ME3...What RPG Elements Got Cut Exactly?

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Terminate421

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None really.

I don't like the shooting controls, they flow like I'm on a grid. And the lack of much walking animation feels like I'm controlling a robot. Thats all forgiven for the much humorous writing and the actual feel like things are going to shit.
 

Erttheking

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No idea, then again I'm fifteen hours in and still waiting for the lousy "lazy" writing.
 

Zeraki

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I've got about 14 hours in the game by now, and the game feels like a mix between the best parts of the first two games. The new dialogue system took some getting used to, but I warmed up to it when I realized you never really had much choice in what Shepard said in the first two games anyway. Hell in the first game, all three dialogue choices would usually have Shepard say the same thing, just giving him Paragon/Renegade points depending if you picked the top or bottom response.

Dialogue choice gripes aside, the character interactions are amazing in this game. It really makes everything feel very personal. Like when I went to the Citadel and met with
Kelly Chambers... I asked her to come back to the Normandy, and she wanted to be with Shepard again, but she was too psychologically scarred from the Collector abduction to step foot on the Normandy again. And it actually made me hate the Reapers and want to stop them.

Seriously, the writing so far in this is phenomenal... I don't understand where the complaints are coming from. It actually feels like the whole galaxy is just completely crumbling around me, and the only thing I can do is just keep pushing forward and hope I don't get everyone I care about killed. I also like that Shepard(well paragon at least)actually shows some actual emotion in this game!

EDIT

I'd also like to add, that the Citadel is freaking beautiful.
 

lapan

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You are comparing it to ME2 which already had most RPG elements cut. the new mass effects are mor of some kind of choose your own story action shooters than an RPG in the classical sense.
 

Dandark

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If you need to ask.........

Mass effect 2 cut a lot of the RPG elements out, it's still a RPG but it's more of a RPG shooter hybrid.
It's got more RPG than most shooter but also more shooter than RPG. It's a fun experiance but not as great as everyone is making it out to be.
 

Dandark

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Draech said:
Dandark said:
If you need to ask.........

Mass effect 2 cut a lot of the RPG elements out, it's still a RPG but it's more of a RPG shooter hybrid.
It's got more RPG than most shooter but also more shooter than RPG. It's a fun experiance but not as great as everyone is making it out to be.
I actually tried to go through the whole "import your save games" motions because I wanted to play the full thing from the start and ME1 was 1 computer ago.

Let me tell you. Everything they cut made the game better. I was hating every second of ME1 now I knew the plot. Ill take scanning for minerals any day of the week as opposed to individually managing 6 different peoples equipment and mods while only being able to do so on 2 at a time or at base.

Combat was horribly broken due to specific skills being EXTREMELY overpower, only made worse by how clunky the whole thing was.
Everything "cut" made the game better IMO.
You see, you say that yet I found ME1 to be a more fun game. I didn't care about the combat much at all and actully found myself enjoying the ME1 combat quite a bit. It wasn't that great but I enjoyed it as more of an addition to the game rather than the main focus.
Yes it was broken, yes it was awkward, I still enjoyed it and im guessing that several other people did too.
I have no problem with them changing the game to have better combat and to focus on it more, especially since it will make them more popular but I wish people would stop going on about how ME1 was inferior in every way possible.

No it wasn't. It may have been to most people but there are still those who enjoyed it more than the path they started taking the series down. It was inferior in the way most people compare it, however it wasn't just inferior in every way, there were many parts of it in which they simply took a different approach to ME2.
 

Dandark

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Draech said:
GLORIOUS SNIP
Your missing the point. The combat in ME2 was supirior to ME1 in pretty much every way. Im not disputing that. The only things I liked better in the first game were being able to use one ability without initating a global cooldown and have guns that overheated rather than needing to reload, even then it's more a matter of opinion.

Im not sure how to explain. I just liked the first game better. Outside of combat I liked pretty much everything better. ME2 added those Paragon and Renegade interruption things that I enjoyed but other than that I much preferred the first game.
I suppose it just had more to it. The second game was pretty much just spent recruiting party members for one mission and I felt it lost some of the atmosphere that I liked in ME1 for a lot of the places in 2.

Im not sure, I just know that I preffered the first game as it seemed more of an RPG with shooter elements as opposed to the second game which seemed like a shooter with RPG elements.

It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
Also the second game. All of dat DLC -_- damn it EA.

Also I swear if anyone breaks out the "Oh it's optional" line, im going to rage.
 

boag

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70R4N said:
boag said:
MetallicaRulez0 said:
boag said:
If Anything the Game has evolved more into the Tactical side of things, I remember I could just grab soldier and steam roll the entire game in ME1 on Insane, try that on ME 2 and 3 and you are going to get fucked up fast.
Well, to be fair that's because Immunity was absurdly broken in ME1. Doesn't really have anything to do with tactics.

