Metro Exodus is really disappointing

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Mcgeezaks

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Adam Jensen said:
BabyfartsMcgeezaks said:
My point is that you're dismissing games for having certain things like romance and iron sights when games that you like also have these things.
Why are you trying to explain something to B-Cell? First of all, he should start buying the games if he wants to be a part of discussion. It's really fuckin' obvious what he's doing since he keeps "buying" the games that he hates and the timing of his playthroughs always coincides with the timing of the crack. Which also supports my assertion that he's a child without a paycheck, not a 20+ year old guy. So stop arguing with a child.
Haha I don't know man, just something that happens sometimes when I'm bored unfortunately.
 

stroopwafel

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trunkage said:
stroopwafel said:
trunkage said:
So I've heard this is Metro Fallout edition. Is this a good comparison?
Not really. There are no fetch quests and the world is a thousand times more grim. It also looks a million times better despite being made on a fraction of the budget. Metro Last Light to me was more like Fallout but condensed to only the good parts. I guess with Exodus it's easy to make the comparison with Fallout but the small hub worlds are nothing alike. The open ended gameplay in FO4 is actually way better than anything you find in Metro Exodus despite the tedious quest design.
Just to be clear, I see Witcher 3 as a fuckton of fetch or kill quests. Adding a detective part doesn't make them less of a fetch/kill. A friend stated that the first side quest he met in Exodus was 'fetch a teddy bear' and that was enough to call it Fallout.
Yeah, but it's still quite different though. In Fallout you would fetch an item for a random quest giver and you would repeat that process over and over, but in the case of Metro with the teddybear you mention you actually get to meet the child it belongs to and it's also contextualized; one of your crewmates gives you the request during debriefing and mentions it's indeed a trivial question but still asks to make the slight detour from your main objective as it would the make child happy(who has otherwise no friends or toys to play with). When you give him the teddy bear back he also responds like a child ''thank you, uncle Artyom'' and it just changes the entire dynamic. In Fallout it would just be silence and another fetch quest on your map without proper context.
 

Here Comes Tomorrow

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trunkage said:
stroopwafel said:
trunkage said:
So I've heard this is Metro Fallout edition. Is this a good comparison?
Not really. There are no fetch quests and the world is a thousand times more grim. It also looks a million times better despite being made on a fraction of the budget. Metro Last Light to me was more like Fallout but condensed to only the good parts. I guess with Exodus it's easy to make the comparison with Fallout but the small hub worlds are nothing alike. The open ended gameplay in FO4 is actually way better than anything you find in Metro Exodus despite the tedious quest design.
Just to be clear, I see Witcher 3 as a fuckton of fetch or kill quests. Adding a detective part doesn't make them less of a fetch/kill. A friend stated that the first side quest he met in Exodus was 'fetch a teddy bear' and that was enough to call it Fallout.
By those criteria what games features quests that AREN'T fetch/kill quests?
 

B-Cell_v1legacy

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Adam Jensen said:
BabyfartsMcgeezaks said:
My point is that you're dismissing games for having certain things like romance and iron sights when games that you like also have these things.
Why are you trying to explain something to B-Cell? First of all, he should start buying the games if he wants to be a part of discussion. It's really fuckin' obvious what he's doing since he keeps "buying" the games that he hates and the timing of his playthroughs always coincides with the timing of the crack. Which also supports my assertion that he's a child without a paycheck, not a 20+ year old guy. So stop arguing with a child.




oh really? accusing me of not buying games and being pirate??
 

B-Cell_v1legacy

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BabyfartsMcgeezaks said:
B-Cell said:
BabyfartsMcgeezaks said:
B-Cell said:
BabyfartsMcgeezaks said:
Here Comes Tomorrow said:
B-Cell said:
stroopwafel said:
Nobody makes story-driven single-player FPS games anymore so Metro was always somewhat unique in that regard. It's obvious Metro Exodus lost focus and is a way poorer game b/c of it but not b/c of poor developer intentions.
i agree and for that i respect 4A games. I was hoping they would improve gunplay but they didnot. neither AI. I liked Metro games for immersion, atmosphere and story.

first hour was incredibly scripted but until i went to volga. we get open maps and game become better. I just hate they put long and lenghty unskipabble cutscene this time like far cry 3.

however there is Rage 2 coming out which is story driven open world FPS. and not sure if I call Doom Eternal story driven but its another SP FPS coming out.
If you like Metro for the story then why are you talking like story cut scenes are a negative.

