ME3 - let's discuss stuff OTHER than the ending (probably spoilers)

Recommended Videos

Duncan1995

New member
Sep 30, 2011
5
0
0
For the people wondering why your squad was no help at the end it is because they were killed. If you look at the bodies around you when you are walking to the beam slowly you can find your squad covered in blood, though not the right color of blood. It was sort of immersion breaking for me since I think Shepard should have shown some reaction to his girlfriend and best friend being killed by Harbinger.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,458
0
0
Disregarding the questions since people have already made my statements already

I thought the planet scanning stuff was actually pretty well done. You can't just go about the galaxy without a care in the world like in ME1 when you've got Reapers flying about. It was actually quite intense personally *ping* EPIC FOGHORN ACTIVATE! Fuck.

Fucking TIM was amazing, fuckity fucking fuck nuggets he was awesome.

Mordin's death was really well handled and "that bar in the sky" is definitely going in my Best Scenes Evar book. Just above Persona 4's "showdown with the killer" scene.

I'd even say that this was Bioware's best writing to date by far.

Yeah the ending made no sense but come the fuck on guys the only reason people are raging so hard is because the rest of the game is so damn good.
 

lumenadducere

New member
May 19, 2008
593
0
0
The "controversial" parts really weren't all that controversial to me. I do think it would've been better if Javik was like Zaeed in that he was free to all new copies, but other than that nothing else was an issue. Diana Allers was useless with horrid voice acting, yes, but I just turned her down with my renegade Shepard and never see her on my paragon.

Honestly the parts of the game I'm going to remember the most when all is said and done is the little moments with old squadmates and some of the NPC conversations. Time with Garrus, Tali, Liara, etc. Mordin's events on Tuchanka (on my renegade Shepard I couldn't bring myself to take that interrupt. I wanted to but just couldn't do it). Grunt's moment of complete badassery. The hint in Geth cyberspace about Legion's role in the Morning War. Thane's prayer. The old woman entering dementia who keeps talking to her almost-daughter-in-law. The final conversation with Anderson at the end. The girl who sold her car so she could get her Salarian friend good armor. The final conversations with your squadmates (the bar in heaven with Garrus, sharing memories with Liara).

My favorite out of all of them though is the scene with Liara and her time capsule. IMO it's one of the best scenes out of any game I've played - it's poignant, the music is wonderfully done, and it's got a really sad undertone to it that perfectly outlines the mood of the game for me. It reminds you of what the chances of success really are, while having a feeling of good camaraderie and simply taking a moment to yourselves in the middle of constant struggle. I know some people will dismiss it due to a dislike for Liara (which I don't get, but whatever), but for me it sums up a lot of the game's best parts.
 

Blazing Steel

New member
Sep 22, 2008
646
0
0
MomoElektra said:
In ME 2 you have one mission where you can find data that could mean trouble for Cerberus. In Kasumi's loyalty mission you find data that could mean trouble for the Alliance. I thought both of those decisions keep/send/destroy would make an impact in ME 3, but didn't.
Kasumi has a small side quest thing in ME3 that relates to her greybox, but due tp it being DLC I don't think they could have done a big mission since it wouldn't be fair on people who didn't shell out the extra money.

Duncan1995 said:
For the people wondering why your squad was no help at the end it is because they were killed. If you look at the bodies around you when you are walking to the beam slowly you can find your squad covered in blood, though not the right color of blood. It was sort of immersion breaking for me since I think Shepard should have shown some reaction to his girlfriend and best friend being killed by Harbinger.
I assumed this, but for the life of me I couldn't find anyone I reconized. After the lazer hits and you haul ass they're just gone. Checked all directions couldn't find them, even failed the mission a couple of times as I searched. If you can find a vid showing the corpes I'll believe you, but I would have either expected some dialog for Shep like, 'Garrus, NOOOOOOOO!' Also if Anderson could make his way through the lazers after Sheps gone up to the citidel I'm pretty sure someone could have made their way to the beam. I spent about 45minuets up there (not including the time your out) and everyone was about 5 minuets away. At a sprint someone could have made it.

