MGG=REVIEWS-SHADOWRUN

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Projekt Spartan

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Dec 19, 2007
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Yeah me too, damn i missed it. By the way, Fasa studios did not just "come out of nowhere". Just because you havent heared of them, doesn't mean that they did not exist prior to your gaining knowledge of them. Do the words "Mech Assault" or "Crimson Skies" mean anything to you? Also, i own a copy of Shadowrun (unfortunately) and i can say with 100% certainty that is does not deserve the 8 - 9.5 scores that you gave it.
 

Geoffrey42

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Aug 22, 2006
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Larenxis said:
Curses, the link was reported before I could get to it.
Larenxis, if you're referring to Arbre's link, it is actually the hyperlink assigned to the "Report" button next to the OP. Opening the link was equivalent to clicking the "Report" button. So, the mods are going to see quite a few for this particular thread next time they check.
 

Ryanator

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Dec 20, 2007
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Note: This was originally intended as a short post saying a I disagree with the below post but I apparently can't do short post. I apologize if you read the half baked version of this my finger slipped on the post button before I was done.

Enigmatic_Apple said:
Shadowrun is hardly worth a rental. This is misleading.
I've been lurking these forums for a couple days because for some reason this is the only gaming site that the community internet at my parents house doesn't block. Anyways this is the first time I felt any motivation to post.

I play Shadowrun professionally and would just like to give my completely biased pov of it. Shadowrun is a horrible game for most gamers. Yeah, didn't see that coming did you? What I'm saying is that Shadowrun is a purely online multi player only game. The only resemblance of a campaign is a short training session. The game is designed requiring a large amount of teamwork making public games a painful experience and immediately turning away the casual audience. With no in game ladder the only real goal the casual gamer can have is achievements. The hit detection also turns away many casual gamers. How the hit detection works is if you see your shots hit the opponents then they hit thus the damage is sometimes behind the actual action resulting in people dieing through walls and other similar annoying experiences. Also Shadowrun has a large amount of abilities that allow players to accomplish various feats previously unheard in other shooters (example teleport); the result of this is that it takes a long time to fully understand the abilities and with only a quick play of Shadowrun one is inevitable to think that some abilities are too powerful while others are too weak when in reality they tend to be incredibly balanced. Also the abilities result in people buying bad abilities for their race the most common example of this is that you often see elves with a katana and wired reflexes despite this being perhaps the worst elf build possible. To top off shadowrun's troubled position among casual gamers the original "shadowrun" was a pen and paper game much more similar to a rpg resulting in fans of the ip feeling betrayed well before the game was even released.

So this game sucks right? NO, Fasa designed Shadowrun purely for competitive play. As they went out of business shortly after its release this clearly was a poor plan but Fasa did fulfill their goal in making a game that is great if you play fps competitively. The complexity and balance of the abilities and buy system allows the game to evolve better than any fps out there and even rival the depth of some of the greatest rts such as starcraft. Its also generally considered the most skilled fps on any console contested only by halo: ce. Shadowrun is quite simply an amazing competitive title, but that's it and a competitive title has the dilmea of needing a strong casual community to support it.

As mlg has yet to announced Shadowrun for the 08 season its future looks uncertain even for the competitive community. So before returning to my duties of lurking the forums unnoticed I'll mention some aspects Shadowrun brought to the fps genre.
Shadowrun's contributions:
-Teleport - the ability to move through walls instantly adds a whole new concept never really explored by your typical fps making movement ability much more important then it is in your normal shooter
-PC and 360 compatibility - Fasa spent much of its development time making it so PC and 360 players could play against each other on an even playing field. Although its generally considered competitively that PC has the advantage and casually 360 has the advantage the ability to play against a different platform is an impressive contribution.
-Building for competitive community doesn't pay out - sad but true

In conclusion Shadowrun is an excellent game if your a hardcore competitive fps player who is familiar with online ladders such as gamebattles. But, if your looking for a fps thats easy to pick up for occasional play with friends and has a great campaign your probably won't be able to justify Shadowruns price tag and would probably be better off picking up cod4 or halo 3.
 

Enigmatic_Apple

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Nov 7, 2007
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Ryanator said:
Note: This was originally intended as a short post saying a I disagree with the below post but I apparently can't do short post. I apologize if you read the half baked version of this my finger slipped on the post button before I was done.

Enigmatic_Apple said:
Shadowrun is hardly worth a rental. This is misleading.
I've been lurking these forums for a couple days because for some reason this is the only gaming site that the community internet at my parents house doesn't block. Anyways this is the first time I felt any motivation to post.