I'm not sure you know why you like it honestly because you're contradicting yourself.
Bcell? Contradicting himself? No way! He claims that every game with iron sights is a COD clone but when it comes to Metro/Stalker/Doom it doesn't matter. He also hates romance in video games yet I haven't seen him complain about the romance taking a pretty big part of Last Light and an even bigger part of Exodus.
read again. its been only thing i have been complaining about Metro. otherwise game is excellent unlike COD/BF type of FPS.

metro exodus has longer cutscene than 2033 and last light which it should not have.
You usually say games are bad and shit all over them because of these things but you're giving it a pass for Metro and the two other games you like, you're not making any sense.
but i criticize metro cinematic approach. always. and romance too.

i gave it credit for being one of the most immersive and atmospheric game.
My point is that you're dismissing games for having certain things like romance and iron sights when games that you like also have these things.
because other games lack atmosphere and immersion. this metro exodus despite having cinematic and romance although its far form witcher 3 or bioware style mini game.

its one of the most immersive and one of the best FPS i have played in years. it combine elements of Crysis, STALKER, Half life and unfortunately COD too.
 

Phoenixmgs_v1legacy

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Addendum_Forthcoming said:
Phoenixmgs said:
Entertainment and food are 2 different things plus games have pretty static prices as the most a game costs is $60. Also you can sell a game when you're done or don't like it, which you can't do with food obviously. Video gaming is like one of the cheapest hobbies one can have, thus playing a game for me is all about if it's worth my time. Most games are 30-50+ hour commitments and time is a much more limited resource than money even for someone like me and I doubt I'm even in the middle-class bracket either.
Okay, a couple of problems here:

1: Wait two years and a videogame will more than quarter in price. Videogames have a higher depreciation rate than cars. So much so you occasionally get them for free as loss leader marketing is a thing in a world of 7 billion possible consumers and living in ostensibly a free distribution method being that pure information is almost entirely intangible.

2: Videogaming is totally not the cheapest hobby you can have. Assuming following your rhetoric. And given there are so many cheap games out there you can legitimately argue comparative experiences without the same paycheque.

So videogaming doesn't even have aspirational branding in its favour. It's not even comparable to old muscle cars and classic motorbikes you can buy and fix up. I mean as an avid motorcyclist other motorcyclists will give me a knowing upnod if I turn up somewhere with a classic (not old) Guzzi from the early 90s-late 80s that I picked up for a few thousand but take really good care of it even if the latest hotness will set one back much more.

I mean clueless idiots will oooh and ahhh at the latest hotness, but non-idiots will be like; "I recognize your diligence. Keeping classics still riding is a way of life."

I'm sure classic firearm owners might be the same way, IDK... point is gaming is not even that cheap. For a really good rig without games, I could buy certain classic motorcycles with some problems (and lacking rego). With some decent contacts with wreckers and other people in the hobby, for the price of a suite of new games I could pick up decent replacement fuel tank and some fairing, get insured.

So it ranks pretty bourgeois all things considered. And maybe people aren't so bourgeoisie? That and most people have a suite of games they've barely touched, and I for one get guilty buying stuff without even enjoying them.

Only 35% of people apparently got past the Taurus demon in the Prepare to Die PC version of Dark Souls. So why flesh out $60 for something people might not feel they'll be able to play completely? And if Fallout 76 has taught us anything, even the most hyped games sometimes get a 50+% discount a week in. So reasonably speaking, how much is a week worth to you?

The whole point of capitalism is the rational exercise of purchasing power, and we have an industry telling us; "Buy this one game, now, for $60... or wait two years, pick it up for $10." In this sense, videogames are trying to both emulate high fashion and low fashion, all without any distinguishment of the product or questions of its genuine-ness.
What does depreciation matter in video games? I played God of War, Detroit, and Spiderman last year pretty much when they came out and it only cost me ~$10 to play each of them (and I bought all 3 brand new from Best Buy). You play them and sell them when you're done. I merely buy a game WHEN I want to play it regardless if it's brand new and full price or years later at $10-$20 new. In the end, it ends up costing basically the same regardless if I buy it on release day or years later. So basically playing say 1 game a month, it only cost $10 a month to game on the software side. On the hardware side, the PS4 launched at $400 and will last at least 6 years. So, even adding in tax, the hardware cost ends up being at worst $6/month. Adding that to the game cost of $10/month, gaming only adds up to $16/month. Going to your local bar once a month costs more than that. Seeing 2 movies a month at a theater (only 4 hours of entertainment) is more money than gaming. A Netflix monthly subscription is $13/month so that's slightly cheaper but it hardly has all the content most people want so most people have some combination of multiple streaming services and/or cable and that's far more costly than gaming. It's quite hard to find a hobby cheaper than gaming.

Who in their right mind actually thought Fallout 76 was going to be good? Bethesda + online was a disaster waiting to happen. How does one get hyped for a game when it has a fucking beta no less and still think it's going to be any good? With regards to most people not getting past a very early point in Dark Souls, How about not buying it on a platform that doesn't allow you to actually own the product and thus not being able to sell it if you don't like it?
 