Actually another point. Come on this is the final assult way aren't all 12 of us hauling ass hoping one of us makes it? Just leave it to the un-named marines insted of my team which survived a suicide mission.

EDIT: I watched my friend do this and he brought Javik all the way to the citidel then he got off the Normandy at the end. Either he lived and had time to space up to the Normady or BioWare didn't expect you to bring him...
 

lumenadducere

New member
May 19, 2008
593
0
0
Duncan1995 said:
For the people wondering why your squad was no help at the end it is because they were killed. If you look at the bodies around you when you are walking to the beam slowly you can find your squad covered in blood, though not the right color of blood. It was sort of immersion breaking for me since I think Shepard should have shown some reaction to his girlfriend and best friend being killed by Harbinger.
This would make sense if only they didn't come out of the Normandy in that scene that shall not be mentioned. So I don't think they get killed. I certainly looked for them too and didn't see them. Maybe it depends on something else in the game?
 

Xathos

New member
Jun 7, 2010
351
0
0
Big Spoilers of course.

Diana Allers...I wish had more lines. It was nice that she came into my cabin a couple of times or I would hear her going to begin a story in her room, but it felt like she didn't have anything overly important to say. In fact, I don't believe any of the crew really talk to her besides Specialist Traynor, which is a shame. Also, everytime I talked to her she would always say "Do we have a problem Commander?!" in a real loud voice. No, I don't have a problem, I just wanted to see if you had any more things to say! Jeez. Felt like Cortez had more to say than her.

Also, some of the NPC's on the ship probably could have had more lines. I hated how you could never really talk to Gabby or Ken when they got on board, and it felt like they didn't have too much to say (although I did enjoy convincing them to hook up finally). Engineer Adams was nicely done.

But its the other smaller NPC's that bother me. Those two woman guards that have names? Why can't I talk to them? They seem interesting! Also there is this one ensign I think that Garrus talks to that has a name, but again, I can't talk to him in conversation, and he only shows up like 2 or 3 times (one of those times being with Diana Allers I believe; the one where he wants her to pull a story). Dr. Chakwas never really had much in the way of dialogue, but when she was nearly crying to Engineer Adams about how she isn't OK with what happened when the Collectors grabbed her in ME2, why couldn't I comfort her?!

I do love the awesome memorial wall though, and the citadel is big once again. Leads to running around all over for 2 hours doing sidequests, just like ME1, which I kind of enjoyed. Also love how awesome it was for the characters to move around the ship and talk to each other. It sort of felt like Ashley didn't have too much to say though compared to everyone else, which is a bit sad.

Hate how useless the Journal is in this though. Sometimes I would question whether I obtained an item during scanning for a quest, but the Journal was not helpful in answering. Also some of the quests being a bit glitchy. I ended up doing Conrad's Quest before even really talking to him, so I was very confused. Also missed a whole conversation/cutscene on Tuchanka before the game spazzing out and not letting me continue so I had to redo the whole thing(no really too long, only lost like 20 minutes, if that). Kelly also never showed up at all in the Refugee camp no matter how many times I went. Was a shock to me that my cousin who played not only met her, but that Cerberus had killed her after the coup attempt! Felt even worse; had it in my mind that not only did I not meet Kelly, but that she died off screen for me without me even knowing!

But the death scenes are pretty awesome. I looked up what happens when you pick the Geth over the Quarians, and My God. If I had gotten that outcome, I probably would have started to cry, or at the very least been hugely depressed because I romance Tali. Its the music that really sells it. But some other nice emotional talks include Garrus and James seeing who did the most in the lives, Liara showing you that object which she'll leave for the next cycle and asks your opinion on your own entry, Garrus and Liara's final conversations on Earth, Grunt almost dying, hearing the Asari cry out as the Reapers land on Thessia, and of course, breaking Kai Leng's sword and proceeding to kill the son of a *****. Oh, and can't forget to make TIM shoot himself in the head. VERY satisfying.