OT: ME3 has fewer dialogue options than previous games, but I honestly don't think it takes much away from the game as a whole. The character building is much more prominent than it was in ME2. More weapons, upgrades, armor, etc. You still run into the "eventually I have everything maxed" problem from ME2. I'm level 52 right now and have all but 1 talent maxed.
the fact that you cant just pick a skill and buff it to the max to push button win game does make tactics come into play.
Step 1: pick Vanguard
Step 2: max charge and nova
Step 3: win game

I barely use any weapons or powers besides charge and nova and I'm playing on hard difficulty. Vanguard = broken (but kinda fun)
Did you mean Veteran or Insanity?
 

boag

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Dandark said:
It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.
 

Limecake

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boag said:
Dandark said:
It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.
hey! I loved the first game, it was Kotor in space. I even beat it 5 times in a row over the course of a couple weeks to get all the achievements. although the elevator scenes made me want to gouge my eyes out, especially the ones on the normandy.

ME2 was alright, the set pieces were much more interesting and I liked the new characters and expanded story. However the RPG elements in ME2 were kind of a joke, for the most part there were only a couple skills and a couple ranks of each Not exactly the most compelling RPG experience.

ME3 looks like they added more, or at least the skills seem to have more depth than they did in 2. I haven't picked up a copy yet though and only played the demo once but those are my first impressions
 

CardinalPiggles

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I think the main issue that long time Bioware/RPG fans complain about is the amount of time they spent making the combat better in order to appeal to a wider audience and all that jazz (Hold on I'm going somewhere with this).

Now see this time could have been spent on the RPG side of things, but instead they gave it the basic coating of RPG flavour, and gave you as many running and gunning sections as possible to emphasise the work they put into combat mechanics.

I personally loved the sheer exploration in Mass Effect 1, I loved the complicated dialogue, I loved driving around on an alien plant after searching a solar system for minerals, I loved chatting with NPC's who mostly had interesting stories and opinions and sometimes side quests.

I know that all of the above wasn't 'cut out', but instead of building on top of it, they just copied most of it into the next two games and concentrated on making a tactical shooter next to it.

Too long, dear reader? They changed the Meta game too much from Mass Effect 1, and people got pissed.
 

ShadowsofHope

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Actually, they added everything good about the first mass effect to the mechanics of the second mass effect, and just removed most of the pointless "neutral" dialogue from conversations.

Overall, just completing the game for the first time on my female Shepard me2 cross-over (Hale's VA went up a good notch in this game, for sure), the only thing I could really say I am disappointed about with the game at all is the endings (as in, the final choices, not the Earth stuff before that) and the lack of an epilogue before/after the credits like in DA:O.Edit: Okay, honestly, the final cutscene(s) (think: Deux Ex) are the worst part(s) of the game and as not to spoiler.. honestly don't make much sense to be executed in the continuity of everything else that has occurred in the series/plot of the third game itself at all. It really doesn't live up to and tie up the shining plotline that comes before it, which really does irk me.

Oh, and also: Charge/Nova combo maxed for the fucking win.
 

boag

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Limecake said:
boag said:
Dandark said:
It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.
hey! I loved the first game, it was Kotor in space. I even beat it 5 times in a row over the course of a couple weeks to get all the achievements. although the elevator scenes made me want to gouge my eyes out, especially the ones on the normandy.

ME2 was alright, the set pieces were much more interesting and I liked the new characters and expanded story. However the RPG elements in ME2 were kind of a joke, for the most part there were only a couple skills and a couple ranks of each Not exactly the most compelling RPG experience.

ME3 looks like they added more, or at least the skills seem to have more depth than they did in 2. I haven't picked up a copy yet though and only played the demo once but those are my first impressions
I dont like when people use the Term RPG elements in context of the skill system because it leads to incredibly confusing conversations.

I tends to skew the idea that an RPG is supposed to be only number and statistic crunching, and I dont find this to be true.
 

Dandark

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boag said:
Dandark said:
It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.
I did. I can still go back to the first one and have fun replaying it and enjoy it quite a bit. Im wishing I had it on PC so that I could get mods for it but no big deal. One part of the first one that did get improved however.


Elevators.
 

boag

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Dandark said:
boag said:
Dandark said:
It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.
I did. I can still go back to the first one and have fun replaying it and enjoy it quite a bit. Im wishing I had it on PC so that I could get mods for it but no big deal. One part of the first one that did get improved however.


Elevators.
add to that the "Decontamination in progress"