B-Cell_v1legacy

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stroopwafel said:
undeadsuitor said:
Are there still supernatural elements?
No, there is not even a mention of the Dark Ones. Just humans and monsters.
apart from dark ones. khan was best metro character.
and not a single reference to Khan either. a metro without Khan???

was not last light ending refer that dark ones return? why did they butcher the complete story??
 

stroopwafel

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B-Cell said:
stroopwafel said:
undeadsuitor said:
Are there still supernatural elements?
No, there is not even a mention of the Dark Ones. Just humans and monsters.
apart from dark ones. khan was best metro character.
and not a single reference to Khan either. a metro without Khan???

was not last light ending refer that dark ones return? why did they butcher the complete story??
Beats me. Rumour has it that Dmitry Glukhovsky wasn't as involved with Exodus as a he was with 2033/Last Light.

undeadsuitor said:
stroopwafel said:
undeadsuitor said:
Are there still supernatural elements?
No, there is not even a mention of the Dark Ones. Just humans and monsters.
So they just made snowy fallout? Why would you cut out the best part of a series?

For the last 6 months I was told this game would be the second coming for Christ. What happened?
Reality happened. :p
 
Oct 22, 2011
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Gordon_4 said:
Phoenixmgs said:
Even in the days of physical PC games it was often one and done because of CD keys and later, online actvation. PC gaming never had the same thriving secnd-hand market consoles did even prior to the Internet so its loss wasn?t really mourned but consoles should maintain a deathgrip on theirs at all reasonable cost.
This. Can hardly miss something that never was important to me(reselling games) in the first, place, as someone coming from a country with PC being the dominant platform til... i think 6th, or 7th gen.
Besides, gaming is probably cheapest than ever now(though that might change), with annual sales, bundles, promos etc. and f2p segment having increasing production value.
I agree though, that time atm matters more to me. So, I can live with ditching money on a occasional stinker. Same goes with every other piece of entertainment, tbh.

Addendum_Forthcoming said:
And if Fallout 76 has taught us anything, even the most hyped games sometimes get a 50+% discount a week in. So reasonably speaking, how much is a week worth to you?
I wouldn't use Fallout 76 as an outlier. This game is kinda special in the way that no amount of hype would overshadow how broken, stillborn mess it turned out to be.
I can't remember last time game being roasted on a weekly basis for 2 months straight from the release.
 
Oct 22, 2011
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trunkage said:
So I've heard this is Metro Fallout edition. Is this a good comparison?
Only with "Fallout" being a codeword for anything post-apo.
stroopwafel said:
undeadsuitor said:
Are there still supernatural elements?
No, there is not even a mention of the Dark Ones. Just humans and monsters.
That's... hmm. That's like getting rid of anomalies in STALKER.
stroopwafel said:
Beats me. Rumour has it that Dmitry Glukhovsky wasn't as involved with Exodus as a he was with 2033/Last Light.
Weird. I've read about him defending the game in response to Russian TV accusing Exodus of being rusophobic, or something similar. To paraphrase he's "glad that they noticed his work, and that he managed to piss them off.".
 

Trunkage

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stroopwafel said:
trunkage said:
stroopwafel said:
trunkage said:
So I've heard this is Metro Fallout edition. Is this a good comparison?
Not really. There are no fetch quests and the world is a thousand times more grim. It also looks a million times better despite being made on a fraction of the budget. Metro Last Light to me was more like Fallout but condensed to only the good parts. I guess with Exodus it's easy to make the comparison with Fallout but the small hub worlds are nothing alike. The open ended gameplay in FO4 is actually way better than anything you find in Metro Exodus despite the tedious quest design.
Just to be clear, I see Witcher 3 as a fuckton of fetch or kill quests. Adding a detective part doesn't make them less of a fetch/kill. A friend stated that the first side quest he met in Exodus was 'fetch a teddy bear' and that was enough to call it Fallout.
Yeah, but it's still quite different though. In Fallout you would fetch an item for a random quest giver and you would repeat that process over and over, but in the case of Metro with the teddybear you mention you actually get to meet the child it belongs to and it's also contextualized; one of your crewmates gives you the request during debriefing and mentions it's indeed a trivial question but still asks to make the slight detour from your main objective as it would the make child happy(who has otherwise no friends or toys to play with). When you give him the teddy bear back he also responds like a child ''thank you, uncle Artyom'' and it just changes the entire dynamic. In Fallout it would just be silence and another fetch quest on your map without proper context.
Yeah, that's not what happens in Fallout. You might not like the context, but it there. Kill vampires in Arfu. Figure out what's going on with a talking tree. Lincoln's head. Do dectecrive work to discover why there is glitches in Ranger camps (including a whole one lost.) Uncover why there is a radiation leak at the sharecroppers. Uncover a bomb plot by the Legion. Discover whose fighting the Silver Cats.. Figure out what happened to a Railroad site that gone dark. Even Preton Garvey gives you a reason to repeatedly save settlements.

