Rob Moir said:
lacktheknack said:
No, the "first Big Hit of the year" being a flop is unheard of in movies.
Define "first big hit of the year". That's pretty much a movable feast isn't it, because I can counter with a big budget film from Feburary this year, Jack the Giant Slayer (http://en.wikipedia.org/wiki/Jack_the_Giant_Slayer#Box_office) and you could argue that Feb isn't near enough the beginning of the year (though I think Tomb Raider came out in March/April) or that a film budgeted at $200 mil isn't big enough (!) but that's not going to move the conversation forward when we could be discussing other more relevant things.
Jack the Giant Slayer was not a hit, let alone a big hit. <link=http://www.metacritic.com/movie/jack-the-giant-slayer>Ratings were very mediocre, and it <link=http://boxofficemojo.com/search/?q=jack%20the%20giant%20slayer>didn't even breech a hundred million dollars worldwide. That's not how I'd define a "hit". Compare to The Avengers, the go-to summer blockbuster. It had <link=http://www.metacritic.com/movie/the-avengers-2012>generally good reviews (two thirds of the reviewsare outright positive, with one outright negative), <link=http://boxofficemojo.com/search/?q=the%20avengers>got back most of its budget on opening weekend and brought in over half a billion dollars worldwide. I'm not sure exactly where the "big hit" line is, but I'm pretty sure that The Avengers in on one side, and Jack the Giant Slayer is on the other.
Similarly, <link=http://www.metacritic.com/game/playstation-3/tomb-raider>Tomb Raider got very good reviews, surprised many people, was talked about a lot by people on this site, other sites and people I know in real life, and it sucked in a very sizable sales count (at least by video game standards) in the first month. I'm not exactly sure what the Blockbuster Count is for video games, but it checks off everything I'd consider to be a "big hit" in video games, and I imagine most would agree to some extent.
That's the point I'm trying to make.
SmashLovesTitanQuest said:
lacktheknack said:
That was one point I was trying to make. I just think that gamers are partially responsible for communicating to AAA that extending beyond their financial limits is something we want.
For evidence, read Gamespot comments. While anecdotal, an alarming amount of gamers I personally know fit the bill as well.
If publishers can look at the sales figures DrOswald provided (among other things) and continue along the road they've set out on, they are beyond "helping" and no amount of screaming at them in Gamespot comments will change that.
Well, hey. A man can dream, can't he? We've reversed decisions in gaming before (see the Xbox 180), so I don't see why a coordinated group can't do the same. It'll be hard to get people on board, though.
rob_simple said:
Oh, and also...
lacktheknack said:
We're stretching ourselves too thin. We want more, newer, better, flashier, and we want it all at the same price. Reading that sentence twice should reveal the problem. Gamers want more and more stuff in their games, but don't want to pay extra for all the more that they're getting.
Um...I don't. I was perfectly happy for graphics to stay the way they were in the PS2 days, when everything was distinct and functional, knowing that it would free up production costs that would give developers the ability to expand their games in directions that are actually interesting.
It
is the publishers at fault, here, for assuming that all anyone cares about is how good things look. You just have to look to more recent E3 shows, where they spend ages wanking over how powerful their hardware is, and then two minutes towards the end go, 'oh and here are some games, I guess. Whatever'.
Gaming used to be about the games, about having fun, but now it's just a pissing contest to see who can cram the most polygons into their stupid pre-rendered cutscenes. That's where the money is really being wasted, and I don't ever recall hearing any gamer ask for this.
Yeah? Well, until recently, I was the graphics whore to end all graphics whores. We therefore balanced each other out.
The reason they talk endlessly about technological advancement and new hardware at E3 is because
that's what people want. And I HAVE heard gamers ask for this, over and over and over, in real life and on the web. I don't know how you've missed it. Maybe you never go to other gaming websites?
Quite frankly, most would agree that E3 is a significantly better barometer of what gamers as a collective want than you are.