This, literally the only thing their losing is their name, whoopdy doo.ksn0va said:This isn't bad news...
Captcha: Salad Days
Makes perfect sense
This, literally the only thing their losing is their name, whoopdy doo.ksn0va said:This isn't bad news...
Vkmies said:Well, fuck. I bought and loved Max Payne 3. I thought it sold well(?)
lol Where did you hear that?TizzytheTormentor said:Didn't Max Payne 3 sell 3 million copies it's first week? Sad to see the studio close it's doors. Another studio down for the count, lets hope studios shutting down doesn't become too common, especially ones who just put out a great game.
Wait, how is redefining it in U.S. states helpful to anyone? I should hope that American Escapist readers know at least where Vancouver is in relation to Toronto, and for anybody outside of North America it just seems like swapping two vaguely familiar names for another two (North Carolina? That's the reference point?). Couldn't you have just said "across the continent"?kitsuta said:While it's good that no one seems to be losing their jobs, it's no small endeavor for the people involved - to put it in perspective, the 2,000 mile trek between Vancouver and Toronto is roughly the same as the distance between California and North Carolina, give or take a few hundred miles.
You...you do know that Vancouver is in Canada, right? Is there a typo in here somewhere?Ashoten said:This sounds more like the kind of thing a company does to lessen its tax burdens. Usually operation in the U.S. is more expensive then other locations because most state sees companies as Cash cows to be milked until dry. I don't know what Canada taxes for companies are like but Id be willing to bet it its better then Vancouver.
I'm questioning this too, because I thought the same thing.The Last Melon said:*snip*
You...you do know that Vancouver is in Canada, right? Is there a typo in here somewhere?Ashoten said:This sounds more like the kind of thing a company does to lessen its tax burdens. Usually operation in the U.S. is more expensive then other locations because most state sees companies as Cash cows to be milked until dry. I don't know what Canada taxes for companies are like but Id be willing to bet it its better then Vancouver.
I said I thought it did well, due to being a critical success and got good reception from fans. That's sad news. It was a great game! I wonder why people didn't buy it...Moeez said:Vkmies said:Well, fuck. I bought and loved Max Payne 3. I thought it sold well(?)lol Where did you hear that?TizzytheTormentor said:Didn't Max Payne 3 sell 3 million copies it's first week? Sad to see the studio close it's doors. Another studio down for the count, lets hope studios shutting down doesn't become too common, especially ones who just put out a great game.
Max Payne 3 was a massive bomb, only sold 440K copies in its first month. It had a $105 million budget. It shipped 3 million copies to stores, and now all those 2.5 million copies are gaining dust.
http://www.shacknews.com/article/74374/max-payne-3-sells-440k-in-debut-month-called-a
Now that I think about it, it'd make sense if it were provincial; the provinces have a pretty healthy amount of power in Canada. According to this website [http://www.pwc.com/ca/en/entertainment-media/film-video-tax-incentives-canada.jhtml], if I'm reading it right (tax code is a little arcane to me in general), Ontario seems to have a beefier tax credit than B.C. does. Assuming that Ashoten meant "Ontario" when he said "Canada," then, he has a point.Atmos Duality said:*snip*
I'm questioning this too, because I thought the same thing.
It's not uncommon to see a company relocate for better tax breaks, and Canada is one of the more game-developer-friendly countries in the world.
So now I have to question if Canada's tax programs and/or grant programs are universal, or if they're region/providence specific.
I mean, it's something of an inconvenience when the new building is on the other side of the country. Canada's pretty big.Lunar Templar said:so .... every things fine over there then? just moving every one to a bigger building?
not really a down side here that I'm seeing
Unfortunately Max Payne doesn't have that massive a fan base.Vkmies said:I said I thought it did well, due to being a critical success and got good reception from fans. That's sad news. It was a great game! I wonder why people didn't buy it...
Exactly. A game called "Max Payne 3" should *shock* feel like a Max Payne game. I never actually played it (and never will), I knew it was a lost cause since they released the first screenshots and TB's WTF just confirmed my doubts.Mcoffey said:Care to elaborate? I thought Max Payne was a great game, even if it felt more like Die Hard than Max Payne, story and narrative-wise.Major_Tom said:A fitting punishment.
Fair enough, maybe I'll get it someday because of gameplay only (after all, TB said the PC port was superbly done, which is unheard of for a Rockstar game) but certainly not for a full price.Mcoffey said:I understand that. Hiring Sam Lake on for the writing would have gone a long way to getting the feeling down right. It's still a great game, and if you're not buying it on the principle of supporting it then you should at least check it out used or something. The gameplay is still classic Max at any rate.