Thought it might be interesting to take a step back from discussion of the ending and take a look at the other 99% of the game that, if I'm reading between the lines correctly, most people liked quite a lot.
What do people think about all of the issues that were raised pre-release now that they've had a chance to actually see them in-game, for example? I can think of a few:
- The whole Jessica Chobot/Diana Allers controversy
- The "it's a freaking prothean, of course it's important" controversy
- The introducing multiplayer controversy
- The action/story/RPG mode controversy
For me, the Chobot/Allers thing turned out to be a total non-issue. You have like three conversations with her for the whole game, she didn't look anywhere near as uncanny valley when she was animated, and her *ahem* outfit is explained by the fact that she reports on a tawdry-sounding tabloid news show, not an official Alliance one.
Skirting around the day one DLC issue and just focusing on the plot, I'm not sure where I stand on the Javik issue. For the most part I can see how the game works just as well without him, but there's a few scenes I just can't imagine working any other way. I took him with me to Thessia, for example and... yeah, I can't picture the sequence in the temple without him, with the revelations he imparts about the protheans' involvement with the asari before the end of the previous cycle.
Having seen what he contributes, I certainly think the game would feel incomplete if I played it without him. Much as I enjoyed their content, I wouldn't say the same about Zaeed or Kasumi in ME2. So yeah, I think we probably got held to ransom a bit on that one. Guess that means I do know where I stand on it
Multiplayer as well turned out to be a bit of a non-issue for me. Now we all know the magic EMS score is 5000 and that it's easily achievable without touching the multiplayer, so it's not being forced on us to get the "best" ending (I'm using that term soooooooo loosely). The other criticism was that it would have taken away resources that should have been directed to making the single-player campaign: I'm wondering, is anybody actually feeling short-changed in that area? Personally I've got no complaints (I don't see how it's conceivable to blame the multiplayer for the ending) but other people's milage may vary.
Action/story/RPG mode was another non-issue for me. The choice was prominent in the demo, but in the game proper I didn't notice it at all - correct me if I'm wrong, but wasn't it just a single toggle switch in the options screen that was set to RPG mode by default?
What are your thoughts on the above issues? What did you really enjoy about the game? What (other than the ending) did you think could have been done better?
What do people think about all of the issues that were raised pre-release now that they've had a chance to actually see them in-game, for example? I can think of a few:
- The whole Jessica Chobot/Diana Allers controversy
- The "it's a freaking prothean, of course it's important" controversy
- The introducing multiplayer controversy
- The action/story/RPG mode controversy
For me, the Chobot/Allers thing turned out to be a total non-issue. You have like three conversations with her for the whole game, she didn't look anywhere near as uncanny valley when she was animated, and her *ahem* outfit is explained by the fact that she reports on a tawdry-sounding tabloid news show, not an official Alliance one.
Skirting around the day one DLC issue and just focusing on the plot, I'm not sure where I stand on the Javik issue. For the most part I can see how the game works just as well without him, but there's a few scenes I just can't imagine working any other way. I took him with me to Thessia, for example and... yeah, I can't picture the sequence in the temple without him, with the revelations he imparts about the protheans' involvement with the asari before the end of the previous cycle.
Having seen what he contributes, I certainly think the game would feel incomplete if I played it without him. Much as I enjoyed their content, I wouldn't say the same about Zaeed or Kasumi in ME2. So yeah, I think we probably got held to ransom a bit on that one. Guess that means I do know where I stand on it
Multiplayer as well turned out to be a bit of a non-issue for me. Now we all know the magic EMS score is 5000 and that it's easily achievable without touching the multiplayer, so it's not being forced on us to get the "best" ending (I'm using that term soooooooo loosely). The other criticism was that it would have taken away resources that should have been directed to making the single-player campaign: I'm wondering, is anybody actually feeling short-changed in that area? Personally I've got no complaints (I don't see how it's conceivable to blame the multiplayer for the ending) but other people's milage may vary.
Action/story/RPG mode was another non-issue for me. The choice was prominent in the demo, but in the game proper I didn't notice it at all - correct me if I'm wrong, but wasn't it just a single toggle switch in the options screen that was set to RPG mode by default?
What are your thoughts on the above issues? What did you really enjoy about the game? What (other than the ending) did you think could have been done better?