Metal Gear Solid: The Twin Snakes (Gamecube)

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Organization_XIII

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When you take all the basic elements of one of the best action titles of the PS1 era and mix it with the gameplay elements of it's successor, MGS2, Metal Gear Solid: The Twin Snakes is what you're left with - an excellent fusion of the best of the old, and the best of the new.

Classic Metal, new Gear.

Story: "The nuclear weapons disposal facility on Shadow Moses Island in Alaska's Fox Archipelago was being used to train next generation special forces unit FOXHOUND when the unit suddenly revolted and captured the island. The terrorists have secured hundreds of nuclear warheads and are demanding that the government turn over the remains of Big Boss. They warn that if their demands are not met within the next 24 hors, they'll launch a nuclear weapon. Solid Snake is once again called back to duty in a top-secret mission to deal with the greatest terrorist threat the world has ever seen."

You have two mission objectives: Rescue the DARPA chief, Donald Anderson, and president of ArmsTech, Kenneth Baker, who are being held as hostages and find out whether or not the terrorists actually have the means to launch a nuclear weapon. This is a procure-on-site weapons acquisition, so you will have to obtain any and all firearms while you are on the island.

With just 24 hours left, the clock is already ticking...

Gameplay: Even if you've mastered the Playstation 2 Metal Gear titles, you'll still be at an immediate disadvantage. Maybe it's just because I haven't played a Metal Gear game in over a year, but the controls have been revamped completely to compensate for having to use a different controller. The commands of all the face buttons seem to have been reversed, for example, the "crouch" command on the PS2's Dualshock is X (the face button positioned lowest on the controller) while the same exact command on the Gamecube's is also X (despite being the "same" button, the X button for GC is positioned near the top of the controller). I don't know if I just suck, or if this was Hideo Kojima's way of giving everyone the finger, but to quote Ben (Yahtzee) Croshaw (for another game though), "It was kicking my ass up and down like the knickers of an indecisive whore" at the very beginning (i.e. the first 3 enemies) until I lost patients and altered the difficulty. Which brings me to another point. The enemy AI has been completely redone, to the degree where they are even smarter than that of MGS2's and bordering the AIs of MGS3. It seemed like as soon as I revealed one inch of my soft, supple body, the enemy Genomes filed me with more bullets than were used in either World War. This wouldn't have been so bad if the government didn't cheap-out and just give me a damn gun. How incredibly pathetic is that!? When I finally got my bearings and found out what the hell does what and realized that getting shot isn't exactly the best thing for Snake (I guess he isn't bulletproof. Well, now I know) it started feeling like a actual Metal Gear title and less like I was just some douche running around a military base with a target painted on his head. Overall, the control scheme of Metal Gear Solid: The Twin Snakes is in a solid form once you get the hang of it.

Graphics: Clearly using the same engine as Metal Gear Solid 2: Sons of Liberty (PS2), The Twin Snakes is undeniably the best looking Gamecube title and despite the power the Xbox and PS2 have, one of the best looking games of the last-gen consoles.

Sound: The voice acting was worked with a little bit (a few new voice actors), but for the most part, you probably won't notice too much difference from the outstanding work done in the original game. The music, however, is a completely different story. Almost immediately, you'll notice that just about all of the classic, catchy tunes from the PS1 version have been replaced with a mediocre (at best) soundtrack that takes away practically all the drama that the originals story line had. While the VA was very well done, it still doesn't excuse the pitiful display the soundtrack put on. What happened to the last guy, or couldn't you have at least blatantly ripped-off his work? Whoever the hell the new music director was, he clearly dropped the ball on this one.

Special: Dogtags --Just like with Metal Gear Solid 2: Sons of Liberty, The Twin Snakes gives you the ability to hold-up soldiers and take their dogtags to add to your collection. It's not as simple as just killing them and taking their tags, you actually have to sneak up on the guard on patrol (definitely not the guards that arrive during Alert and Caution mode) and pull out your handgun in first-person mode to stick them up. At that point, you will have to circle around them and threaten their life by aiming the gun at either their head or genitals to scare them into dropping their tags. Just about every enemy, including bosses (hmmm, I wonder how to get theirs?) carry their own tags and will have to be collected on all 5 difficulty settings to unlock them all. At first, this may seem impossible at times, but after you complete the game with the "Otacon" ending (I won't ruin it for anyone), the special item will make this so incredibly easy, you could probably get all tags on that difficulty in a single runthrough.

Boss Survival -- After you complete the game, under the special features on the main menu, you will be awarded with a boss survival mode. In this mode, you'll have to consecutively, fight all the bosses throughout the course of the game while given limited supplies.

