I had to do a double take but sure enough, the news is real. Microsoft have bought Obsidian Entertainment and inXile Entertainment. In just another thread discussing favourite studios, I mentioned Obsidian amongst mine.
Starting at Interplay and working on the original Fallout game(s), a small team went on to become Black Rock Studio, contributing to Baldur's Gate II and other Infinity Engine games. When Black Rock shut up shop, the core went on to found Obsidian, creating games like Knights of the Old Republic 2, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Southpark: Stick of Truth and more recently, some kickstarted games with their own IPs, Pillars of Eternity 1 and 2 and Tyranny, isometric RPGs in the same vein as the Infinity Engine games of yesteryear.
InXile, perhaps not so well known, headed by legendary Brian Fargo, made Torment: Tides of Numeneria, a "spiritual successor" to the beloved Planescape: Torment. They also kickstarted Wasteland 2 and are working on 3 as well as also releasing a modern Bard's Tale sequel (that's actually in continuity with it's 30 year old predecessors!)
I saw the news in an Obsidian announcement on YouTube. (New drinking game, take a shot every time you hear the word "partner".)
A bit sneaky that they spent half the video beating around the bush before dropping the bombshell. Before Pillars was such a successful kickstarter, the company almost went under, so I can sympathise why Urquhart sold the company, but they were one of the last great, independent RPG makers left, since EA murdered BioWare a decade ago. It begs the questions, will future Obsidian games exclude the PS4? Are their days of PC exclusive RPGs over? Will the company change now that it's corporate owned and if so, to what extent? Will they lose Urquhart and Sawyer as BioWare lost the doctors?
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On a similar note, CCP Games, the Icelandic independent studio behind Eve Online (and formerly owners of the World of Darkness IP) have been wholly sold to a Korean publisher called Pearl Abyss for $425mill (Link: https://www.ccpgames.com/news/2018/black-desert-online-creators-pearl-abyss-to-acquire-ccp-games-makers-of-eve). VentureBeat goes into a lot more details here, where they quote CCP Games CEO Hilmar P?tursson:
Starting at Interplay and working on the original Fallout game(s), a small team went on to become Black Rock Studio, contributing to Baldur's Gate II and other Infinity Engine games. When Black Rock shut up shop, the core went on to found Obsidian, creating games like Knights of the Old Republic 2, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Southpark: Stick of Truth and more recently, some kickstarted games with their own IPs, Pillars of Eternity 1 and 2 and Tyranny, isometric RPGs in the same vein as the Infinity Engine games of yesteryear.
InXile, perhaps not so well known, headed by legendary Brian Fargo, made Torment: Tides of Numeneria, a "spiritual successor" to the beloved Planescape: Torment. They also kickstarted Wasteland 2 and are working on 3 as well as also releasing a modern Bard's Tale sequel (that's actually in continuity with it's 30 year old predecessors!)
I saw the news in an Obsidian announcement on YouTube. (New drinking game, take a shot every time you hear the word "partner".)
Link incase embedding doesn't work.A bit sneaky that they spent half the video beating around the bush before dropping the bombshell. Before Pillars was such a successful kickstarter, the company almost went under, so I can sympathise why Urquhart sold the company, but they were one of the last great, independent RPG makers left, since EA murdered BioWare a decade ago. It begs the questions, will future Obsidian games exclude the PS4? Are their days of PC exclusive RPGs over? Will the company change now that it's corporate owned and if so, to what extent? Will they lose Urquhart and Sawyer as BioWare lost the doctors?
-----------------------------------------------------
On a similar note, CCP Games, the Icelandic independent studio behind Eve Online (and formerly owners of the World of Darkness IP) have been wholly sold to a Korean publisher called Pearl Abyss for $425mill (Link: https://www.ccpgames.com/news/2018/black-desert-online-creators-pearl-abyss-to-acquire-ccp-games-makers-of-eve). VentureBeat goes into a lot more details here, where they quote CCP Games CEO Hilmar P?tursson:
Some speculation and whispers that it's as a result of the failure of their heavy investment into VR that never paid off, the result of which was the shuttering of their Atlanta (USA) and Newcastle (UK) studios. Other suggestions are that an Asian corporate owner is what the company needs to break into the lucrative Korean and Chinese markets.But negotiating a deal was a complicated thing. It wasn't a desperate move, as CCP Games still has about $40 million in the bank. P?tursson said the company has open positions in its London studio, but it isn't immediately going to expand its staff in a big way.
"But the best time to raise money is when you don't need it," P?tursson said. "That's why we did this."