i have the [erfect answer. Many games tried this but they would be to complicated if it were skill base. THe combos would be to hard to master, their would be to many combos and for the lack of learning the combos you will never win in single player onless you pay chap (the mortal comat approac) mortal ocmbat did this. But another problem is because of that you can spend years mastering the combos to be betten by a seven year old who knows that one cheap combo and button mashesSolo508 said:As a passionate gamer i've explored just about every genre, from battling an MMO addiction to climbing competitive ladders in FPS and RTS. One thing I've always thought had potential, though, is melee combat games yet i've never found one that pulls it off well.
Maybe its because i've just watched a Kung Fu movie, but I don't understand why there is such a lack of such games. As it stands, melee combat games are bad. You have the choice of either MMORPG, in which time spent and the roll of a dice are the main factors in deciding a win, or simple modifications of first person shooters in which the combat can be easily compared to rock, paper, scissors... without the scissors. There are a couple games that try to pull it off but nothing stands out.
The best melee combat in a game i've seen was Shadow of Rome [http://en.wikipedia.org/wiki/Shadow_of_Rome] except that was just singleplayer and its easy to see how it could fall flat on its face in multiplayer. It still leaves me wondering why nobody has really tried to launch a skill based melee game though. A giant chunk of skill was taken out of combat when guns arrived, since then, anybody with a finger could kill somebody. In games it doesn't have to be this way though, you don't have to be sitting prone firing at a spec in the distance when you could be looking at your enemy face-to-face and I agree that it would be tricky to pull it off in a game but wouldn't it be damn fun to play a melee game in which the skill gap was just as big if not more than modern FPS's like Call of Duty and Counter Strike?
I'd also like to know what the best melee based games you have ever played are![]()
I second that notionGenHellspawn said:Apparently you've never been to an arcade.
I loved Sengoku 3, I'm going to play it now just to spite you.Woe Is You said:Oh, dear lord.Phoenix Arrow said:Sengoku?
SNK might know how to make fighting games, but they know fuck all about doing beat 'em ups.
Really? I saw the Condemned system as an expansion of the excellent system Chronicles of Riddick had, and therefore superior. The only thing CoR:EBB had on Condemned (I and II) is the weapon reversals.cvni2oe87n said:condemned and condemned two also have pretty good melee but it's not as dynamic and satisfying as butcher bay's and condemned two has lame quick time events for finishing moves.
Dude that sounds sweet! I'd definately play it. After playing Condemned I and II to death I really like the idea, as you said, that every H2H battle is a matter of life and death. Actually when you got the guns in Condemned II it kinda took away some of the tension for me.cvni2oe87n said:i love how in these games a single enemy can be a big problem for you. basically my dream game would be like a blue collar assasin sim, like the low level version of hitman blood money, where your pulling off hits for a thousand bucks to kill some big redneck who cheated on his wife, and it has a super refined brutal melee system and you can't afford guns yet so you just have to sneak in and kill a dude with a lamp or something and it takes like 5 minutes of just kicking a single dudes ass using environmental weapons and stuff and he has the same health and capabilities as you do.