Massive Praise For EA

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Therumancer

Citation Needed
Nov 28, 2007
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Maybe it's just that I've been in an odd mood recently, but it occurs to me that I spend a lot of time being critical of the game industry in it's desicians and business practices. It's rare when I give any unmitigated praise. The positive things I acknowlege are usually part of some very mixed rants (at the best).

I just wanted to say that I obtained a copy of "Dead Space 2" fairly recently, and there is an area of the game that I think might be being overlooked that deserves some major kudos for the company in question.

In "Dead Space 2" you have all those necromorph children you get to blow away. This might seem like an odd thing to praise, however understand this is supposed to be a horror game, and one thing that really cheezed me off was how Konami decided to edit "Silent Hill 2" to remove the killer undead children that were present from the first game. The school section in the original Silent Hill, not to mention the very beginning of the game, were part of what made this game such a horrific experience. Since backing down it seems that most game companies have been backing down in the presentation of child-monsters, largely because they tend to be disturbing, and that's what horror is supposed to do.

What's more this isn't the first time EA has decided to pull this trigger, they had killer kiddie monsters in "Dante's Inferno" too, and it got a lot of attention as it (along with Cleopatra) were among the more disturbing aspects of what was supposed to be a disturbing and horrorific setting. Amazingly EA did not back down with it's later attempts to produce horror games, realizing that this aspect at least was getting a lot of the reaction such games are supposed to elicit.

Now, I could be critical of the company, how I think their horror games are little more than action games with a few jump out moments, and other things, that isn't the point of this thread however, and I think that in this small way we're seeing that there is a company that is at least trying to shock and disturb us with games that are supposed to do that. I think that's worthy of praise in this current enviroment. Now if someone could blend the intensity of "Dead Space 2" or "Dante's Inferno" with other elements of horror we might see a renaissance in horror gaming. Perhaps the company to do that will be EA.

I know a lot of people might disagree with me, but I also know a lot of people have noticed the same trend beforehand, criticized the horror genere, and even the Silent Hill 2 editing when they were aware of it. A lot of people are critical of EA, and both of their most recent attempts to do horror-type games for their failings, but rarely seem to bother to look at the big picture and where they did things right, and where they were actually standing up for the medium against what had become industry standards in a very real way.

Something to consider, and I think EA deserves some praise here.
 

Gentleman_Reptile

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Jan 25, 2010
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Euughh.......ok....

Look I'll admit when I first heard about Dantes Inferno, I was genuinely impressed by the fact that a developer made a game that unapolagetically set itself in the christian mythos with such blunt force.

Yep. It's god, and Satan, yes, the christian satan. And its set in hell, yes the christian hell.

"Alright" I thought, "I can get on board with that, well done for treading ground that many wouldnt dare."

But theres a limit, I dont know if you've been keeping up with the whole "EA marketing tactics" fiasco but they have got alot to learn when it comes to not only developing games that arent god of war clones or fairground spook trains, but about not advertising them in the most insultingly pandering way possible.

They are seriously lacking in the both the sensibility department and the overall creativity department. I dont care how good Dead Space 2 is (and I'm sure its just fine and dandy) you cant sell a game based on what your mother would think. Congratulations are not what EA should be hearing right now.
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
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It's really weird to congratulate someone cuz they let you kill children. And I dunno, we're just giving more ammo for Fox News. But it is really brave, and I will congratulate them for that.
 

hashkage

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Feb 23, 2011
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I agree, children in games have for to long been immortal. Not just that they can't be monsterfied, in many games, like Fallout 3, they are even immortal! I hope that EA is starting a trend making children just like other people, well, except being smaller and more annoying.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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The only praise I have for EA is "they aren't Activision" and that's not saying much.

As for standing up for the medium and not backing down, it was EA who caved over that whole MoH Taliban business. I bet they would have caved over kiddie-monsters in DS2 if some crotchety old parents had bothered making a fuss about it.
 

