I wanted to talk about PC games that you can only play at full visual settings with hardware that comes out many years after the game is first released.
We have had a break from these types of games for a while due to the whole consoles being stuck on DirectX 9 thing. But I brought Metro 2033 to go with the 2 new Nvidia 580's I brought. It runs like a dog even on 2 top of the range GPU's that are a generation or two above what was around when the game was released. And this makes me ask of this of other members of the forum. What were the developers thinking?
Crysis was guilty of this years ago as well where it was only finally playable with everything turned up full about 3 years after its release. There are countless others back through PC gaming history. I think there was Far Cry before that, etc
I have a love hate relationship with these games as first they show of what a PC can do, but at the same time seem to be designed for hardware that will existing year in the future if at all. Which just seems so dumb as I won't play them until they are playable. Crysis I did not buy until I had hardware that could play it fully.
The odd thing about Metro 2033 is that it is also a console title. Normally these machine breaking titles cannot be converted to consoles until much later. This makes me believe in Metro's case the PC version is really badly optimized.
Now I don't want this to turn into a console vs PC thread as I know this is a PC only thing. But I do think that releasing games that cannot even be played on the fasted hardware available at the time, does not help your sales. But others here my think differently.
We have had a break from these types of games for a while due to the whole consoles being stuck on DirectX 9 thing. But I brought Metro 2033 to go with the 2 new Nvidia 580's I brought. It runs like a dog even on 2 top of the range GPU's that are a generation or two above what was around when the game was released. And this makes me ask of this of other members of the forum. What were the developers thinking?
Crysis was guilty of this years ago as well where it was only finally playable with everything turned up full about 3 years after its release. There are countless others back through PC gaming history. I think there was Far Cry before that, etc
I have a love hate relationship with these games as first they show of what a PC can do, but at the same time seem to be designed for hardware that will existing year in the future if at all. Which just seems so dumb as I won't play them until they are playable. Crysis I did not buy until I had hardware that could play it fully.
The odd thing about Metro 2033 is that it is also a console title. Normally these machine breaking titles cannot be converted to consoles until much later. This makes me believe in Metro's case the PC version is really badly optimized.
Now I don't want this to turn into a console vs PC thread as I know this is a PC only thing. But I do think that releasing games that cannot even be played on the fasted hardware available at the time, does not help your sales. But others here my think differently.