Metro 2033 and other PC games which can only be maxed out with hardware from the distant future.

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ph0b0s123

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starfox444 said:
ph0b0s123 said:
starfox444 said:
ph0b0s123 said:
I still think developers hurth themselves as I think people may well stay away from a game that they know they cannot play fully at launch. I did this with a few games, Crysis included. Was great for me as I got the game at a bargin. Not so great for developers who get less sales at launch when the price is high.
I don't care too much, I prefer a playable frame rate. If I have to turn PhysX off then I will. Sometimes I get confused by too many effects being used and put them on low so I can understand what's going on. I do that in League of Legends to better understand teamfights. If I can't max out a game's settings that doesn't mean I will abandon all that gameplay and premise just because of some anti-aliasing or filtering. That just seems like a waste to me.

Also, you have the most Australian moherboard I have ever seen. GREEN AND GOLD TRIPLE CHANNELLING. EVERYWHERE!
When I am midway way through or towards the end of my PC's upgrade cycle I will live with it and turn stuff down without complaint. But just after upgrading I get pissed, if I have to turn anything off.

And yes you are right, the motherboard has the worst color scheme ever. But makes up for it in other clever thing it can do....
I never said it was worst. I SAID IT WAS SUPER AUSTRALIAN.

You must have the mistaken idea Australia is terrible. Horribly, horribly, mistaken.
Oops, certainly did not mean it that way. I just hate the color scheme, whether it is Australian or not. Green is my least favorite color....
 

Chibz

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Welcome to PC gaming, OP. This is incredibly common for the mto do with PC exclusives.
 

ph0b0s123

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Nutcase said:
GPUs have always improved in brute strength in addition to possibly receiving additional features. Your argument is invalid.
I won't argue this point. I disagree with it, but don't have any references to games that have not been helped by this. My memory is not what it used to be. But there have been games that even 3 gens of GPU later still were not playable at maxed games settings. By the time they were, ironically their graphics were so dated, that they were not worth the effort.

No, it's perfectly reasonable and one of the platform's key strengths. What you are asking for is strictly worse graphics across the board.
Erm, no I am asking for that best graphics they can do that still makes the game playable on hardware that is available at launch or just afterwards. Stop making the game only playable fully on hardware that is not available until years after the games release. Crysis was available in 2007, but was not fully playable until 2009. That's dumb. I am not discounting those who quite happily played it through on lower settings before that. I am purely taking about playing games with all settings maxed and it never going under 35 FPS.

False again. A game thoroughly tested while it runs at 5fps is still thoroughly tested.
Besides, even if there was a few percent chance of a bug sneaking in which only manifests on those maxed settings, it would still be preferable that the game takes the chance and tries to offer better settings than that it does not even try.
How can you properly test a game running at slide show speeds of 5fps. How can you check the controls are not doing anything weird at that speed. And yes fine you may think that the risk of having bugs in there is worth the risk of 'experimental' graphics settings. But in that case put them in under the name 'experimental' rather than 'very high'.

Look I understand people coming from the yay let publishers go mental with the graphics for the PC. I was with you, but over time this to me has become annoying. Again let me explain that I have been going through this cycle since I got my first PC in 88.

Now when making this thread I was in no way saying that developers could not take risks with the graphics in games, but I get the idea that a lot of the time rather than getting their estimates of how powerful future GPU's will be. They just dump in as much as they can assuming that some magical GPU at some point in the future will be able to play it. Ask any who had Ultima 9 if that was a great idea. A game set to run only fully on a 3DFX card that never was released.
 

ph0b0s123

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The Madman said:
snip
And as a side-note 30fps is the point at which the human eye is effectively tricked, much higher than that is simply overkill. That's why many console games are limited to 30 fps.
snip
Sorry missed this the first time around. I don't know how consoles deal with this, but when frame rates start going under 30 FPS the slow down / stuttering to me, is very noticeable. I assume that even though my FPS meter might be reading just over 30 FPS some frames are going under 30 but the fluctuation is to quick for the meter to keep up with. So to be 100% sure of no stuttering the FPS has to be over 40 FPS in my experience.