Xyphon

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Jun 17, 2009
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GeorgW said:
It's really weird to congratulate someone cuz they let you kill children.
Technically you're killing a monster inhabiting the twisted body of a child. The child was already dead way before you came along.
 

omicron1

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Mar 26, 2008
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EA have problems in that, while Activision gets the brunt of the hate for mistreatment of developers, bad business practices, etc. and Ubisoft gets blamed for DRM, most of this stuff was done first by EA. From the dissolution of the classic Westwood Studios a decade or so ago, to the sequel-churning and innovation-stifling of their EA Sports label, to pushing obnoxious DRM "solutions" in Spore and Mass Effect, to selling minimal extra content ad nauseam with the Sims, to shutting down the multiplayer servers for games ranging from old but still somewhat popular (Battle for Middle Earth 1, 2) to new (LoTR:Conquest), to horribly-designed marketing stunts, EA has been on top of pretty much every PR fiasco in the past fifteen years. If "by their fruits shall ye know them," I'd say EA are bad apples through and through.
 

Kevlar Eater

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Sep 27, 2009
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To me, EA and Activision are two sides of the same coin. While EA's practices are a great deal more annoying, Activision is malicious. Both use shady business practices and both would quickly buy out a developer, use them until there's nothing left, then discard of them like a dead prostitute and find another victim. Both are the biggest publishers in the gaming industry (thus, nothing short of the top 100 of the Fortune 500 would topple them), neither can be stopped.
 

Dogstile

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Jan 17, 2009
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I applaud EA too. I applaud them for using marketing tactics I actually find hilarious. Well done EA. You have successfully trolled the world.

No, they didn't throw gamers under the bus. Stop overreacting people.
 

viranimus

Thread killer
Nov 20, 2009
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Or also consider that EA is kind of behind the curve in light of the gloom babies from 2009s Demon's Souls or everything is behind the curve set by Mother 3
 

Pointer

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Mar 19, 2010
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*shakes head*

Can we not bring EA up right now? Because they are not the type of game developers that I would go straight out and "praise" for their innovative game play mechanics and content. In fact EA represents the stifling of creativity. Every single sports game ever made under the EA banner is testament to their milking the cow dry.

And for every "edgy" decision EA has made (really, this isn't all that edgy. In fact its pretty tame compared to some of the things I have played. Just try the plot of F.E.A.R. if you want some blood-curdling grossitude. Or I have no Mouth and I Must Scream.) they have made many more poor toothless and just inane decisions. For one backing down on the MoH multiplayer mode where at the request of the United States military they changed the name of the Taliban to the OpFor. And while you may say that Dante's Inferno was "edgy" for having tits and killing babies you have to think of the fact that the game is basically a cash in on the God of War series, which at least began well and actually had some chilling and intense moments.

To tell the truth EA isn't a progressive or even a positive image of a production house doing good for games. If you look at Dead Space 2 it was pretty much a straight rehash of Dead Space with some spice thrown in. While the 2 improved on the 1, and had one of the biggest twists through the middle that I have seen in video games for a while, it was not an innovative title.
 

thiosk

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Sep 18, 2008
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Hey you remember that one part of the aliens vs predator 2 where the aliens got into the hospital and found all the preggers? And then they violated their own biology, apparently, by somehow magically infesting the human children with aliens despite the fact that they were full grown adults and had no facehuggers near by? And the aliens "came to term" in like 30 minutes?

God that movie was terrible.
 

TyrantGanado

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Oct 21, 2009
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I think this is less EA and more Visceral Games. Sure, EA doesn't stop them doing it, but it's Visceral that put monster-kiddies in Dead Space 2 and Dante's Inferno.

I do give them kudos for not shying away from the fact that children are affected by disasters, even fantastical space-zombie related ones. The Sprawl is a settlement, it's gonna have kids in it, those kids are gonna be necromorphed. Same goes for kids in the traditional Christian depiction of Hell. Or Dante's imagination of it anyway.

So yeah, Visceral either have balls or are made up of nothing but infantacidal maniacs.
 

Chiasm

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Aug 27, 2008
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hashkage said:
I agree, children in games have for to long been immortal. Not just that they can't be monsterfied, in many games, like Fallout 3, they are even immortal! I hope that EA is starting a trend making children just like other people, well, except being smaller and more annoying.
Luckily in games like Fallout 2 you can not only kill a child, You could use a aimed shot with a shotgun into their groin or eyes. This isn't really that new of a thing honestly.