Massive changes in sequels.

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Therumancer

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Nov 28, 2007
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While Fallout 3 is a good game, and one of my favorites out there, I am one of those who maintains it's not a real Fallout game even in spirit. I could go on and on about this, but it's really not that important. I simply think Bethesda should have developed their own post apocolyptic RPG franchise under the current engine as opposed to trying to make a Fallout sequel when simply put they don't have the audacity to do it right anymore. Basically if your going to back down to Australian censors over issues like animations of a guy sticking a needle in his arm, then you really aren't going to make a game messed up enough to truely carry on with the franchise.

People talk about things like "what is the big deal with killing children?" well the point is that Fallout is supposed to be messed up enough where you can do stuff like that if you want to. However in Fallout 3 they have this retarded commune of Beyond Thunderdome child rejects who even point guns at you, and you can't shoot them if you want to (and really if your an evilly aligned callous killer I can't see why you wouldn't, especially seeing as they are in the way of a major objective).

At any rate, the actual point of this is that Fallout 3 is not "massive changes between sequels" it's an entirely differant game (albeit a very, very good one) with the Fallout name printed on the box and a few names lifted from that series (ie Brotherhood Of Steel, Mentats, etc...).


When it comes to Divine Divinity, I think that game was absolutly awesome and one of the best games of it's type ever. I don't think it was ever really topped at what it set out to do until Sacred 2.

It did however already have a sequel called "Beyond Divinity" which was simply put an absolute nightmare, missing everything that made the first game cool. Basically you get this hero and the "evil side of his soul" which is a death knight, working together in a pretty linear top down enviroment. It was pretty "blah" and I'm a guy who tried hard to like it.

A new game in the series should rightfully be named 3... and ummm... I expect the graphics to update, but really this one was about the gameplay. The lost a lot of trust from me with the last Divine Divinity sequel to the point of me considering it a dead liscence more or less. I don't care how pretty it looks, it's going to take some convincing to win me back after a sequel so bad it probably should have gotten them taken up before the UN for crimes against humanity.
 

Cuniculus

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May 29, 2009
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Unreliable said:
needausername said:
Fallout 2, and Fallout 3. Huge change.

Cuniculus said:
Half Life 1 to 2. Major change in just about everything. Story, weapons, graphics. I like them both, but changes were still made.
I dont think it counts when there is 5+ years between the games. Of course they will be different if that many years of technologocal progress go by without a sequel.
Alright, agreed... but the OP didn't specify, so, you know. Just trying to fit in. :(
 

DazZ.

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Jun 4, 2009
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chimpzy said:
Deus Ex to Deus Ex: Invisible War. They changed one of the deepest, most complete rpg/fps hybrids into this dumbed-down version with levels that consist of two rooms and a hallway, uninteresting characters and horrible gameplay choices.
This. Plus from what we have heard of the 3rd one its going to be even worse.

Worms was awful once it hit 3d aswell.
 

hagaya

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Sep 1, 2008
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Red Faction 1 & 2 to Red Faction: Guerilla. RFG is an entirely different game from the first two, even changing genre, action focus, characters, and (to an extent) setting. Both RF1 and RFG were amazing but they seems too different.
 

garjian

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Mar 25, 2009
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Pezzer said:
Many games have huge changes from their original to its sequel, even in a short space of time.

For example divine divinity to the upcoming sequel divinity 2 (although that's only in graphics as far as I can tell so far).


to


Any other examples, feel free to rant, ramble or rejoice about them as much as you like.

Divine Divinity i love that game...
im gonna play that now actually and... wait... theres a (good) sequel? (beyond divinity... i really didnt like it)
 

stone0042

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Apr 10, 2009
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Mordwyl said:
But the biggest culprit that also jumped the shark was ... *drumroll* ... Final Fantasy X-2.
yes, i loved ffx but couldnt bring myself to play past 15 minutes of that godawful game. In my experience, the Jak and Daxter and Ratchet and Clank series stand out
 

Ancientgamer

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Jan 16, 2009
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Pezzer said:
Many games have huge changes from their original to its sequel, even in a short space of time.

For example divine divinity to the upcoming sequel divinity 2 (although that's only in graphics as far as I can tell so far).


to


Any other examples, feel free to rant, ramble or rejoice about them as much as you like.
Those actually look really similar. Just different view perspectives.
 

jimduckie

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Mar 4, 2009
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it isn't really a sequel but the grand theft auto series has changed alot , the graphics improved , online play , online play , streets have names , etc and the biggest change not alot of cheats