So I recently stumbled upon this thread:
http://www.escapistmagazine.com/forums/read/9.848825-Game-mechanics-features-you-like
In it someone complained about how games with morality systems tend to give evil points for being morally grey.
A major problem in games with morality systems is when you're trying to be neutral, it basically means alternating between being good and evil arbitrarily instead of genuinely being neutral.
I'd been kicking an idea around in my head about how performing morally grey actions could push your karma meter towards the middle (If you're good, you get bad points, if you're bad you get good points) and for games where rewards are tied to being at a certain morality level, rewards would be given for being consistently neutral as well.
Any ideas for game mechanics you've been kicking around?
http://www.escapistmagazine.com/forums/read/9.848825-Game-mechanics-features-you-like
In it someone complained about how games with morality systems tend to give evil points for being morally grey.
A major problem in games with morality systems is when you're trying to be neutral, it basically means alternating between being good and evil arbitrarily instead of genuinely being neutral.
I'd been kicking an idea around in my head about how performing morally grey actions could push your karma meter towards the middle (If you're good, you get bad points, if you're bad you get good points) and for games where rewards are tied to being at a certain morality level, rewards would be given for being consistently neutral as well.
Any ideas for game mechanics you've been kicking around?