Mature Games that are actually Mature

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Sep 17, 2009
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Red Dead Redemption. It took itself seriously when it was supposed to and still was able to laughed at itself. Nothing more mature than that.
 

Trolldor

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Nautical Honors Society said:
Red Dead Redemption. It took itself seriously when it was supposed to and still was able to laughed at itself. Nothing more mature than that.
It was close, but not quite.
The constant shooting really took a lot of the emotional impact away.

I am willing to call a game mature when it doesn't rely on explosions to keep us interested.
 
Sep 17, 2009
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Trolldor said:
Nautical Honors Society said:
Red Dead Redemption. It took itself seriously when it was supposed to and still was able to laughed at itself. Nothing more mature than that.
It was close, but not quite.
The constant shooting really took a lot of the emotional impact away.

I am willing to call a game mature when it doesn't rely on explosions to keep us interested.
Mature doesn't always equal boring. And yes I know a lack of actions doesn't mean something is boring, but someone who is truly mature is fully aware of their inner-child and allows him or herself to enjoy the shallow pleasures of life every once in awhile. That being said RDR didn't really rely that heavily on explosions.
 

York_Beckett

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Metro 2033 and Silent Hill 2 are both mature in my opinion.

Also, there is a quite obscure game called Pathologic which, while outdated in many ways, is still made as a bizarre, yet mature FPS-adventure. The studio behind it, Ice-Pick Lodge, have also made another similar game called The Void, which didn't get an M-rating, but still was a surprisingly "mature" title.
 

Infernai

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Seeing as nobody has said it yet: Drakengard. It's a game so twisted that not even Tim Burton would touch it with a ten foot pole.
 

pineom1

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TU4AR said:
Vampire the Masqurade: Bloodlines.

Granted, it's more "dark" than mature, but Christ it did it well. It just perfectly represented the seedyness and flith without going overboard or taking shortcuts.
This = Instant Win... needs a remake or something instantaneously. Also Eternal Darkness: Sanity's Requiem, it delved into human psyche, witchcraft, insanity, and a mysterious past.
 

Grubnar

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Sp3ratus said:
As I always mention in these kinds of thread, Planescape: Torment. This game isn't about some world-saving quest or rescuing the princess from distress, no, this game is about self-discovery, about who you are as a person, TNO that is. I highly, highly recommend it, it's very, very well written, an excellent story.
This. A thousand times this!

"What can change the nature of a man?"
 

Sejs Cube

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Planescape: Torment, definitely.
Fallout New Vegas has its moments
Bioshock. Much more the first one than the second. System Shock 1 & 2 to a lesser extent, once you start digging deeper into SHODAN as a character.
Silent Hill 2, far more than any other entry in the series, that's a deep one.
I Have No Mouth to an extent, though it does lose a good deal in the transition to game.
Knights of the Old Republic 2, oddly enough, once you start getting deeper into the nature of Kreia and your relationship with her.
Nier comes pretty close at times, provided you can see below the gameplay
Final Fantasy Tactics has its moments, particular before you get too far into the supernatural portions of the plot.
Grim Fandango. No qualifiers, just is.
Mother 3.
Psychonauts.



As for Heavy Rain... eeh. I want to let Heavy Rain into the club but I just can't. It rubs up against a solid, mature plot at points, but then when everything starts to wrap up it just pisses it all away. Which is a shame, really. If Heavy Rain were actually solid from start to finish I would be able to respect it more as a game.
 

RuralGamer

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The Stalker Games are quite mature.

The main " villains" have a pretty noble goal; to create world peace and end human suffering; their creation of the Zone was an accident and they strive to repair the damage as well as keep the Zone's secrets safe from people who would exploit them for personal gain. If you think about it, they could actually be seen as the good guys and everyone else (including you) who is in the Zone is bad.

Edit: No gore or nudity because it wasn't necessary; two things a lot of developers here in the West seem to have forgotten about.
 

