Thank you! Someone else is getting annoyed with the eye toy comparisons too. Was starting to feel a little 'only sane man left' in this thread. There's a world of difference between tracking a silhouette (Eyetoy) and what essentially amounts to digital motion capture (Kinect).Kwil said:Again, comparing Eye-toy to Kinect is comparing a skateboard to a Vespa.
Depth of field, people. Something that a single camera eye-toy is physically incapable of doing.
What difference does that make? You tell me. [http://en.wikipedia.org/wiki/The_Spinning_Dancer]
Of course, what the MS guy is really talking about is the software inside the machine to make sense of all the data it's getting. Keeping different people separated when they cross in front of the camera, etc.
That all said, I tend to agree that the real question isn't "Can anybody copy this" but rather, "Does anybody want to?"
BUt you know, I could be over simplfying it, I know I'm over sumplifying it, but if you take three cameras with motion tracking (because you know the game is going to ask for a T-stance to get your body's alignment), and you have then talk to one another and say where each part of your body is going where... You just might be able to pull it off...Tales of Golden Sun said:Of course that would be super-challenging. Developing something that already EXISTS is pretty damn hard. Lawsuits, patents, etc.
Did they forget that they're competing with the Wii and Move? Don't think Kinect is in a different realm altogether, Microsoft. It's still only motion control.