some smart people working on both versions of the games, and not be a shoddy port.
 

Jammerson

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I would think that it has to do a great deal with the localization of the games. When a developer makes a game for diffrent platforms they have to alter how the game handles resources and certain code so it is able to run on that particular platform. The communication protocols used by the consoles are also diffrent.
Im not saying it is inpossible but it would at least be very expensive, even if they could get past the fact that the consoles are in direct competition.
 

pulse2

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ActionDan said:
michael87cn said:
ActionDan said:
michael87cn said:
And to the guy that said RTS keyboard and mouse is better, that's arguable based on how they program the games controls for each system
If the RTS is going to be a VS multiplayer game, then seriously the console players don't stand a chance. A controller could not perform all the actions that a keyboard can, because of all the keys and binds that are available to do many, MANY things at once. Professional Starcraft players have binds and key actions that allow them to perform 10 actions in 3 seconds. No matter how fasta person with a controller is, it will never be able to match that.
I disagree. They say this about dungeon crawling hack and slash RPGs too, "too many hotbuttons" etc. I still think it could be done. However, I don't speak of SC/WC when I mention RTS, because blizzard has stated those games will never appear on consoles. Besides, they have too many unit abilities. I'm thinking more along the lines of command and conquer, where you just amass armies/squads and send them to attack targets. Not all that micro management or keybindings are necessary.
Ok yea, with that type of RTS I could agree with you, but it all rests on how they handle the balance issues and controls and stuff. They'd need some smart people working on both versions of the games, and not be a shoddy port.
Have you seen korean ultra clickers? They get in 100000000000 clicks in a single minute and already have the match won.

Yeah, RTS developer are going to have to come up with some amazing ideas for consoles to top that, lol