If you don't like the context or the characters, fine. But pretending the context doesn't exist is ridiculous.

Here Comes Tomorrow said:
By those criteria what games features quests that AREN'T fetch/kill quests?
None. Gathering a bunch of things to defend Kaer Morhen is still just gathering a bunch of things. You might care about the battle, and that elevates it above the average. I don't think I would have cared about that battle if it wasn't for the drunk prank call the Witchers made that developed their sense of comraderie
 

stroopwafel

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MrCalavera said:
trunkage said:
So I've heard this is Metro Fallout edition. Is this a good comparison?
Only with "Fallout" being a codeword for anything post-apo.
stroopwafel said:
undeadsuitor said:
Are there still supernatural elements?
No, there is not even a mention of the Dark Ones. Just humans and monsters.
That's... hmm. That's like getting rid of anomalies in STALKER.
stroopwafel said:
Beats me. Rumour has it that Dmitry Glukhovsky wasn't as involved with Exodus as a he was with 2033/Last Light.
Weird. I've read about him defending the game in response to Russian TV accusing Exodus of being rusophobic, or something similar. To paraphrase he's "glad that they noticed his work, and that he managed to piss them off.".
Well, even if not that involved he would still get the royalties from the license so it's still in his best interest the game does well. Not that it's the reason for Exodus' story omissions, but it could explain it. It could also explain why Exodus isn't based on any of his books contrary to the previous games.

trunkage said:
If you don't like the context or the characters, fine. But pretending the context doesn't exist is ridiculous.
Yeah, but the context in Fallout is so piss poor it might as well not exist. They put absolutely zero effort into it. Story context in Metro is five star literature in comparison. Same goes for Witcher.
 

Trunkage

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stroopwafel said:
trunkage said:
If you don't like the context or the characters, fine. But pretending the context doesn't exist is ridiculous.
Yeah, but the context in Fallout is so piss poor it might as well not exist. They put absolutely zero effort into it. Story context in Metro is five star literature in comparison. Same goes for Witcher.
Sort of. Skellige was a complete was time that Id rate any Fallout quest over it. I've want to replay Witcher 3 but I cant because I'd have to go back there. There is one good quest in the whole area, and a couple of interesting people. The horse racing is the highlight.

I could agree with you before Skellige, with some glaring stupidity thrown in, like having to choose between giving a DV victim to the perpetrator or letting her die. That's not a good moral choice, story writing or character development. That's nonsense. Give me the predictable reveal of what happened to your son in Fallout 4. That's at more plausible in reality.

I find, that with most things, people want to prove their favourite... whatever is better than everything else by exaggerating. Sports team, shoes, video games, movies etc. I can say that Fallout is not as well written as Witcher 3. But the difference is not night and day. It's more like 6/10 compared to 8/10. Notable but not at opposite ends of the spectrum.
 

stroopwafel

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trunkage said:
I find, that with most things, people want to prove their favourite... whatever is better than everything else by exaggerating. Sports team, shoes, video games, movies etc. I can say that Fallout is not as well written as Witcher 3. But the difference is not night and day. It's more like 6/10 compared to 8/10. Notable but not at opposite ends of the spectrum.
I'd say it's night and day and Witcher isn't even my favorite game. Wether you like a story or not is a matter of taste but you can usually tell if actual effort went into creating it. With Fallout(espescially FO4) there is none. I can't remember a single questline in that game that was even remotely memorable while there were quite a few in Witcher 3. Same goes for characters. Unlike FO4 where quest givers had zero personality and every quest was a fetch quest with little to no story implications or indeed ''another settlement needs your help, I'll mark it on your map.''

That's not to say FO4 is all bad though. Exploring the wasteland was still a blast and I also enjoyed the gameplay. But story definitely wasn't on their list of priorities when they made it.
 

the December King

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I'm sorry you think it's disappointing. I'll give it a try and see how I like it, as I have been waiting for a game like this for a while.
 

Here Comes Tomorrow

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trunkage said:
Here Comes Tomorrow said:
By those criteria what games features quests that AREN'T fetch/kill quests?
None. Gathering a bunch of things to defend Kaer Morhen is still just gathering a bunch of things. You might care about the battle, and that elevates it above the average. I don't think I would have cared about that battle if it wasn't for the drunk prank call the Witchers made that developed their sense of comraderie
I meant in any game ever made. If you strip all context and gameplay mechanics away then every game is a fetch/kill quest.
 

Adam Jensen_v1legacy

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B-Cell said:
oh really? accusing me of not buying games and being pirate??
Well you could have shown Metro in your library, but you didn't. Instead you've shown two games that go for $5 during Steam sales.