I recently bought Mega Man 9 and 10 for my 360. I loved Mega Man when I was a kid and I've always wanted to try out these two games. But I was disappointed once I started playing them.
For once, they got rid of two of the most important features: Mega Buster charge and sliding. These two features were introduced around MM3 and 4 but became iconic and necessary. Charging the Mega Buster required strategy. If you got hit while charged, you lost your charge, you needed a couple of seconds to get a full charge, if an enemy was too fast, you couldn't even get a good shot. Sliding made moving across levels faster, it added a new level of strategy for boss battles too, it made it so that you HAD to learn how to slide in order to finish the game. It felt...good. It made me feel more powerful as Mega Man.
But with these new features gone, the games just feel...unfinished and bland. Not only that but the drops from enemies are more rare, there's probably like one or two checkpoints per level and heck, even when you die, there's that half a second pause before you disappear into small particles.
I know it seems like I'm being nitpicky but I guess I was just expecting something almost exactly the same as the old games. Where farming, as cheap as some people might call it, was a thing you did. Where enemies could be easily disposed off with my Mega Buster, where if I died halfway through a stage, I wouldn't be sent back to the beginning. These new games feel much harder than before, and that's saying something considering my 7 yeah old self beat most of the other ones years ago. I don't think Mega Man needs to be more challenging or "almost as it was when MM1 was released". I think Mega Man came a long way and became the great hit that it is because of how it evolved throughout its sequels.
Eh, I guess I'm just ranting. But anyway, I'll admit I haven't even made it to Dr. Wily's stages so I guess I just want to know: Is it worth playing these games all the way through? Do they get better? At this moment, I am tempted to just forget about these games and move on to something else. But I do like Mega Man! Ugh.
For once, they got rid of two of the most important features: Mega Buster charge and sliding. These two features were introduced around MM3 and 4 but became iconic and necessary. Charging the Mega Buster required strategy. If you got hit while charged, you lost your charge, you needed a couple of seconds to get a full charge, if an enemy was too fast, you couldn't even get a good shot. Sliding made moving across levels faster, it added a new level of strategy for boss battles too, it made it so that you HAD to learn how to slide in order to finish the game. It felt...good. It made me feel more powerful as Mega Man.
But with these new features gone, the games just feel...unfinished and bland. Not only that but the drops from enemies are more rare, there's probably like one or two checkpoints per level and heck, even when you die, there's that half a second pause before you disappear into small particles.
I know it seems like I'm being nitpicky but I guess I was just expecting something almost exactly the same as the old games. Where farming, as cheap as some people might call it, was a thing you did. Where enemies could be easily disposed off with my Mega Buster, where if I died halfway through a stage, I wouldn't be sent back to the beginning. These new games feel much harder than before, and that's saying something considering my 7 yeah old self beat most of the other ones years ago. I don't think Mega Man needs to be more challenging or "almost as it was when MM1 was released". I think Mega Man came a long way and became the great hit that it is because of how it evolved throughout its sequels.
Eh, I guess I'm just ranting. But anyway, I'll admit I haven't even made it to Dr. Wily's stages so I guess I just want to know: Is it worth playing these games all the way through? Do they get better? At this moment, I am tempted to just forget about these games and move on to something else. But I do like Mega Man! Ugh.