Also, the gay romance between Kaiden and Male Shepard was done pretty well I think. I don't know how much it differs from Female Shepard though. Must suck for FemShep though: Jacob cheats on you and Thane dies. Unless you have Garrus, Kaiden, or Liara, it must seem like a punch in the gut. Though I guess that's why they made Traynor available, I found her to be pretty likeable.

Oh, and the card table on the crew deck? Why can't I use that?! And my Collector's edition Dog that roams around the Normandy, why does that not do anything (it can at least pick up some credits or something...). Its even more hilarious because Ken and Gabby complain about those two things specifically. Also, whats the point going below Engineering and the Life Support Room if the only things in there are the space hamster and models? At least the crew quarters Adams and Chakwas would talk there sometimes...

The most horrible thing to find out though? After Thessia, Joker tells you how he has a sister and dad on the colony Tiptree. The colony name sounded VERY familiar and apparently its the same colony that the PTSD Asari in Huerta Memorial Hospital went to. She met a girl there named Hilary who wanted to be a pilot? Had to kill her to stay alive? That was Joker's sister, and he doesn't know. He even talks to Liara about looking up his sisters name on a ship full of children, and calls says her name is Hilary. His dad had probably been Indoctrinated as well. I HAD NO IDEA. Blew my damn mind out of the water when I found out. Thank you GameFAQs message board!

Really, besides the very obvious reason for hating this game (which I won't say, you all know), all my annoyances and hate for the game are pretty small. The things that work though, work really well, especially the scenes with Reapers moving in the background.
 

SonOfVoorhees

New member
Aug 3, 2011
3,509
0
0
None of them 4 were an issue, and the protheans should stay dead. Ending was fine, i guess, guessing Bioware didnt want an obvious cliche Positive/Negative ending - guess they wish they had now. lol

I loved that the final battle was in London. :)
I loved how all bets were off with previous crew mates dying or committing suicide.
I love how people say Diana Allers is sexist cos of her top but never mention EDI in her robot body. lol
I loved meeting Jack and how she changed....also how her students rib her "I will destroy yoU" lol. All the characters became more, like being on Talis home world with her.

I hated there was no confrontation with Harbinger....being he was your main enemy in ME2.
I hated lack of place....only Citadel.
I hated the Normandy...looks half built now that the Alliance own it. So dark in main room, did they take out lightbulbs to save cost?
I hated Kai Lang, seemed out of place.
 

Bebus

New member
Feb 12, 2010
366
0
0
I loved pretty much everything about the game (here comes a controversial opinion) except for the end, which felt curiously rushed and as though nobody actually said "do we really want to do that?".

On the points you mention: Chobot was optional and it was kinda cool to have her there, I can see how her presence would indeed help a war effort and people need to lighten up.

Javik was awesome, but he was 'acceptable' as DLC. Everybody was getting worked up about how essential a Prothean would be, but as he says he was a soldier, who had known nothing but war and was not privy to the 'big secrets' of his people. A very cool and surprising turn for both the player and Shepard.

Multiplayer rocks. Simple as that. I was totally sceptical, hell I only loaded it up for the first time because my mouse slipped when I missed the load button and thought 'while I'm here...'. It is a neat little game which has given me a good few hours of fun, but I imagine it gets old very quickly.

Story/RPG/action mode? What are people complaining about? Did anybody actually choose anything other than the RPG mode?

Other things I loved:

- The combat moved like a well oiled machine, even on my 5 year old laptop. Upgrading the melee system made my Vanguard even more fun.

- How your team mates actually have their own lives. They wander around the ship, getting into arguments and talking to each other, rather than standing in their spot waiting for the almighty Shepard to decide it is time for them to talk.

- The atmosphere. From the missions with their beautiful backdrops to the curious sense of blind desperation and fear masked by normality, the whole game felt exactly like a Galaxy at war should.

- How I cried at least 3 times. No other media has made me cry before.

