Cyneric said:
Dragonzeanse said:
Redryhno said:
Wait...MN9 isn't out for three months right...and the guy's already got another Kickstarter up. Look, I get that people love Megaman, but this seems a bit too early for me, especially considering there's only a month for this one, meaning there's still like two months before the FIRST game releases by the time this money's pocketed.
Just stinks to me is all.
inXile, developers of Wasteland 2 and the upcoming Torment: Tides of Numenera, have done this as well, though they had Wasteland 2 to show for it (81 on Metacritic, with free content coming to current owners) before they decided to open a Kickstarter for The Bard's Tale IV while Tides of Numenera is still in development. Crowdfunding is becoming a platform for investment, as an alternative to traditional publishers, which I think is fine. But since Mighty No. 9 isn't out yet, I would have been more comfortable to see the end result. This is too soon.
Besides, it's not the most offensive Kickstarter to me. I've seen far worse, like Shenmue 3. I find that one far more gross, or at least I did when they didn't even have a budget breakdown at the beginning. It appears to have the necessary transparency for me to trust it. I don't think it "stinks." I think it's overly eager, but if I had to describe the aroma, it's more like a nutty flavor rather than a rotting corpse like ones [http://www.eurogamer.net/articles/2012-12-20-black-isle-returns-with-odd-crowdfunding-pitch-for-post-apocalyptic-strategy-rpg].
I actually explained how this argument is wrong, like ten or so posts up, and people are still using this as an example? HOW!?
I'll just copy and paste it here then, because using Brian Fargo to assert your claim that this sort of stuff is over eager or too soon, is basically the worst argument you can make.
Brian Fargo didn't wait and you have your games mixed up. Wasteland 2 kickstarter happened, then Torment Tides of Numenera happened WHILE Wasteland 2 was still in development. If you're going to use a developer to support your claims of greed, Brian Fargo is not the developer that you want to use to make a coherent argument. I'm not saying Fargo is greedy, it's a smart business move to keep your art/concept people constantly working, and it makes good business sense to do so.
Lets go further, and ante up that he also didn't wait on the Bards Tale for Numenera to be released either.
Source: https://www.kickstarter.com/projects/inxile/wasteland-2 Started March 13th 2012
https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera Started March 6 2013
http://store.steampowered.com/app/240760/ Wasteland 2 Released September 18 2014
https://www.kickstarter.com/projects/inxile/the-bards-tale-iv Bards Tale still on Kickstarter for funding
Torment Tides of Numenera is still not released yet by the way
... And?
You spent this post saying my argument is wrong, yet didn't refute it. You simply said "They can't do it because they already have a game in development!" First of all, you failed to consider pre-production as a factor in games development, something the art team that you mentioned is working on for The Bard's Tale IV. This is frequently done before the game truly enters development crunch periods. Regardless of whether or not they started their Tides of Numenera campaign before Wasteland 2's release is moot. The game is out and it's critically acclaimed, and I myself have quite enjoyed what I've played so far.
You're enacting a fallacy by using a past example that has become dated. inXile has a product that they crowdfunded to show their previous work, which should be enough to inspire confidence in their products. If they have a bomb because they're taking too many projects at once, tough luck. Kickstarter is, by its very nature, a risky venture. You're not opposing Kickstarter, near as I can tell, but you're opposing the idea of doing a Kickstarter before a previously crowdfunded game is already out. That may have mattered with Torment: Tides of Numenera, but it doesn't now.
Your argument is the only one that is wrong here. You're using dated information as evidence to your point, and frankly, I don't see why you would even have to refute what I'm saying. Your information, even if it were still accurate, doesn't contradict me, since my point wasn't "inXile shouldn't have done Tides of Numenera before Wasteland 2 was out." That's not what I was saying.
In fact, I'm fine with Red Ash's Kickstarter before Mighty No. 9's release. Production still needs to be done for Red Ash, and it hasn't even been funded yet, so the likelihood that it won't happen is very possible. Considering that it has only raised just over 1/4 of its goal so far demonstrates that a lot of people, despite Mega Man Legends 3's cancellation disappointing many fans, shows that they either don't know about the campaign, or aren't comfortable pledging yet. I'm inclined to say the latter plays a role in this, since we're on this forum discussing it.
Should inXile have waited to start a campaign for The Bard's Tale IV until after Tides of Numenera was out? There's not enough information for me to comfortably render a verdict, but as it stands, I don't mind since inXile's only example thus-far has been released to critical and commercial success. People got what they paid for. Why shouldn't that be an example of their commitment?
Had your information still reflected the present, I would have considered it, but it's not. It seems to me that you just want to argue for the sake of arguing. Typical internet discussion.
ShakerSilver said:
People need to take note there is absolutely no guarantee this game will be good at all. Mighty No. 9 was co-developed by Inti Creates - the team that worked on the Mega Man Zero games as well as Mega Man 9 & 10 - so it's not unreasonable to say that Mighty No. 9 may be decent. However, the team that worked on Megaman Legends is still at Capcom and the developer that Comcept is working with for ReDASH is some mobile/browser game developer. Keiji Inafune, while being the producer for the Legends games, was still only tangentially related to their development.
A healthy dose of skepticism would do well when looking at Kickstarter projects, and when Keiji Inafune involved, the dosage won't be covered by just a mere spoonful.
As nuanced as this post is, I don't think anyone who doesn't recognize the risks of crowdfunding should be making pledges to begin with. Everyone should be skeptical. Campaign pages should exist to tame the skepticism of its investors. Red Ash has a budget breakdown, a video pitch, the rationale for using Kickstarter, and even addresses concerns about Mighty No. 9's development (a different team will be developing Red Ash, but under Keiji Inafune's direction). It hits all the right notes for me; the ethical question of asking for money before your previous crowdfunded project has been released is something a lot of people are going to have to decide for themselves, however.