Rack said:
TomWiley said:
Are people just not reading the post are am I the only one amazed by the fact that I can access all my games on my friends console?
That's everything that makes Steam great in one feature. If I can take my entire game library to my friends, I don't know what more in terms of digital sharing anyone could possibly ask for.
The ability to share games would be nice, I mean that's the carrot they tried to offer in exchange for killing the used market. With a physical game I can lend the disc to my friend, he can play it then I can get the disc back (well, in theory). Here I can play it at my friends house... yay?
Now I can see why letting people trade and lend games digitally could be more problematic than people physically passing discs about. But if that's what we give up when we go digital then there needs to be a better carrot than "you can pay us to let you play your game at your friends house."
That's not entirely true, is it? Microsoft never planned to "kill" the used market. Quite the opposite, they planned to give players the right to sell any game they bough, but they would offer this service digitally as well, and make sure a small percentage of each sell goes to the developer.
This in turn would convince developers to stop messing around with online passes, DLC, micro-transactions and their own on-disc DRM to stop used games. Why would they when they can actually make money on used games as well? I wouldn't call that "killing" the used market. If anything, that's saving it.
Oh, did I mention that Microsoft would enable the system for developers, retailers and consumers, without adding any fees of their own?
Seems like few people knew how Microsoft's original policies actually worked. I admit they are complicated and Microsoft did a piss-poor job of communicating the advantages, but most of their policies weren't anywhere near as restrictive as gamers seemed to assume they were.