- How I laughed out loud so often. "I think he said something about... calibrations"

- Shepard. She felt so damn human through the whole game, putting on the brave face for those who need it, and admitting her fear and uncertainty to those who love her. The only other times I saw this shine through were in ME1 where you could snap at Liara when she tried to comfort you, and again in LotSB when you tell her how tired you are, but here it was throughout.

This was the best game I have ever played. If Bioware get their act together and fix (I refuse to say change, because I believe the endings were broken not unsatisfactory) the endings, it will occupy that perfect, happy place in my mind, that in 50 years I can bore my grandkids by telling them how video games used to be on screens and had actual stories and characters, unlike the tosh of today.
 

War Penguin

Serious Whimsy
Jun 13, 2009
5,717
0
0
I have yet to play the game [small](Doing my "final" playthrough of the first two games)[/small], but I've been doing my research.

The only thing that really grinds my gears is the dialogue. Firstly, I don't like that it's pretty much renegade, paragon, or maybe an investigate option here or there. Secondly, I don't like how Shepard assumes what you want him to say. The conversation will go on without my word. It seems like it would hurt the role playing aspect of the game, since your Shepard won't always say what you want him to. Also, I've noticed that you don't enter a dialogue tree when you talk to people sometimes. You just stand there in normal "walk around all you like" mode. Hell, that blends in with the previous complaint of Shepard going into auto dialogue. He just says things without your okay. In pretty much the entirety of the series, everyone talked their asses off. Hell, almost half of the game involved dialogue. However, it was tolerable because you had some control of where the conversation was going, even if it was miniscule. But in Mass Effect 3, you just sort of sit there, with little control. With little control, it seems kind of boring and pointless. If anything, that's something that could break the flow.

Granted, I've never played the game yet and I'm kind of making assumptions. Feel free to confirm this or assure me that this isn't the case.

Other than that [small](and the ending)[/small], it seems like a damn good game. Granted, I feel like it might be the weakest in the series, but still damn good.
 

SonOfVoorhees

New member
Aug 3, 2011
3,509
0
0
One more scene i liked. When you have to release that psycho lady from C sec to make that mercs group join you. She was talking about killing people when she is released and that you have no choice but to release her and Aria told you to. etc etc.

My thoughts were, i wanted to take Omega off her in ME2, so if Cerberus could do it then she is lame. Aria isnt threatening at all, my Shep saw it as posturing only. I was told i had no choice to release, because of that i chose to leave her locked up.

Actually, did anyone think you would get a mission to take Omega back from Cerberus?
 
Dec 14, 2009
15,526
0
0
The Wykydtron said:
Disregarding the questions since people have already made my statements already

I thought the planet scanning stuff was actually pretty well done. You can't just go about the galaxy without a care in the world like in ME1 when you've got Reapers flying about. It was actually quite intense personally *ping* EPIC FOGHORN ACTIVATE! Fuck.

Fucking TIM was amazing, fuckity fucking fuck nuggets he was awesome.

Mordin's death was really well handled and "that bar in the sky" is definitely going in my Best Scenes Evar book. Just above Persona 4's "showdown with the killer" scene.

I'd even say that this was Bioware's best writing to date by far.

Yeah the ending made no sense but come the fuck on guys the only reason people are raging so hard is because the rest of the game is so damn good.
Completely agree.

Until the last 10 minutes, it was probably the best game I've ever played.

Never have I had such an emotional attachment to so many characters. Never have I come close to tears several times in the same game.

Garrus may be the best supporting character ever created, and drunken Tali is fucking hilarious.
 

Xathos

New member
Jun 7, 2010
351
0
0
SonOfVoorhees said:
One more scene i liked. When you have to release that psycho lady from C sec to make that mercs group join you. She was talking about killing people when she is released and that you have no choice but to release her and Aria told you to. etc etc.

My thoughts were, i wanted to take Omega off her in ME2, so if Cerberus could do it then she is lame. Aria isnt threatening at all, my Shep saw it as posturing only. I was told i had no choice to release, because of that i chose to leave her locked up.

