Hur dur Feminism, Hur Dur Anita Sarkeesian. Hur Dur Castrate all living males.
Can't really think of anything else to start out with other than that. I was reading the latest article from cracked that stirred this month's sexism thread (The one from last month being mine I think.) and got to the writer's gripe about Ellie crying after murdering a rapist the moment that Joel appears and thought to myself:
1) Ellie is a 14 year old girl who just underwent two of the most horrific and traumatizing experiences one can endure. Clinging to her support system and trying to vent the emotions that come with such experiences would be expected for anyone in that caliber of a situation.
2) lol not for men!
You don't really see men cry a lot in games. And that's not something men can relate to more and more these days. I am reminded of Moviebob's video about GI Joe, how for his grandfather he was a real guy who did some of the same stuff he did, for his father it was a realistic guy with the real tools to do real things, and for him it was a bunch of made up guys who fought made up villains. The model of man in video games is one of a few tropes:
Fatherly badass
Young badass
Part of this lies in the foundation of games themselves:
Games, as an interactive medium cannot really reflect failure and decline without trading something for it in the experience. And that's hard to do both in mechanics and narrative. And that's hard to pull off well. (That moment when all your weapons are taken away except the weak ones)
As an interactive medium, story is second to experience. Having a decent story with shitty gameplay is awfully different from having decent gameplay with a shitty story.
Now, solving these problems have lead to some interesting innovations. Papers, Please put you into the shoes of a paper pusher and Horror games excel at making powerlessness and decline become an experience. Both of which deliver better experiences which makes me think that adhering to these trope like depictions of men sell the gaming industry short.
We just released the most expensive game ever, which already made its money back in preorders. While the film industry had one of the shittier years it ever has been.
We can do better than lapping at Hollywood's generic fill in characters. And we damn well should.
Can't really think of anything else to start out with other than that. I was reading the latest article from cracked that stirred this month's sexism thread (The one from last month being mine I think.) and got to the writer's gripe about Ellie crying after murdering a rapist the moment that Joel appears and thought to myself:
1) Ellie is a 14 year old girl who just underwent two of the most horrific and traumatizing experiences one can endure. Clinging to her support system and trying to vent the emotions that come with such experiences would be expected for anyone in that caliber of a situation.
2) lol not for men!
You don't really see men cry a lot in games. And that's not something men can relate to more and more these days. I am reminded of Moviebob's video about GI Joe, how for his grandfather he was a real guy who did some of the same stuff he did, for his father it was a realistic guy with the real tools to do real things, and for him it was a bunch of made up guys who fought made up villains. The model of man in video games is one of a few tropes:
Fatherly badass
Young badass
Part of this lies in the foundation of games themselves:
Games, as an interactive medium cannot really reflect failure and decline without trading something for it in the experience. And that's hard to do both in mechanics and narrative. And that's hard to pull off well. (That moment when all your weapons are taken away except the weak ones)
As an interactive medium, story is second to experience. Having a decent story with shitty gameplay is awfully different from having decent gameplay with a shitty story.
Now, solving these problems have lead to some interesting innovations. Papers, Please put you into the shoes of a paper pusher and Horror games excel at making powerlessness and decline become an experience. Both of which deliver better experiences which makes me think that adhering to these trope like depictions of men sell the gaming industry short.
We just released the most expensive game ever, which already made its money back in preorders. While the film industry had one of the shittier years it ever has been.
We can do better than lapping at Hollywood's generic fill in characters. And we damn well should.