relays are not really like guns... each relay is connected to a different relay, and they create a tunnel of mass free space between them, which ships can travel through at near instantaneous speeds. You also can't destroy a mass relay - Mass Relays have existed since the dawn of existence basically, and every possible thing the universe could through at them has been thrown at them. Specifically, the Mu Relay from the first game was thrown into god knows where (well, the Rachni Queen I guess, and Shepard), by its sun going supernova. The sun's planets were disintegrated, and the mu relay was just moved.
Relays are tough pieces of kit.
I doubt the final solution will involve destroying a relay, unless we find some new reaper technology that's capable of doing it, because nothing the sapient races have is capable of doing it.
2. All of the Council races took a big hit during the attack on the citadel. Depending on your actions (saving the council/letting them die), humanity can take a huge toll, or end up as the most dominant force in the galaxy.. but everyone took a major hit.
Relays are tough pieces of kit.
I doubt the final solution will involve destroying a relay, unless we find some new reaper technology that's capable of doing it, because nothing the sapient races have is capable of doing it.
1) Even if the reapers did just say "fuck using the relays" and just started flying, it would probably take them hundreds of years to get to a working relay within the galaxy. And it was pretty much said in the first game that the reapers were just outside the galaxy in the darkspace between galaxies. Not some alternate dimension. Although they might be able to do it.. it really just depends on how close they are to a mass relay within the galaxy. I still think it would take forever.. The game doesn't show it well, but FTL isn't really that fast in the larger sense. It can sometimes take hours to go from a mass relay to a nearby system.. in the game it happens instaneously, or in the case of ME2, quickly.Kjakings said:The end of ME2 made me think that the Citadel was merely a shortcut: Dark Space wasn't actually another universe, but the abyss between galaxies where nothing lives. The Reapers, now pretty annoyed that not only have you stopped both attempts to use it, but have also killed one reaper and a BABY Reaper, are simply ignoring it and hitting their FTL drives hard to attack anyway.
Plus, it was only the Fifth fleet of the human alliance if I remember correctly. The Citadel fleet was a cross-race thing, each species has their own multiple fleets which they can bring to bear. Huamnity is a newcomer to the galaxy yet could destroy a Reaper with one of its fleets. The combined forces of the entire galaxy could put up one hell of a fight for the Reapers.
2. All of the Council races took a big hit during the attack on the citadel. Depending on your actions (saving the council/letting them die), humanity can take a huge toll, or end up as the most dominant force in the galaxy.. but everyone took a major hit.