Actually, did anyone think you would get a mission to take Omega back from Cerberus?
I really did think that it was going to happen, and was quite disappointed that it didn't. It actually sort of felt like Aria had LESS lines than in ME2, which is wierd.

But I guess we can hope for some DLC on that. Aria as a Temporary Squadmate like Liara in Lair of the Shadow Broker as we take Omega back section by section? Yes Please!!

Also, I left that lady locked up as well. Too crazy for my tastes, that's why I got her second in command instead! =D
 

mattttherman3

New member
Dec 16, 2008
3,105
0
0
I'll tell you what I love about this game and have about all 3, the epicness that is the soundtrack, every single song is great, I'd be happy if the collecters edition only came with the soundtrack. SO EPIC AHHH, the fleet scenes were great too, combat was great, story was very well written. I love what they did with Jack, best improvment to a character.

What I didn't like about the game:
Sheperd only survives by essentially killing EDI(that's how I looked at it)

The Normandy is lost on a far planet with no way of getting out

Epilogue sucks, no closure about your squad

I also don't like Ashley williams anymore, I think I just hate the voice actress for her character

You would think that at least one of the characters from ME2 would join your squad.

They somehow made Jacob worse
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
Zeel said:
I loved what they did with the Jacob Romance. Biggest bioware troll ever..
Haha that was pretty funny. Quality biodrone whining: http://social.bioware.com/forum/1/topic/325/index/9729648 [http://social.bioware.com/forum/1/topic/325/index/9729648]
 

shado_temple

New member
Oct 20, 2010
438
0
0
SonOfVoorhees said:
My thoughts were, i wanted to take Omega off her in ME2, so if Cerberus could do it then she is lame. Aria isnt threatening at all, my Shep saw it as posturing only. I was told i had no choice to release, because of that i chose to leave her locked up.
There's actually an entire comic series about how that whole Omega takeover happened. She was led to believe that the only way to save Omega (which, at the time, was being attacked by husks and such) was to follow a bigwig from Cerberus off the station. She kicks ass as an individual, but by the time she has the opportunity to get back, an entire Cerberus army had moved in, giving her no other choice but to run and prepare for a takeover.
 

AD-Stu

New member
Oct 13, 2011
1,287
0
0
Daystar Clarion said:
Garrus may be the best supporting character ever created, and drunken Tali is fucking hilarious.
Agreed, I pretty much lost my shit when I walked in on her getting drunk. "Emergency induction port..." "It's a straw, Tali" *grins*

Actually, on a similar topic, how many people *ahem* walked in on Tali and Garrus making out in the main battery towards the end of the game? Gave me a laugh :)
 

Risingblade

New member
Mar 15, 2010
2,893
0
0
It lacked Krogan, bah I was hoping Grunt would rejoin your team but he never does, no salarians either :/
 

soren7550

Overly Proud New Yorker
Dec 18, 2008
5,477
0
0
I love Mass Effect 3, save for the last 10 minutes. But the less said about that, the better.

My favorite part has to be continuing my romance of Kaidan. Was so worth it.

Now, on the three things people were worried about before the game came out:
Multiplayer - While it's not bad, I don't particularly care for it that much.
Jessica Chobot - Didn't particularly care for her character, but her animation looked a bit off.
Day 1 DLC - $10 USD is asking too much in my opinion. I have mixed feelings on Javik, and I really think it should have been included with all new copies of ME3 (much like Zaeed was for ME2)

Also, I'm a bit miffed that the texture problems of ME1 have returned. Other than that, love the game.
 

SpaceBat

New member
Jul 9, 2011
743
0
0
Neonsilver said:
Kai Lengs design looked like they took an unused character from Deus Ex Human Revolution and his plot armor was annoying.
There were three moments in ME3 where I used the renegade command.

- I shot udina
- I punched the blood-thirsty short-sighted quarian admiral
- I stabbed the shit out of Kai Leng.

I fucking hated the guy for killing Thane and his renegade-command death scene was probably the most satisfying moment in the entire game.