I consider myself to be of the fifth generation as I started gaming "seriously" on the PSX. One of my favorite PSX games of all time is called "Vagrant Story", a Square title from the year 2000. It can be summarized as a "one-man JRPG", without the random battles. It had an interesting battlesystem and weapon crafting mechanic. It had impressive looking effects, like spells (at the time). The setting was rather dark...medieval.
But all of this is not what comes to my mind first as I think about the game. It's the main character, Ashley Riot...a Riskbreaker (some kind of special agent of an organisation called the Valendia Knights of the Peace).
Now, he is an interesting character because...
In the next 10 gaming years of my life I have rarely encountered such depth in a game character.
It made me think about such things as emotions, morality, ethics and philosophy in gaming...and then I came to the startling (for me) conclusion that I've rarely seen any of the following in a game:
- fully developed parent-child relations (I'm not talking "Wake up Crono!")
- fully developed sibling relations (I'm not talking rivalry/ fights)
- fully developed male-female relations (I'm not talking sexual innuendo)
- fully developed friendship relations (I'm not talking "war buddy, we're in this shit together" crap)
- believable display of remorse and feelings of guilt or shame (I've seen enough crocodile tears though)
- feelings of doubt concerning a characters behaviour/ nature. Or more general: self-reflection.
I may have missed the right games (I sure as hell haven't played em all)...if you can find examples of the abovementioned (preferably with a link to a Youtube video)..do tell.
Also, if there are similar things in games YOU have rarely encountered...do tell
.
But all of this is not what comes to my mind first as I think about the game. It's the main character, Ashley Riot...a Riskbreaker (some kind of special agent of an organisation called the Valendia Knights of the Peace).
Now, he is an interesting character because...
..he lives a convenient lie he has created for himself to protect his mind. This will obviously need some elaborating.
Once, Ashley was sent on a mission to strike down some insurgent threat. Only his intel/ mission info was wrong and he ended up brutally killing an innocent family: father, mother and child. Filled with heavy remorse and guilt his mind went into shock. Then his mind, with some help of his superiors, played a trick on him. Ashley made himself believe he was the victim of an insurgent attack...losing his wife and child (he actually doesn't have a wife and child). So he became a sort of a zealot...hellbent on crushing any such threats in the future.
This is actually a secondary storyline in the game... it becomes clear in dialogues and cutscenes that Ashley is a character who's in conflict with his inner self. Step by step Ashley uncovers the truth, with the help of another important character.
There are some analogies that can be drawn between Ashley Riot and Cloud Strife (from Final Fantasy VII)...but I personally feel that Ashley's inner struggle is better presented.
And a certain recent Martin Scorsese movie comes to mind. A very good movie.
Once, Ashley was sent on a mission to strike down some insurgent threat. Only his intel/ mission info was wrong and he ended up brutally killing an innocent family: father, mother and child. Filled with heavy remorse and guilt his mind went into shock. Then his mind, with some help of his superiors, played a trick on him. Ashley made himself believe he was the victim of an insurgent attack...losing his wife and child (he actually doesn't have a wife and child). So he became a sort of a zealot...hellbent on crushing any such threats in the future.
This is actually a secondary storyline in the game... it becomes clear in dialogues and cutscenes that Ashley is a character who's in conflict with his inner self. Step by step Ashley uncovers the truth, with the help of another important character.
There are some analogies that can be drawn between Ashley Riot and Cloud Strife (from Final Fantasy VII)...but I personally feel that Ashley's inner struggle is better presented.
And a certain recent Martin Scorsese movie comes to mind. A very good movie.
In the next 10 gaming years of my life I have rarely encountered such depth in a game character.
It made me think about such things as emotions, morality, ethics and philosophy in gaming...and then I came to the startling (for me) conclusion that I've rarely seen any of the following in a game:
- fully developed parent-child relations (I'm not talking "Wake up Crono!")
- fully developed sibling relations (I'm not talking rivalry/ fights)
- fully developed male-female relations (I'm not talking sexual innuendo)
- fully developed friendship relations (I'm not talking "war buddy, we're in this shit together" crap)
- believable display of remorse and feelings of guilt or shame (I've seen enough crocodile tears though)
- feelings of doubt concerning a characters behaviour/ nature. Or more general: self-reflection.
I may have missed the right games (I sure as hell haven't played em all)...if you can find examples of the abovementioned (preferably with a link to a Youtube video)..do tell.
Also, if there are similar things in games YOU have rarely encountered...do tell