I thought they had a kind of limited telepathy... but I might be wrong about that.Quintley said:Question - since Rubbery Men can't speak (English), how would they communicate in this RP? Just point at things?
Okay. I think I addressed all of the issues you brought up.IFS said:Looks good! I'm sure his more... direct approach will cause problems for him at some point in the RP but it should be interesting to see unfold.DarkRawen said:Heh, I'm not exactly surprised this one turned up. Here's my character:
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Feedback and all that is appreciated.
Take your time and feel free to ask questions, given how slow the forums get around this season I think the recruitment thread will be open for at least a week, maybe more depending on how much interest it gets.Quintley said:I'm really interested in this - I'm not familiar with the setting so it'll take me a little while to get to grips with the lore and make a character but hopefully in the next couple of days I'll come up with something.First off I'm still very hesitant to consider a character with more than two major skills, so you should try to figure out how to lump some of those together. Keep in mind that just because its not a major skill that doesn't mean the character is necessarily bad at everything covered by that skill, and a character can be subtle without being shadowy.TheDoctor455 said:snip
Let me know what you think.
The majority of the problems with the sheet come from the lore, some of which is my fault (and I will be adding to the Clay man entry in the OP to fix this). All clay and unfinished men come from Polythreme, a small Island/city across the Unterzee from London where inanimate objects come to life (even gaining sentience), though how exactly it is that Clay/Unfinished men are created/born not many know. Clay men are often shipped to London from there to be used as a source of cheap labor, those in charge of the shipping try to screen out Unfinished men but aren't always successful. They don't make body modifications/augmentations either like yours has done, the club hand prosthetic is fine but the rest is way too extreme.
One last note is that Lovecraft would only have been born last year in the setting, so while his work is an inspiration for the setting the references to his work will have to remain out of character.
They point, make gurgling noises, and waving their face-tentacles around. There is telepathy, but I don't think it's between the various rubbery men and to say exactly what they communicate with is a fate-locked spoiler (no clue how we're handling those) and not really relevant to a RM in London.Quintley said:Question - since Rubbery Men can't speak (English), how would they communicate in this RP? Just point at things?
While I find it a bit surprising that a L.B. got so much support on such a foolish matter I've got no problem with him being a former seeker of the name. Overall a good sheet, my only concern is, as I said, how many he was able to get to work for him as it seems unusual for a rat, even a persuasive one, to have the resources to employ gangs of urchins and spies. I would suggest either giving some mention of how he could afford their services or reduce their number somewhat.SamtheDeathclaw said:snip
If you'd prefer a character that didn't have anything to do with Mr. Eaten, I'll scrap it and do just a straight port of the original Ptolemy. Probably should have asked if it was okay to roll a Northridden character, huh?
Yes, they communicate via waving their tentacles and gesturing, as well as through their various noises most of which humans have trouble telling apart. This does mean that they have an interesting challenge communicating with most people, but they would be the only ones who could communicate normally with other rubbery men. They do not have telepathy.Quintley said:Question - since Rubbery Men can't speak (English), how would they communicate in this RP? Just point at things?
I would prefer they be taken out, having them seems like it be injurious to him. As for criticisms you still have the line about the 'improvements he's made over the years' which goes back to the concern that clay/unfinished men don't/can't augment themselves in that way. One new concern is from the bio, as he can't have been brought to London over a hundred years ago given that it only fell to the Neath thirty years ago.TheDoctor455 said:Okay. I think I addressed all of the issues you brought up.
Though I left the incomplete wings. Because, again, they serve no functional purpose. They're just decorative. If you really, really don't want them in, then I'll take them out.
All right. Wings removed... and though the 'improvements' weren't intended to be read as augmentations... just more and more decorations that he'd added over the years... that vague phrase is gone now. Also, the expedition happened five years ago.IFS said:While I find it a bit surprising that a L.B. got so much support on such a foolish matter I've got no problem with him being a former seeker of the name. Overall a good sheet, my only concern is, as I said, how many he was able to get to work for him as it seems unusual for a rat, even a persuasive one, to have the resources to employ gangs of urchins and spies. I would suggest either giving some mention of how he could afford their services or reduce their number somewhat.SamtheDeathclaw said:snip
If you'd prefer a character that didn't have anything to do with Mr. Eaten, I'll scrap it and do just a straight port of the original Ptolemy. Probably should have asked if it was okay to roll a Northridden character, huh?
Yes, they communicate via waving their tentacles and gesturing, as well as through their various noises most of which humans have trouble telling apart. This does mean that they have an interesting challenge communicating with most people, but they would be the only ones who could communicate normally with other rubbery men. They do not have telepathy.Quintley said:Question - since Rubbery Men can't speak (English), how would they communicate in this RP? Just point at things?
I would prefer they be taken out, having them seems like it be injurious to him. As for criticisms you still have the line about the 'improvements he's made over the years' which goes back to the concern that clay/unfinished men don't/can't augment themselves in that way. One new concern is from the bio, as he can't have been brought to London over a hundred years ago given that it only fell to the Neath thirty years ago.TheDoctor455 said:Okay. I think I addressed all of the issues you brought up.
Though I left the incomplete wings. Because, again, they serve no functional purpose. They're just decorative. If you really, really don't want them in, then I'll take them out.