Sejs Cube

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Trolldor said:
Oddly enough, in the end, the NCR is the better option. If you convince all the factions to work with them, they offer leniency and in some cases work with them.
That's actually one of the things I really like about New Vegas: None of the factions vying for control of the Hoover Dam are actually blatantly right. There are no out and out Good Guys and Bad Guys.

The NCR wants to control Hoover Dam to provide its power output to its cities back in California. It doesn't care at all about the Mojave or its independence. There is something they want and they are going to take it. If you have a problem with that, too fuckin' bad. Beyond that, they are huge, they barely can control their own territories (it's still very much the wild west out there, if you're going somewhere you go armed), and corruption is utterly rampant in their government. On first blush they seem nice, but once you get under the surface there's a lot rotten to the NCR apple.

Caesar's Legion wants to control Hoover Dam and the Las Vegas area for much more concrete, long-term goals. A lot of people have this disconnect when it comes to the Legion, immediately seeing them as Bad. What's actually going on isn't really that they're Bad (example: the Fiends, they're Bad. There's nothing to redeem there), what they are is Harsh. Boy are they ever harsh. But, and it's a big but, they're also the most civilizing force in the entire region. You know the corruption the NCR has? The Legion doesn't have that. You know the instability the NCR has in its territories? The Legion doesn't have that. Merchants don't even have to hire guards in Legion territory because it's safe, both from natural threats as well as human ones. Yeah the taxes and tariffs are a bit high, but that actually goes to something, unlike in the NCR where chances are good it's going towoard buying some official an extra addition on to his house. The Legion has a long-term plan, and while it'll be a hard road to travel, they're actually the best chance that western civilization has to emerge from the ashes.

Mr House, is, frankly, sort of an interesting balance between the two... but with its own set of twists and hitches. I'll hold off getting too much into that for people who haven't had a chance to play the game yet.
 

justnotcricket

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Shepard said:
Heavy Rain, is a game that's actually mature.
I'd agree with that. If nothing else, that finger cutting scene is still with me *shudders*. Not to mention what happened in the basement of that crazy doctor's house when I fudged the quicktime event...
 

IBlackKiteI

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Max Payne/2 - It deals with drugs, corruption, murder (lots of murder) and a lot of other nasty stuff.
But it does it brilliantly without falling into the silliness and stupidity of other games that try to feature these kind of issues.

Stalker series - Dark and gritty. Never takes itself too seriously but manages to have a surreal yet believable setting. One of the most realistic games ever made, and its in a world filled with mutants and bizarre happenings that shit on our concept of the laws of physics.

Deus Ex - Very deep and often deals with real world issues, but also features things from everything to Black Helicopters, to the Illuminati, corrupt governments, terrorism, cyberwarfare, aliens, genetic research and nanotechnology. But almost like a futuristic 1984 it takes many somewhat unbelieveable ideas and puts them into an all too believeable setting...

Bioshock - The concepts of morality and such aren't all that conveyed in game aside from Harvesting or Rescuing, but in the backstory the moral and social issues of stem cell research, discrimination, drugs, and the like are done really well, even if you never actually get to see much of it firsthand in game.
 

Watchmacallit

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Tonjac said:
Dragonage actually wow-ed me with how obviously elves are treated as secondclass citizens. That made me feel incredibly bad at some of the actions my character did at times towards this downtrodden people.
So i'd propably say that.
Fallout too, with how some people are openly hostile against ghouls just for "being different"
If you're gonna go with the racism aspects in games. The first games I can remember that did it were Morrowind with the Dark Elves being treated as second class citizens and Arcanum with Humans standing on top. That was a great old game, very mature.

Don't just limit this to rpgs. I mean, remember Black? It was a shooter but it had a deep story to it. Even the Modern Warfare series. It is mature. As a movie that would be classed MA15+. It only gets stupid when you decide to play online.
 