Bonus Gallery -- After you complete the game, regarding the ending you pick, you can watch the 2 1/2 - 3 hours of cutscenes. This is a cool little feature for those of you lazy jerks who want to experience all of the story without the hassle of actually playing the game. You can watch either the Otacon or Meryl ending after you complete the game with that conclusion.

Metal Gear Solid: The Twin Snakes is a solid title for anybody looking for a great Gamecube game. One of the major problems I see with this game though, is that , if you choose to skip all of the cutscenes of story, the game itself is surprisingly short. Also, now you might not be able to find it for less than $30 used. I don't know why the prices of Gamecube games has gone up so drastically, but if that's the case, it might not be worth it for those of you who have already played the original PS1 classic to death.
 

renard

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Crap_haT said:
I found the amount of inhuman flips Snake did prevented me from empathising with his persona. Don't get me wrong, MGS is my most loved of all gaming series, but I see this one as a dreaful reamake.
[irony]of course because, as it's known, the only thing that makes a game remake a good remake are the cut scenes... [/irony]

This remake is awesome. Maybe the "inhuman" things that Snake do are a bit "dude, wtf?" but gameplay is awesome, much better than the original.
 

goestoeleven

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Honestly, I prefer the original.

Partly because of the ludicrous new direction of the cutscenes (which, come on, you can't honestly say aren't a MASSIVE part of the MGS experience), partly because attempting to use MGS2-style controls on the Gamecube controller, which is apparently made for aliens toddlers, is like far more frustrating than it ever was on a PS2 controller.

It was interesting to see the newer gameplay elements in the old settings, but it just never felt right to me.
 

Muadeeb

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Feb 14, 2008
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You're crazy, the Gamecube controller is one of the greatest pieces of ergonomic design...well apart from the shoulder buttons but it's layout was great. With all other pads I've used I've found myself moving my fingers into an awkward position so I can pull off some complex move. Plus, it's the most comfortable to hold.

A lot of people keep saying they didn't like Twin Snakes because of the ludicrous new cutscenes. So what they're basically saying is they only liked MGS1 and none of the others. After the first game it just got more and more weird, you can't say you like any of the sequels if you don't like Twin Snakes for being "ludicrous"

MGS2 - A vampire man that can walk on water/fly, a fat man on rollerskates with bombs.
MGS3 - A man that controls bees and they bring him guns and grenades, they also turn themselves into bullets. BULLET BEE ATTACK!
MGS4 - Revolver Ocelot is somehow controlled by the severed arm of Liquid Snake (yeh that was in 2 as well), miniture metal gear rex with organic legs and they make a weird little animal cry.

If you're going to disagree with the direction of Twin Snakes you're going to have to disagree with the direction of the entire series.

Personally I never liked it when it got crazier but it began to grow on me. The series deals with serious values at times and I think the best way people have portrayed serious values over time is through comedy. As for Twin Snakes, my main gripes were the removal of Gregg Eagles as Ninja/Grey Fox and the change in soundtrack. Still, it's a solid game and I have a hard time deciding which version I like more.
 

Hengst2404

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Aug 29, 2007
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I enjoyed the game greatly, but the addition of being able to better aim actually made the game easier for me. I always thought the graphics looked a bit better than MGS2 actually. I do think this game was overlooked as it was one of the better gamecube games.
 

renard

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goestoeleven said:
Honestly, I prefer the original.

Partly because of the ludicrous new direction of the cutscenes (which, come on, you can't honestly say aren't a MASSIVE part of the MGS experience), partly because attempting to use MGS2-style controls on the Gamecube controller, which is apparently made for aliens toddlers, is like far more frustrating than it ever was on a PS2 controller.

It was interesting to see the newer gameplay elements in the old settings, but it just never felt right to me.
The objective of a game is entretain by playing so the thing that makes a game a good game or a bad game is the gameplay itself, not if the cutscenes are directed by Coppola or uwe boll... the rest things are just addings.

I know cutscenes are a good part of the MGS series but MGS2 started with the "absurd inhuman scenes" and making the plot going absurd. Seriously, wtf? a russian gunslinger possesed because he had a arm implanted?? streaking on an submarine base? solidus (who is a cross between nick fury and dr.octopus) jumping like supermario and killing 3 metal gear rays with only a p90?The series started to get really weird then so they draged the error.

About the controlls I find them perfect since I've never played with a ps2 controller to any mgs game. Anyway, the position of both joysticks on the ps2 controllers are the sucks.
 

KefZ_X

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Nov 14, 2007
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I have to say i liked the original voice acting from MGS1 (ps1) but perfered the GameCubes graphic enhances because the fight between Snake and Grey Fox (after beating Ocelot) was awesome.
 

SkyeZero

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Feb 16, 2008
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I still prefer MGS1 to the Twin Snakes for various reasons. However, I still wish they had remade a PS2 Version for it. Would have been grand. Anyway, as follows:

The ending text was rewritten to reflect the year 2003, as opposed to 1998 when the original was released. ===> Thus technically screwing up certain timelines. Canon is key here people.

