On a whim I picked up Metro: Last Light during the steam sale and had a great time with it. Even though Ranger Hardcore mode's lack of a HUD meant being unable to count your ammo, bullets, medkits or filters. At the same time failing to inform you of keys to press during QTEs or even the fact that QTEs are happening, the story, atmosphere, stealth and gunplay made up for it and I don't regret playing it.
Since I had jumped into the series with Metro: LL I had to know how it all began! Only 3 bucks for Metro 2033? Count me in!
My playstyle in Metro: LL was all stealth. Stealth all the time. Punching people in their heads and turning off lights.
Metro 2033 actively hates me for using stealth and I can't figure out why when it's drilled into my head that stealth conserves your ammo and keeps you alive. I've read countless threads of people saying the stealth is fair and realistic while others call it shallow and broken.
To keep this from turning into a huge rant I'll give examples from a single chapter.
I like the other parts of this game well enough although it can be a bit linear. The bits with Khan are always interesting. Surface segments are always fun and the gunplay, while clunky, works well enough. I'm not arguing that the stealth is hard, therefore bad. The stealth just seems to follow no rules.
"Throwing knife is silent and deadly."
"Throwing knife will get you discovered."
"Shooting out lights will hide you."
"Shooting out lights reveals your hiding spot and calls in a rain of bullets."
Am I playing the game wrong? I would be relieved if I was being punished for playing like an idiot instead of what's happening now!
Captcha: Runny Nose.
Shut up Captcha! These aren't tears of rage. *Sniff* I just have something in both of my eyes.
Since I had jumped into the series with Metro: LL I had to know how it all began! Only 3 bucks for Metro 2033? Count me in!
My playstyle in Metro: LL was all stealth. Stealth all the time. Punching people in their heads and turning off lights.
Metro 2033 actively hates me for using stealth and I can't figure out why when it's drilled into my head that stealth conserves your ammo and keeps you alive. I've read countless threads of people saying the stealth is fair and realistic while others call it shallow and broken.
To keep this from turning into a huge rant I'll give examples from a single chapter.
Frontlines - The chapter begins with you moving through a metro tunnel during an active battle between two factions in the metro. Gunfire muffles most sounds and bullets constantly ricochet near your head from across the map. Easy enough to move around without being seen or heard, right?
Nope.
Shooting a lone soldier in the head with a suppressed weapon in a combat zone, in complete darkness, will alert the whole base to your presence instantly. Queue 360 spin headshots from all enemies.
Sometimes it takes a double tap to kill an enemy. In the time it takes you to fire two suppressed shots at him and kill him he has already informed everyone that there is an intruder in the base and has given them GPS coordinates to you location and future locations. Once you're discovered there's no hiding in the shadows anymore.
Shooting out a light that is already being peppered by enemy NPC fire will cause an alarm, alerting the whole base to your presence.
Shooting at an alerted, but not alarmed enemy will alarm him before your shot connects. The enemy will twitch to turn towards you, which causes your shot to miss and makes you eat a bullet. Same goes for throwing knives. As soon as it leaves your hand you're being shot at.
Turning off a generator while hiding in complete darkness will alert the whole base to your presence. No suspicion, no investigating. BANG! Game Over Screen "Tip: Environmental sounds can mask noise you make" Thanks Metro 2033...
Nope.
Shooting a lone soldier in the head with a suppressed weapon in a combat zone, in complete darkness, will alert the whole base to your presence instantly. Queue 360 spin headshots from all enemies.
Sometimes it takes a double tap to kill an enemy. In the time it takes you to fire two suppressed shots at him and kill him he has already informed everyone that there is an intruder in the base and has given them GPS coordinates to you location and future locations. Once you're discovered there's no hiding in the shadows anymore.
Shooting out a light that is already being peppered by enemy NPC fire will cause an alarm, alerting the whole base to your presence.
Shooting at an alerted, but not alarmed enemy will alarm him before your shot connects. The enemy will twitch to turn towards you, which causes your shot to miss and makes you eat a bullet. Same goes for throwing knives. As soon as it leaves your hand you're being shot at.
Turning off a generator while hiding in complete darkness will alert the whole base to your presence. No suspicion, no investigating. BANG! Game Over Screen "Tip: Environmental sounds can mask noise you make" Thanks Metro 2033...
I like the other parts of this game well enough although it can be a bit linear. The bits with Khan are always interesting. Surface segments are always fun and the gunplay, while clunky, works well enough. I'm not arguing that the stealth is hard, therefore bad. The stealth just seems to follow no rules.
"Throwing knife is silent and deadly."
"Throwing knife will get you discovered."
"Shooting out lights will hide you."
"Shooting out lights reveals your hiding spot and calls in a rain of bullets."
Am I playing the game wrong? I would be relieved if I was being punished for playing like an idiot instead of what's happening now!
Captcha: Runny Nose.
Shut up Captcha! These aren't tears of rage. *Sniff* I just have something in both of my eyes.