Trolldor

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Sejs Cube said:
Trolldor said:
Oddly enough, in the end, the NCR is the better option. If you convince all the factions to work with them, they offer leniency and in some cases work with them.
That's actually one of the things I really like about New Vegas: None of the factions vying for control of the Hoover Dam are actually blatantly right. There are no out and out Good Guys and Bad Guys.

The NCR wants to control Hoover Dam to provide its power output to its cities back in California. It doesn't care at all about the Mojave or its independence. There is something they want and they are going to take it. If you have a problem with that, too fuckin' bad. Beyond that, they are huge, they barely can control their own territories (it's still very much the wild west out there, if you're going somewhere you go armed), and corruption is utterly rampant in their government. On first blush they seem nice, but once you get under the surface there's a lot rotten to the NCR apple.

Caesar's Legion wants to control Hoover Dam and the Las Vegas area for much more concrete, long-term goals. A lot of people have this disconnect when it comes to the Legion, immediately seeing them as Bad. What's actually going on isn't really that they're Bad (example: the Fiends, they're Bad. There's nothing to redeem there), what they are is Harsh. Boy are they ever harsh. But, and it's a big but, they're also the most civilizing force in the entire region. You know the corruption the NCR has? The Legion doesn't have that. You know the instability the NCR has in its territories? The Legion doesn't have that. Merchants don't even have to hire guards in Legion territory because it's safe, both from natural threats as well as human ones. Yeah the taxes and tariffs are a bit high, but that actually goes to something, unlike in the NCR where chances are good it's going towoard buying some official an extra addition on to his house. The Legion has a long-term plan, and while it'll be a hard road to travel, they're actually the best chance that western civilization has to emerge from the ashes.

Mr House, is, frankly, sort of an interesting balance between the two... but with its own set of twists and hitches. I'll hold off getting too much into that for people who haven't had a chance to play the game yet.
Ah... no. The legion is not the best choice. If you, again, follow the epilogue, the NCR Ahh... no.
Caesar's legion only works if Caesar is in charge. The Legate victory is a little less 'civilised'.
 

IBlackKiteI

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Don said:
The Stalker Games are quite mature.

The main " villains" have a pretty noble goal; to create world peace and end human suffering; their creation of the Zone was an accident and they strive to repair the damage as well as keep the Zone's secrets safe from people who would exploit them for personal gain. If you think about it, they could actually be seen as the good guys and everyone else (including you) who is in the Zone is bad.

Edit: No gore or nudity because it wasn't necessary; two things a lot of developers here in the West seem to have forgotten about.
Huh, I never really thought of the Monolithians (you do mean the Monolith faction right?) like that.

However they are pretty much regular people brainwashed into guarding the Zone with their lives and they themselves don't so much want world peace, (C-Consciousness does though) but to stop anyone from reaching the center of the Zone.
Then again if that happened it would be very bad for everyone no matter how you put it, so Monolith fighters might be indoctrinated killers which chant creepy litanies from rooftops during battle, but they're still doing the right thing...in a way.

Thoughout the series but mainly in CoP its strongly hinted that

While artifacts are being smuggled out and used mainly for good causes like to cure diseases, the Zone itself is beginning to expand and envelop the outside world. If I remember correctly at certain points in CoP Stalkers mention rumours of swarms of mutants getting past the army checkpoints and even attacking the nearest towns.

Ha, the more I think about Stalker the more I realise it also conveys morality quite well for a game, particularly the idea of the war between the Freedom and Duty factions and their differing ideologies, whether or not to exploit the Zone and risk it negatively affecting the outside world, or to destroy it completely and lose any possible benefits forever.
 

Trolldor

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However they are pretty much regular people brainwashed into guarding the Zone with their lives and they themselves don't so much want world peace, (C-Consciousness does though) but to stop anyone from reaching the center of the Zone.
Then again if that happened it would be very bad for everyone no matter how you put it, so Monolith fighters might be indoctrinated killers which chant creepy litanies from rooftops during battle, but they're still doing the right thing...in a way.
At the end of Stalker: Shadow of Chernobyl, they state their goal is to control mankind.
No, they are not noble.