I play Shadowrun professionally and would just like to give my completely biased pov of it. Shadowrun is a horrible game for most gamers. Yeah, didn't see that coming did you? What I'm saying is that Shadowrun is a purely online multi player only game. The only resemblance of a campaign is a short training session. The game is designed requiring a large amount of teamwork making public games a painful experience and immediately turning away the casual audience. With no in game ladder the only real goal the casual gamer can have is achievements. The hit detection also turns away many casual gamers. How the hit detection works is if you see your shots hitting the opponents then they hit thus the damage is sometimes behind the actual action resulting in people dieing through walls and other similar annoying experiences. Also Shadowrun has a large amount of abilities that allow players to accomplish various feats previously unheard in other shooters (example teleport) the result of this is that it takes a long time to fully understand the abilities and with only a quick play of Shadowrun one is inevitable to think that some abilities are too powerful while others are too weak when in reality they tend to be incredibly balanced. Also the abilities result in people buying bad abilities for their race the most common example of this is that you often see elves with a katana and wired reflexes despite this being perhaps the worst elf build possible. To top off shadowrun's troubled position among casual gamers the original "shadowrun" was a pen and paper game much more similar to a rpg resulting in fans of the ip feeling betrayed well before the game was even released.

So this game sucks right? NO, Fasa designed Shadowrun purely for competitive play. As they went out of business shortly after its release this clearly was a poor plan but Fasa did fulfill their goal in making a game that is great if you play fps competitively. The complexity and balance of the abilities and buy system allows the game to evolve better than any fps out there and even rival the depth of some of the greatest rts such as starcraft. Its also generally considered the most skilled fps on any console contested only by halo: ce. Shadowrun is quite simply an amazing competitive title, but that's it and a competitive title has the dilmea of needing a strong casual community to support it.

As mlg has yet to announced Shadowrun for the 08 season its future looks uncertain even for the competitive community. So before returning to my duties of lurking the forums unnoticed I'll mention some aspects Shadowrun brought to the fps genre.
Shadowrun's contributions:
-Teleport - the ability to move through walls instantly adds a whole new concept never really explored by your typical fps making movement ability much more important then it is in your normal shooter
-PC and 360 compatibility - Fasa spent much of its development time making it so PC and 360 players could play against each other on an even playing field. Although its generally considered competitively that PC has the advantage and casually 360 has the advantage the ability to play against a different platform is an impressive contribution.
-Building for competitive community doesn't pay out - sad but true

In conclusion Shadowrun is an excellent game if your a hardcore competitive fps player who is familiar with online ladders such as gamebattles. But, if your looking for a fps thats easy to pick up for occasional play with friends and has a great campaign your probably won't be able to justify Shadowruns price tag and would probably be better off picking up cod4 or halo 3.
Sorry baby, I'll give it another chance.
 

Ryanator

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Dec 20, 2007
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Enigmatic_Apple said:
Sorry baby, I'll give it another chance.
Nah, you missed my point, I think. Really I'm saying give it a try (or another perhaps) if you want but, if your not going to put 50 hours+, join some sort of competitive ladder/team and really just play it a lot and play it real seriously shadowrun isn't a game for you. Anyways I have no intention of becoming a frequent member here (its a great forum I just don't have the time normally) so I'll try to resist the urge of posting to every response now.

Oh and don't call me baby... seriously thats creepy.
 

Enigmatic_Apple

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Nov 7, 2007
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Ryanator said:
Enigmatic_Apple said:
Sorry baby, I'll give it another chance.
Nah, you missed my point, I think. Really I'm saying give it a try (or another perhaps) if you want but, if your not going to put 50 hours+, join some sort of competitive ladder/team and really just play it a lot and play it real seriously shadowrun isn't a game for you. Anyways I have no intention of becoming a frequent member here (its a great forum I just don't have the time normally) so I'll try to resist the urge of posting to every response now.

Oh and don't call me baby... seriously thats creepy.
Haha you're the first person to even take it seriously. To each his own.
 

Duck Sandwich

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Dec 13, 2007
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Yes, indeed there was. The options consisted of the obligatory "STOP!" as well as "NO! NOT STOP!" However, much to the disappointment of many people (or the delight of those who are amused by this forum drama). Mr. Reviews has decided that he is "not stoping until escapist tell me to." When the mods are away, MGG=Reviews comes out to play.
 

MrCIA

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Nov 24, 2007
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Since there is some improvement we can simply all hope that grammar and real content are next. And as to him ceasing to write. You don't actually have to read it do you?. Or is someone standing next to you with a really big gun screwed into your ear forcing you to read his reviews?. And I know you can't be complaining about the amount of real estate the title is taking up on your screen. Besides, if this is the quality of his work at 12, just imagine how good it will be when he finishes college.
 

KaynSlamdyke

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Dec 7, 2007
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I wonder how it's possible to review Shadowrun without reffering to the fact that it's already a pen and paper RPG that has a gigantic following that felt oddly betrayed by this game. Or reffering to the fact that FASA has once again shut down and passed it's license back to Wizkids. Or how there are already two, far better, Shadowrun games out for older consoles for single players...

