FalloutJack said:
pilouuuu said:
RJ 17 said:
pilouuuu said:
Do you think Portal 2 is mediocre?
Only in the sense that, by its very nature, it technically has 0 replay value. Once you've beaten the game once, you officially know how to solve all the puzzles. As such the game itself becomes pointless.
However, as I said, I still love the game and easily consider it one of my favorites, as can be seen by the fact that - despite being able to breeze through every single puzzle - I still enjoy loading it up for a playthrough every now and then.
I see... So that just shows that it's an amazing mediocre game, right? :-D
I agree with DA2. The game got bashed, but it's quite fun nonetheless, just no top-notch game.
Jack cannot consider a game that was received so damn well by the masses to be mediocre, regardless of the OP's statement.
Wow...speaking in the 3rd person? That's just...wow.
And you're kinda missing out on the point of what I'm saying. Everyone loved Portal 2, I'm not arguing that. It was easily one of the most eagerly awaited games of last year. We all had our fun puzzling out each new chamber during our first play-through, and even more fun going through the Co-operative Testing Initiative with the two robots.
That said, however, from a strictly technical and objective stand-point, you can really only "play" the game once. A very literal comparison would be like picking up a book full of pen-and-paper mazes that have already been completed. There's nothing to do with them anymore, doing them again is absolutely pointless seeing as how you already know the proper path to take. That's why I say it technically has 0 replay value, because unless you're like me (and I've got a feeling that the majority of players, in this case, are) who can love a game purely just for the story, it literally has no value as a "game" when played after the first play-through.
That said, I still consider it one of the best games of last year and, as I said, I still load it up for a "quick" run through every now and then just to listen to Wheatley's British accent spouting out humorous lines, Cave Johnson's pre-recorded messages which indirectly detail the downfall of Aperture Labs, GLaDOS' transformation from a cold computer-generated personality full of venom and spite into a more human-like personality as Carolyn's consciousness comes more and more to the surface.
Let me put it this way: when I'm "grading" a game, I look at 3 different things: Story (which includes characters, plot, dialogue, and narrative), Gameplay/Mechanics, and Replay Value. Story gets a 10/10. Gameplay/Mechanics gets a 10/10. Replay Value gets a 0/10 for the reasons I mentioned above. That's a total of 20/30, 66%, which is why I call it a "mediocre game that I love to play over and over".