But if 30 FPS is fine why do Nvidia say you must have a 120 hz / FPS capable screen for 3D gaming, so you get 60 FPS for each eye. If the 30 FPS was OK, then any old 60HZ lcd screen would do......
 

ph0b0s123

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Chibz said:
Welcome to PC gaming, OP. This is incredibly common for the mto do with PC exclusives.
Erm yes I know, being gaming on PC's since 88. Hence why I thought I would start a discussion about this very common thing to PC gaming.

Alexxandere said:
Enabling DX11 will destroy your FPS on any DX11 capable card.
Thanks for contributing. And also not true as DX 11 was supposed to make tasks done in DX 10 be more efficient in DX 11. DICE stated that BFBC 2 was faster in DX 11 than in DX 10 on the same hardware due to DX 11's efficiencies. Will dig out the article if you doubt me.

Unless you meant vs DX9 of course.

ciortas1 said:
The problem is on your end, simple as that. Crysis could be maxed the day it was released.
Think you missed the /scarcasm from the end of your comment. Crysis was infamous for not being able to be maxed for at least a year if not more after it's release.
 

graverobber2

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My PC is 4 years old, with a Radeon 4850 (1GB ram)
No problems running Metro2033 (I run it on medium, but I could probably run it higher)
 

ph0b0s123

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ciortas1 said:
ph0b0s123 said:
Think you missed the /scarcasm from the end of your comment. Crysis was infamous for not being able to be maxed for at least a year if not more after it's release.
On low-to-mid-range computers or something?

Latest Crytek statement: An "Intel Core 2 Duo E6600 (or AMD equivalent), 2GB of memory, and either a Radeon HD 2900XT with 512MB of memory or a Geforce 8800 GTS with 640MB of memory" computer is "well-within [Crytek's] plans". However, Crysis is expected to scale back to three-year-old hardware, as well as the next-generation hardware.
Doesn't seem false compared to my personal experience at any level. On a PC I got basically right when the game shipped, with the parts being available for like a year already. The only part in my PC that failed the maximum settings hurdle was the graphics card, which was the fairly weak 8600gts and capped the graphics at medium. 8800gtx is at least three times as powerful as that, I refuse to believe it couldn't pull maximum graphics out of that game. Even if it couldn't, the difference from what it could and max would almost definitely be negligible.

'Sides, you have to be some sort of a defective to think that because the game has a huge graphic cap it can not be enjoyed without reaching it.

Coming back to your official post, you remark that the game was not playable for a year, which, frankly, makes you sound like a moron. It was playable, on medium PCs at the fucking time. Link. [http://ve3d.ign.com/articles/news/34731/Crysis-Minimum-Recommended-Computer-Specs-Officially-Announced] Don't act like max graphics are the only way to play any game.
Sorry if my comments confused you. I have updated the thread heading to make it clearer for you.....

Always this thread has been a discussion about some games max settings being completely unplayable. Sorry if this was not clear before. But I though that would be hard to miss as I explained the point of the thread in the first sentence. Why don't people ever read stuff...
ph0b0s123 said:
I wanted to talk about PC games that you can only play at full visual settings with hardware that comes out many years after the game is first released.
And to back up my crysis claims. From wikipedia: http://en.wikipedia.org/wiki/Crysis#Game_engine

"Crysis is often used as a benchmark in computer tests, as Crysis at the highest settings and resolutions required processing power from computers that was unfeasible when it was first released. In its time the game was so demanding on previous computer hardware that the catchphrase "Yeah, but can it run Crysis?" was frequently added to graphics card reviews.[23]"
 

Ocoton

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ph0b0s123 said:
ciortas1 said:
The problem is on your end, simple as that. Crysis could be maxed the day it was released.
Think you missed the /scarcasm from the end of your comment. Crysis was infamous for not being able to be maxed for at least a year if not more after it's release.
No, no he did not.
 

