[WARNING! BIG BLOCK OF TEXT!]
The Dark Eye - This is an abstract gem that NEEDS to be expanded upon. It defies genre, definition, and style. It had a wonderful idea that could easily be expanded upon, whether they use the same premise or author. The game was themed around Edgar Allen Poe, and had a concurrent storyline that was very much a tribute to his works (And a very apt tribute) but the hinge was that each night, you would have a nightmare. You would wander your house and there were 6 E.A. Poe stories, though 3 were just readings with visuals. The ones with gameplay were Berenice, The Tell-tale Heart, and The Cask of Amontillado.
You would have to play through each one twice, and here's where the game got really interesting. You would have to play through each story once as the killer... the other time, as the victim. E.A. Poe fans knew where to go, but the swapped perspectives made them think plus they still had to find a way to get the stories moving. The visual style was disturbing, perfectly representing the uncanny valley. It's one of those games that sucks you in and doesn't let you go, and being a Claustrophobic you better bet that being bricked into a dank tomb in the catacombs was a disturbing experience. They SERIOUSLY need to do something like that again. There are so many authors they could expand upon, and the presentation would definitely benefit from modern technology because the visuals did suffer from being rendered in 1997 Quicktime-O-Vision.
MrShowerHead said:
Well, I would like to see more Operation Flashpoint games. And don't you dare say that" Codemasters made a sequel called Dragon Rising" That game doesn't deserve to be called the sequel of the best game ever made
Oh wow, rant much......
Will you count ARMA II? It was done by the same developers and is more in the spirit of the original. I haven't played the original ARMA but haven't heard much good. If you can get the blasted thing to work, ARMA II and its expansion are pretty cool.