Every line of dialog in the game was re-recorded with the original cast, with the exception of Ninja. Naomi and Mei Ling's accents were removed and Nastasha's was toned down. ==> Why was this necessary in the first place?

The entire musical score with the exception of the ending theme was rewritten. ==> Thus losing one of the best features of MGS so far. It's theatrical scores.

The Very Easy difficulty setting was added. ==> Pansies. If you can't beat this game on European Extreme, you don't deserve to own it.

In the PlayStation version of Metal Gear Solid, the player's life and maximum ammunition are gradually increased as the game progresses. In The Twin Snakes both are at maximum from the beginning. In addition the life bar is refilled after every boss battle, whereas in the PlayStation version it was only refilled after certain events. ==> Again. Pansies.

The Nikita missiles must be controlled from First Person. Originally the player could guide them in either First or Third Person view. ==> Problematically, the Nikita's first person fire-by-wire view doesn't have any form of depth perception. Therefore, it's alot harder to know when to turn the missle etc

Metal Gear REX's missiles have a lock on ability in the PlayStation version. This is no longer the case in The Twin Snakes. ==> Thus making the Metal Gear Rex fight even easier. It was a nice challenge, because you'd have to time your chaff grenades accordingly and anyone who played MGS1 on the extreme difficulty level would know what I mean.

Other than that, i'm not too fussed with it. Like I said, a PS2 (Or perhaps a PS3 Remake for the previous 3 as a nice anthology) would go down very well with me.
 

Ignotus

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Feb 19, 2008
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I seem to remember something about the soundtrack having copyright issues. Certainly, none of the original themes will be appearing in Super Smash Bros. Brawl.

Good review, but as remakes go, it was the usual. They chopped and changed a few things, but they'd never cause the kind of stir they did with the original. It was good for Nintendo fans to finally wrap their hands round a Metal Gear Solid title but the I couldn't shake the feeling, holding a Gamecube controller and looking into Snake's grizzled handsomeness, that I was doing something wrong.

It's a Playstation title and it should have really stayed that way. I may change my tune when I see how Snake handles in Brawl.
 

BlackJack47

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Oct 29, 2008
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I found your review true to the T

Agreed probably not the best remake, but a fantastic Metal Gear Game nonetheless.
 

foxlovingfreak

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Sep 9, 2009
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I enjoyed this game though some of the cut scens from the orginal worked better and made more sense then the re done ones. I mainly refering the the cut scene that takes place near the end after the whole jeep chase scene I felt that some of the tension from the orginal was gone and they turend the whole fact that liquid dies hard into a joke. However I did think the cut scene where gray fox made his last stand was actally beter then the orginal. Overall if for some reason you can't get your hands on the orginal playstion one version Twin snakes will do in a pinch
 

A random person

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I liked it, though I've never played the original (I was 4 back in 1998) so I can't entirely judge. The cutscenes were a bit ridiculous, though, in both good and bad ways.
 

Et3rnalLegend64

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SkyeZero said:
I still prefer MGS1 to the Twin Snakes for various reasons. However, I still wish they had remade a PS2 Version for it. Would have been grand. Anyway, as follows:

The ending text was rewritten to reflect the year 2003, as opposed to 1998 when the original was released. ===> Thus technically screwing up certain timelines. Canon is key here people.
A year won't kill the story. A simple retcon can fix that.

SkyeZero said:
The Very Easy difficulty setting was added. ==> Pansies. If you can't beat this game on European Extreme, you don't deserve to own it.
That's too cruel. If you can play the game on Extreme, then more power to you. There's no reason to call everyone else a pansy.

SkyeZero said:
In the PlayStation version of Metal Gear Solid, the player's life and maximum ammunition are gradually increased as the game progresses. In The Twin Snakes both are at maximum from the beginning. In addition the life bar is refilled after every boss battle, whereas in the PlayStation version it was only refilled after certain events. ==> Again. Pansies.
That's not an extreme change. Some games do that, some games don't. They figured to change it for whatever reason and it doesn't kill the gameplay.

Everything else I guess I can agree with. The game is probably made a little too easy, but the only glaringly bad thing to me might be the loss of the original score and the MGS2 controls. The latter was fairly unnecessary, seeing as how the game wasn't built around the ability to see in first person. A purist could choose to completely ignore the feature though. I don't care that it was remade on the Cube, and a second remake at this point may be unnecessary.
 

Lord Beautiful

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I did like this game a decent bit, but I still can't help but wonder why they had Snake (in cutscenes) doing the kind of stuff Neo would do in The Matrix. Part of what makes Snake so badass is that he can't personally do that sort of thing, but he can kick the asses of fighters who can.