HolyJunkie said:
I've noticed a lot of people are getting uppity about ZSS' jet boots, and not once did I hear anything about the three princesses that are partaking in the very same fighting game. Said princesses are all wearing ball gowns.
I brought it up.
Fsyco said:
I'm usually too busy playing the game to analyze the characters. But I don't think I've ever done a character analysis like that after I finished on someone like Samus or Mario. Different folks, different strokes I guess.
I'd like to play the other Metroid games, but alas, I am no longer in possession of a Wii and the only one on 3DS Virtual Console is the original NES one.
Double alas, I find that gameplay-wise, the first two Metroids don't really pass the nostalgia test for me, and by Ing have I tried (I didn't play any Metroid games until my late teens.) Since then, I've never been able to fully get into the first or second games.

Super Metroid, however, absolutely passes the test.
xaszatm said:
Here's the thing: that's not a character. She still isn't a character. She certainly displays character traits, especially during Metroid II and Super Metroid. She finally started showing a hint of her personality in Metroid Fusion, but it still isn't enough to say that she is a fully developed character. The biggest problem we have is that all characterization on her revolves around her work as a bounty hunter. While it is true that our personality bleeds over into our work, we still display a different attitude while working, even if we are working alone.
Oh, you're asking for EVERYTHING. Obviously we don't have everything, but we do have enough to say we have a character, even one we don't know much about.
Sure, she's not a "fully developed character" based on your standards(listed here and later), but nothing is binary except binary itself.
You are reaching when you are trying to explain her personality. The constant use of inferences and 'like' gives it away. And while action DOES define certain characteristics, you still need EMOTION to truly define a character.
Actions imply emotions. It's enough. And if you truly insist that this is "reaching", I fail to see how that somehow nullifies my argument; all it means is that her character is fully expressed in actions.
Yes, Samus is a bounty hunter. That doesn't automatically mean that she is self confident. Boba Fett and his father showed his self-confidence as a bounty hunter not because of the profession but because of their posture, the pauses, the facial expressions. THAT showed used that they were self-confident to the point of cocky-ness. Just the job by itself does give a character trait.
Can you imagine a bounty hunter who lacks confidence in their skills? It's dangerous work. Furthermore, they're always competing with each other to get that bounty, so those who lack that confidence would not get paid very much without being incredibly lucky.
Furthermore, what free spirit? In almost all games, she is ordered by the Galactic Federation to go on an assignment. If she doesn't, not only is the galaxy doomed (it's usually implied in manuals that there are mere hours before destruction) she probably isn't looking to well in the eyes of the government. That doesn't relay a free spirit. If anything (inasmuch as you infer things), it shows that she is quite the obedient solider.
Then again, bounty hunters can choose to reject assignments if they want, and can negotiate the prices. Obedient soldiers wouldn't dream of those.
...I'm starting to get the idea you have only played a few Metroid games.
Nope. I've played all of them except Prime 3 (... and Other M, Prime Hunters, and Pinball, but I don't count those).
Just let me get this megaphone and OF COURSE SHE IS AFFILIATED WITH THE CHOZO STATUES! SHE WAS RAISED BY THE CHOZO! THERE IS A SCENE IS METROID ZERO MISSION WHICH SHOWS THIS! IT'S BEEN STATED IN EVERY OTHER GAME! In fact, most of your other points seems to come from the fact that you don't know this. She is after the Metroids (and later the SA-X) because she was assigned to the job. It's stated that no one else can deal with the threat as she has faced them before and is the most familiar with Chozo technology. She has been showed training in both athletics and speed but it was her Power Suit that enhanced her abilities. She's pretty much is as strong as Captain America in a world where the average Space Pirate mook is about twice as strong. Her suit wasn't created by her, but by the Chozo, one of the last gifts to Samus before the entire race vanished.
I was going based solely on in-game material from the first three games to prove a point. I know all of that because I did play Metroid Prime (which is, IMO, the finest game in the series... and I'm not going to lie: because I already knew that, I barely just skimmed this paragraph; rest assured I did read the entireties of your others). I don't generally include manuals, since they can present a contradictory story to what's in-game. In any case, I never had the manuals, so I'm not as familiar with their contents.
So yeah, I can still say that she is a blank slate and that you are reaching to find basic traits. If she had a personality, you could answer these questions. What is Samus's greatest fear? Greatest joy? What's her idea of a joke? What is she offended by? What does she do when not working? What type of house those she live in? Is she messy or neat? Does she prefer cooking or ordering take-out? You can't answer these questions because she doesn't have a personality. All we know is that she is a bad-ass bounty hunter, but that isn't a personality. She still, for the most part, is a blank slate.
There's no "for the most part a blank slate"; if you're a blank slate, you're a blank slate, and if you're not, you're not. Samus is not, because of the stuff I've listed. I don't have to reach so much as just observe. Those questions of yours aren't necessary to have a character, especially in this medium (though most of them could easily be filled in by the player: perhaps she's terribly scared of bugs and so kills all the bugs she sees while on missions, or maybe she loves bugs and so goes out of her way not to; that's where character analysis in an interactive medium differs from character analysis in non-interactive medium).
And that's why people call "betrayal" on her character as of late; because we have been able to detect that character, even if it's only been subconscious.
My final conclusion is this: don't let my argumentation fool you, as you bring up EXCELLENT points that I have had to think about, which helps me further define what kind of character we're dealing with in Samus: neither a blank slate nor a completely flushed out, well-rounded character, but a
2-dimensional character. Before the baby metroid entered the picture, she would have been a 1-dimensional character at best. In the first game alone is she absolutely a blank slate without even a name (unless you had the manual) and who very well could have been a robot. (I wasn't there, but the GameTrailers Metroid retrospective said that "we all called her Metroid at some point").
Once answers to your questions can be provided that are consistent with what's already there, then we can have a 3-dimensional character who'd be a great character in a movie, book, etc. IMO, that's where the player comes in; it's not necessary for the writers to fill in those blanks for us, and I'd argue they shouldn't.
...her greatest fear is boredom, her greatest joy is any high-energy situation (she's an adrenaline junkie), she likes sexual innuendos, she's offended by the experimentation the Space Pirates do, when not working she frequents bars, her ship is her house, she's generally quite neat, and she prefers take-out. None of these are from in-game stuff, they're just based on how I play the games and so are unique to me (and no, they're not my personality; it's kind of an antithesis of me... then again, when I play Metroid, I
am Samus).