Fate locked content will be handled with discretion, the creators of the game don't want it to be shared (which is why its not on the wikis) and I intend to respect that. Most of it shouldn't be relevant to this RP anyways, though if anyone has some bit that they think is I would prefer them to PM me about it rather than discuss it more publicly.deathbydeath said:...fate-locked spoiler (no clue how we're handling those) and not really relevant to a RM in London.
The two lines of 'Shortly after being 'made', some slavers found him and smuggled him to London' and 'Over the nearly two hundred years that he's been around' are what I'm referring to in that last criticism.TheDoctor455 said:All right. Wings removed... and though the 'improvements' weren't intended to be read as augmentations... just more and more decorations that he'd added over the years... that vague phrase is gone now. Also, the expedition happened five years ago.
I actually had an explanation for that, but couldn't find a good place to stick it. I guess I'll just throw it into the Bio somewhere, but in short: He was fairly wealthy when he first started seeking the name, from his work with writers, poets, and whatnot.IFS said:While I find it a bit surprising that a L.B. got so much support on such a foolish matter I've got no problem with him being a former seeker of the name. Overall a good sheet, my only concern is, as I said, how many he was able to get to work for him as it seems unusual for a rat, even a persuasive one, to have the resources to employ gangs of urchins and spies. I would suggest either giving some mention of how he could afford their services or reduce their number somewhat.
Okay, I missed those. I think I fixed it this time.IFS said:Fate locked content will be handled with discretion, the creators of the game don't want it to be shared (which is why its not on the wikis) and I intend to respect that. Most of it shouldn't be relevant to this RP anyways, though if anyone has some bit that they think is I would prefer them to PM me about it rather than discuss it more publicly.deathbydeath said:...fate-locked spoiler (no clue how we're handling those) and not really relevant to a RM in London.
The two lines of 'Shortly after being 'made', some slavers found him and smuggled him to London' and 'Over the nearly two hundred years that he's been around' are what I'm referring to in that last criticism.TheDoctor455 said:All right. Wings removed... and though the 'improvements' weren't intended to be read as augmentations... just more and more decorations that he'd added over the years... that vague phrase is gone now. Also, the expedition happened five years ago.
Looks pretty good, and don't worry about it there really isn't very much lore available regarding rubbery men. All that's really known is that they trade in deep amber and come from the Downside (the tunnels beneath even London, its rumored they have their own cities down there).Quintley said:snip
I'm happy to make changes if there are problems with this. I didn't find too much about Rubbery Men on the wiki so I've left the background quite vague.
OK thanks, I'll bear this in mind.IFS said:One note (this is not a criticism, simply a bit of lore that might affect your char) that I think might interest you regarding the trade of miscellaneous junk is that there is a group called the Relickers who make 'certifiable scraps' (basically miscellaneous junk) their stock and trade. They serve Mr Cups, who is the master of the bazaar in charge of Crockery, pottery, sculpture. The frangible and the fine. They've given up their names and each one has a rat they work with, and as part of their dealings with scraps they will examine the scraps others have to tell them their value, or trade more recognized goods for scraps. Seeing as your character is at least in part a junk trader I figured I ought to make you aware of them.
Rifles don't tend to be too common in London, or at least most parts of it, but they do exist so its certainly possible.Texas Joker 52 said:Now, I'm planning on making a sheet for this simply for fun, and I have a question: For weapons, is there any chance of submitting a big-game hunter with an Elephant Gun of some kind?
>_> There are two rifles in Fallen London, though. >_> And I have it listed as equipment my character might use.IFS said:Rifles don't tend to be too common in London, or at least most parts of it, but they do exist so its certainly possible.Texas Joker 52 said:Now, I'm planning on making a sheet for this simply for fun, and I have a question: For weapons, is there any chance of submitting a big-game hunter with an Elephant Gun of some kind?
Neither are elephant guns though, one is an antique hunting rifle and the other is a sharpshooters rifle. Rifles do see plenty of use in storylets in the wilderness around London (watchmaker hill and the forgotten quarter for example) though.DarkRawen said:>_> There are two rifles in Fallen London, though. >_> And I have it listed as equipment my character might use.IFS said:Rifles don't tend to be too common in London, or at least most parts of it, but they do exist so its certainly possible.Texas Joker 52 said:Now, I'm planning on making a sheet for this simply for fun, and I have a question: For weapons, is there any chance of submitting a big-game hunter with an Elephant Gun of some kind?
Yeah, but you said that there were few rifles, not elephant guns, so I got a bit worried for my own sheet. >_>IFS said:Neither are elephant guns though, one is an antique hunting rifle and the other is a sharpshooters rifle. Rifles do see plenty of use in storylets in the wilderness around London (watchmaker hill and the forgotten quarter for example) though.DarkRawen said:>_> There are two rifles in Fallen London, though. >_> And I have it listed as equipment my character might use.IFS said:Rifles don't tend to be too common in London, or at least most parts of it, but they do exist so its certainly possible.Texas Joker 52 said:Now, I'm planning on making a sheet for this simply for fun, and I have a question: For weapons, is there any chance of submitting a big-game hunter with an Elephant Gun of some kind?
Ah, sorry. Hopefully my above statement clarified what I meant somewhat.DarkRawen said:Yeah, but you said that there were few rifles, not elephant guns, so I got a bit worried for my own sheet. >_>
Looks pretty good. The gun should be fine as well, although it might be unwise to wave it around in more civilized company.Texas Joker 52 said:snip
Well, here he is. I hope everything's alright, including Victoria. If I need to change anything, let me know!