ph0b0s123

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ciortas1 said:
ph0b0s123 said:
So you claim that it wasn't possible to run it because of one word - unfeasible - and no actual facts stated in the article? All you need to find out is whether or not a 8800GTX, which was the nvidia flagship at the time, could run it, and I'm pretty sure it did, even more so when looking at their own statements about the game, which I even quoted for you, because everything else was absolutely doable at the time.
This is a article from Anandtech titled: NVIDIA's 3-way SLI: Can we finally play Crysis?
by Anand Lal Shimpi on 12/17/2007

Lately we've had some great games that run absolutely poorly on the latest hardware. What if we could SLI three GeForce 8800 Ultras together? nForce 680i and 780i owners will be able to do just that, and we find out if it's worth it.

http://www.anandtech.com/show/2403

As is typical the site is going through maintance at the moment so I cannot quote directly from the story. But it looks like you needed to have 3 8800 ultra's to stand a chance of the game being playable at max settings.

My GTX 285 SLI setup was only just able to keep the frame rate above 30 FPS at certain parts of certain levels.

And it does not matter if that card could handle all the other games of the time as Crysis was a different beast being about the first DX 10 game available.

But either way I give up. I cannot believe that I am having to argue the point that Crysis could not be played at max setting on any hardware that existed at launch or for quite a while afterwards.....
 

Zer_

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I must make a correction to an earlier post about your eye's capabilities in seeing a certain number of Frames Per Second. The human eyes can see a lot more FPS than that. Although to be honest, nobody knows how much we can. You can't just say "anything over 30FPS is too much."

For some games, running at 30FPS is just fine. You can take Transformers: War for Cybertron as a great example. Other games need a much higher FPS to be enjoyable, Quake Live is a good example. You want 60fps or more, and you can definitely feel the difference between 30fps and 60fps..

For the most part, having a stable 30fps is a fine in most games. What is not good is when your FPS fluctuates. The best thing to do is to cap the FPS at 30fps.

As others have said. Adaptive Anti Aliasing + Depth of Field are two things that DO NOT go together well. Don't cross the streams!

Also: http://www.100fps.com/how_many_frames_can_humans_see.htm
 

ph0b0s123

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starfox444 said:
ph0b0s123 said:
ciortas1 said:
ph0b0s123 said:
So you claim that it wasn't possible to run it because of one word - unfeasible - and no actual facts stated in the article? All you need to find out is whether or not a 8800GTX, which was the nvidia flagship at the time, could run it, and I'm pretty sure it did, even more so when looking at their own statements about the game, which I even quoted for you, because everything else was absolutely doable at the time.
This is a article from Anandtech titled: NVIDIA's 3-way SLI: Can we finally play Crysis?
by Anand Lal Shimpi on 12/17/2007

Lately we've had some great games that run absolutely poorly on the latest hardware. What if we could SLI three GeForce 8800 Ultras together? nForce 680i and 780i owners will be able to do just that, and we find out if it's worth it.

http://www.anandtech.com/show/2403

As is typical the site is going through maintance at the moment so I cannot quote directly from the story. But it looks like you needed to have 3 8800 ultra's to stand a chance of the game being playable at max settings.

My GTX 285 SLI setup was only just able to keep the frame rate above 30 FPS at certain parts of certain levels.

And it does not matter if that card could handle all the other games of the time as Crysis was a different beast being about the first DX 10 game available.

But either way I give up. I cannot believe that I am having to argue the point that Crysis could not be played at max setting on any hardware that existed at launch or for quite a while afterwards.....
Well I don't blame them. The "Enthusiast" settings were designed to be as god-damn hard ware heavy as possible and to last until future generations. I guess they just did their job right, or coded terribly inefficiently.
That is all obvious. The question of this thread was is this behavior by developers a good thing or a bad thing.