I can't see any actual comparison in this review between it and anything else - not just the other Shadowrun licensed products, but with games in general. There's no discussion of the actual mechanics of the game other than "The powers are also a bit useless there's power that can send you invisible and invincible but the enemy can just follow you and when you" . There's no discussion of play balance, just some barely justified opinions.

Now excuse me, but I have to meet an Orc Rigger down in lower Seattle.
 

rawlight

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Sep 11, 2007
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"FASA STUDIOS i have never heard of them before and don't really want to know about them..."

lolwut? You haven't heard of FASA and you couldn't be bothered to at least glance at wikipedia before you write your review? That's such a flippant and ignorant remark it makes me wonder why you are even bothering to post. You must have a very high opinion of yourself if you think that people will care about you say when you are so proud of your lack of knowledge.

I'm being harsh because this game in particular is a poorly-planned attempt at a cash-in on the Shadowrun IP. It doesn't matter if you're not a fan to begin with, it's still a bad SHADOWRUN game even if the gameplay itself is good. They use the name just to hook fans, who will discover they have been betrayed (if they don't boycott it outright). A non-fan would have been just as likely to pick the game up if it were called "Orkz wit Gunz" so why bother with the license at all?

I think people will be less angry with you if you support your arguments better. Use specific examples to illustrate your reasoning, and compare them to other games that people might have played. This is especially true for your number scores, you give almost no reasons for why you picked those numbers. Also, almost every one of your sentences should really be two or three sentences. I'm fully aware that your writing skills have no impact on how valid your feelings about a game are, however they do impact your ability to communicate your feelings to others. You are certain to piss people off by using poor grammar because people will misunderstand you.

Might I suggest the Little Brown Handbook?

http://www.alibris.com/search/books/qwork/3980051/used/The%20Little,%20Brown%20Handbook
 

MGG=REVIEWS

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Dec 2, 2007
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PurpleRain said:
Hoax said:
While still nowhere near a professional level, your reviews are visually improving. Perhaps a little congratulations are in order, well done, the effort is dimly shining through the grey slog of inexperience. It is still somewhat lacking though, what is popular among other players? What do you personally hate? Is there any unique game-play aspects that you'd have a hard time finding in other games? Another thing, I know you've read this before but, spelling and grammar is arguably the most important part in a professional review, I'm not trying to be mean but how do you expect people to take you seriously when you can't spell correctly? Use MC Word, or if you don't have it I guess you could use http://www.spellcheck.net/ although it can be pretty unreliable.

Also, why the hate? Stop reading MGG's reviews if you feel that strongly about them. The hate is getting old.
No, don't support him. We're trying hard to crush him so that he may eventually leave to another forum.
Not a chance i am here to stay, your just a normal guy or women so how your going to get me to stop i dont know.
 

Count_de_Monet

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Nov 21, 2007
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I'm no professional review writer but I could at least help...

1. You have to review specific things and write coherent sentences on them. Dedicate a paragraph to graphics, a paragraph to gameplay, a paragraph to the storyline, and so on. You can get into the voice acting, the originality of the setting, what the campaign is like (whether it's linear, sandbox, and how well either is implemented) and it's usually helpful to compare these factors to other games. Does Game A have a better/worse/similar storyline to Game B just to bring the reader into it.

2. For the love of God get your writing edited. It sounds like there are plenty of people here willing to do it so send your reviews to someone. I don't care how hardcore internet-nerd your setting is, no one likes to read paragraphs riddled with internet lingo, poor grammar, and terrible spelling.

3. Really rate each game instead of just throwing numbers at them. This requires far more experience in gaming than any other portion of a review because you have to be able to compare the game you're reviewing to other games you have played. Also, graphics don't really need a rating. Sure, if there are errors, artifacts, and if they don't work well with your system (assuming it's a fairly decent setup) then you can say something about them but generally new games will have better graphics than their predecessors so ratings are artificially high.

Oh, and don't use caps. I'd even suggest re-registering so you have a less annoying name.
 

MGG=REVIEWS

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Dec 2, 2007
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im bored of reviewing here, im going to review on gamespot now, but i still be posting, but not reviews.
 

Projekt Spartan

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Dec 19, 2007
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Yeah, why go and pay $20 for a funny movie when you can read MGG's reviews for free. You have to admit, while not all that informative, his reviews are a good way to kill time, maybe even get in a cheap laugh or two.
 

Duck Sandwich

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Dec 13, 2007
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mrcheese said:
*grabs popcorn*

How I love a good old-fashioned troll drama.
Same here. While I worry that I may take things too far with my involvement in this little drama (and probably already have), it's just too damn hilarious.

ON TOPIC (Gasp!) Never played the game, but it sounds like an awesome concept (FPS with a bit o' magic thrown into the mix). Then again, I'd never make it in the own or be owned world of competitive online gaming. It's crazy what some of those players can do, and how devoted to their game of choice they are.