This post is in part a reply to multiple threads and articles I have begun seeing here at the Escapist dealing with the subject of maturity in games. Most of these threads seem to miss the overall problem that games have right now, the reason they lack the maturity some (Probably many of us older or otherwise more intellectual gamers in reality.)of us want. That problem lies not in too much or too little TnA, or blood. The problem lies in the simple fact that developers and publishers are too afraid to ask the "hard" questions within their products. "Hard" questions are the meaning of events both as they relate to the characters on the screen and what the player is actually thinking. (Some of the best "hard" questions deal directly with our sense of morality.) These threads and articles I see here and in some other places that cry out for genuine intimacy and therefore complete sexuality in games are a symptom of this fear that grips those who actually make games. Even the few truly great attempts at intimacy are strangled by this fear because they seem to obsess in portraying that intimacy as almost entirely positive in nature. In effect the "hard" question is avoided by creating games that possess a purely one dimensional intimacy. In much the same way the subject of war falls flat due to avoidance of the "hard" question posed by the nature of war itself.
The only other art form that is capable of asking "hard" questions, writing, does not suffer from this problem in part because it is one of the oldest in existence and is required to even ask these kinds of questions. (I am including the concept of language in writing for the sake of simplicity I am well aware of the fact that language is what is required to ask any kind of question. Just thought I would get that out of the way before someone comes in to split hairs.
) Therefore there was never really a place for this fear to exist as a detriment to the art itself, attempts to quell asking the "hard" questions came not from a disrespect of the art and fear on the part of writers but rather from attempts by figures in power to control the flow of information. Routinely the way this is overcome by writers and other types of artists is not merely with time, it is with people willing to fight for the right to write about what they wish, or otherwise practice their art how they wish.
To return to my earlier point about TnA and blood not being the problem with respect to maturity in games, I believe it is important to understand that in order to properly ask "hard" questions one has to be prepared to show the TnA and blood as required.(This is where I agree with the articles and posts arguing that we should show the boobs etc.)consider the following point: Child birth is often depicted in popular culture as a joyous occasion for everyone; yet the most important person involved in the process, the baby, is most certainly not enjoying the whole thing since it's lungs are on fire due to the atmosphere burning it's immature lungs (this is one reason why babies cry when born.), and in the case of western medicine and culture you have a bunch of loud jerkoffs hooting and hollering to welcome the new life into the world with a room full of bright lights to go along with the burning sensation in it's lungs. Furthermore the baby is covered in blood and other organic matter during this time, in a word this child is filthy! In this sense one really cannot not understand the meaning of being born until one understands that being born is painful and messy by nature.
Just as the realization that being born is messy and painful is critical to understanding it's complete meaning, true maturity in games with respect to intimacy and games as an art form in general requires that some games do indeed show the messy bits of subjects like love and sex, war, politics, good and evil etc. It's only with the inclusion of the messy aspects of humanity that the "hard" questions can be framed properly and not get glossed over in the long run. This in turn is going to require that publishers and by extension development houses as well as gamers such as those of us here be brave and not only dispel media disinformation like what we saw with Mass Effect, but question the nature of the rating systems employed and how they are used effectively as ban hammers thus preventing any kind of real market for truly mature games from forming.
The only other art form that is capable of asking "hard" questions, writing, does not suffer from this problem in part because it is one of the oldest in existence and is required to even ask these kinds of questions. (I am including the concept of language in writing for the sake of simplicity I am well aware of the fact that language is what is required to ask any kind of question. Just thought I would get that out of the way before someone comes in to split hairs.
To return to my earlier point about TnA and blood not being the problem with respect to maturity in games, I believe it is important to understand that in order to properly ask "hard" questions one has to be prepared to show the TnA and blood as required.(This is where I agree with the articles and posts arguing that we should show the boobs etc.)consider the following point: Child birth is often depicted in popular culture as a joyous occasion for everyone; yet the most important person involved in the process, the baby, is most certainly not enjoying the whole thing since it's lungs are on fire due to the atmosphere burning it's immature lungs (this is one reason why babies cry when born.), and in the case of western medicine and culture you have a bunch of loud jerkoffs hooting and hollering to welcome the new life into the world with a room full of bright lights to go along with the burning sensation in it's lungs. Furthermore the baby is covered in blood and other organic matter during this time, in a word this child is filthy! In this sense one really cannot not understand the meaning of being born until one understands that being born is painful and messy by nature.
Just as the realization that being born is messy and painful is critical to understanding it's complete meaning, true maturity in games with respect to intimacy and games as an art form in general requires that some games do indeed show the messy bits of subjects like love and sex, war, politics, good and evil etc. It's only with the inclusion of the messy aspects of humanity that the "hard" questions can be framed properly and not get glossed over in the long run. This in turn is going to require that publishers and by extension development houses as well as gamers such as those of us here be brave and not only dispel media disinformation like what we saw with Mass Effect, but question the nature of the rating systems employed and how they are used effectively as ban hammers thus preventing any kind of real market for truly mature games from forming.