Microsoft, once again, promises to focus more on PC.

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Weaver

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Also they created GFWL, the biggest punch in the face to PC gamers in the last 10 years.
 

Woodsey

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JeanLuc761 said:
Onyx Oblivion said:
MS just needs to drop the 360 exclusivity bullshit.

Alan Wake on PC, Fable 2 on PC, and all their other 360 exclusives could be on PC.

OHH!

And add a PC version for all of the Xbox Live Arcade titles. And the indie marketplace, too.
This really is the major problem here. Microsoft seems to be under the impression that adding Xbox 360 games to PC would somehow hurt them.
It would.

They don't receive direct payment from PC games like they do 360 ones, which is why they cost more.
 

JeanLuc761

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shadow skill said:
People forget that they still need to make the Xbox 360 attractive in terms of the library of games available. Putting everything on PC takes away from that.
Not really. PC is still prohibitively expensive for a lot of people ($600-700 for what they could currently get for $150).

And it's not like it would make Microsoft lose any sales; Windows is still their platform. I honestly can't understand the rationale behind this.
 

Paularius

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Frankly i dont mind the delay in games getting released for the pc as it means the consoles gets to test them for bugs. But just not releasing games on the pc for the sake of it annoys me. Microsoft can ether release there old exclusives or STFU about it already.
 

Atmos Duality

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Yes, because Games for Winduhs Live was SOOOOOO successful.

Quit your flip-flopping Microsoft and make up your bloody mind.

On second thought...don't bother. I'm rather tired of seeing shitty ports of console games (designed with console controls in mind) on PC.
 

mParadox

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i want Alan Wake, Halo Reach and GoW 2 on PC now!

Hell, HR might even change my stance on the Halo series! If it ever comes on PC!!!
 

Atmos Duality

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mParadox said:
Hell, HR might even change my stance on the Halo series! If it ever comes on PC!!!
The smart move here is to wait for Halo Reach's sales to drop off some more and possibly release it as a box-set for like 100 bucks by next year's Christmas.
 

SlayerN

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under a month ago wasn't one of the Microsoft regional managers quoted on saying that the PC was a dying market and consoles were the future? (no I'm happy about this, am very hopeful for halo reach ported to the PC)
 

QXZU

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Steam announces support for Mac and a few months later Microsoft decide to focus on PC gaming more after totally ignoring the market for years.

The vast majority of Microsoft's profit comes from the Office/Windows lines (I think its the best part of 70% if I remember correctly). Everything else - XBox, Bing, Sharepoint, Exchange, Azure, BPOS etc. etc. etc. are but footnotes in comparison. Of course they'll do everything they can to protect the Windows (and hence Office) monopoly.

As a culture, Microsoft seem genuinely incapable of any innovation. This is just another blatantly transparent reaction to try and claw back a slice of yet another market segment they've been too late to the party on.

slayerN - PC gaming has been very rapidly loosing relevance. It's a lot cheaper to develop for and support consoles and you have less of the problems with game experience control and piracy. The most recent shareholders reports from ATVI and ERTS make it abundantly clear PC's are fast becoming a platform of diminishing returns in the case of many titles. Its simply not worth doing the extra work to release many games on that platform unless there is a very good expectation of high sales figures.

Interestingly - when MS did make games for Windows they did some pretty good ones - Fury3, StarLancer, Halo, FreeLancer, Mech Warrior, Age of Empires. Midtown Madness etc.
 

Gaderael

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Signa said:
Agreed on all points. MS used to make some wickedly cool games (Freelancer) but now their focus is all Xbox and Halo.
God, I love Freelancer. I wish I still had it.

Perhaps Microsoft should have never closed Down Ensemble Studios if they wanted to back up their claims of giving a mummer's fart about us PC gamers.
 
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I hope if they do actually do some support that we get to play against xbox 360 people. I know you could do that in Universe at War but no one really plays that that much.
 

Signa

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Gaderael said:
Signa said:
Agreed on all points. MS used to make some wickedly cool games (Freelancer) but now their focus is all Xbox and Halo.
God, I love Freelancer. I wish I still had it.

Perhaps Microsoft should have never closed Down Ensemble Studios if they wanted to back up their claims of giving a mummer's fart about us PC gamers.
I'm still hosting a Discovery server if you want to play sometime. If you never touched the mods for the game, Discovery is certainly a place to start, because it's Freelancer expanded to about 5x its original size, with better enemy AI to make the battles more engaging. Hell, I never even finished the original game, so exploring this expanded universe is just daunting.
 

shadow skill

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JeanLuc761 said:
shadow skill said:
People forget that they still need to make the Xbox 360 attractive in terms of the library of games available. Putting everything on PC takes away from that.
Not really. PC is still prohibitively expensive for a lot of people ($600-700 for what they could currently get for $150).

And it's not like it would make Microsoft lose any sales; Windows is still their platform. I honestly can't understand the rationale behind this.
It's not very complicated. Microsoft's platforms don't exist in a vaccum if they were to put all of their games on PC people would have less of a reason to actually buy a 360. The same is not necessarily true for Nintendo or Microsoft. The Xbox 360 would become more of a drag than it is worth. It doesn't make sense to come out with a console and then put every one of your games on your other platform. It's like spending money twice over to get the same thing.
 

Eclectic Dreck

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Woodsey said:
They're just doing the rounds again; GfWL was supposed to be their last attempt at "helping/saving" PC gaming, and we all know how that's gone.

They don't understand the market. PC gamers aren't the same as console gamers, so the idea that MS should try and push services - or even games - that are console orientated with no tailoring to the platform is ridiculous.
They don't understand the market? Really? They've been a game's publisher for more than a decade. They also produce the Operating System that most people are going to use to play a video game. They also produced DirectX, a bit of software used in most games on the platform since the late 90's. I'd say the understand the market better than most.
 

Talshere

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Im really not sure the loss of Halo 3 or ODST is a great loss for the PC. Ive heard Reach might actually hark back to the days when Halo was good.
Again, Gears of war. Not so good.

Fair enough on Alan Wake and Fallout though. When did RPG's stop being a primary focus of PC's? They are the perfect platform so why all the clamour to make them console exclusive. It doesnt make sense.
 

kannibus

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Um, I call LIES.

Sorry Microsoft, you massacred Freelancer and its lesser known predecessor Starlancer so no, you all fail as some of the other boyos in the forum will attest.

Also I've not forgiven you for Halo 2.

And Vista remains a sore point. Though you semi-recovered with &.
 

Woodsey

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Eclectic Dreck said:
Woodsey said:
They're just doing the rounds again; GfWL was supposed to be their last attempt at "helping/saving" PC gaming, and we all know how that's gone.

They don't understand the market. PC gamers aren't the same as console gamers, so the idea that MS should try and push services - or even games - that are console orientated with no tailoring to the platform is ridiculous.
They don't understand the market? Really? They've been a game's publisher for more than a decade. They also produce the Operating System that most people are going to use to play a video game. They also produced DirectX, a bit of software used in most games on the platform since the late 90's. I'd say the understand the market better than most.
Yeah, and how long have they been out of the PC gaming market properly for (publishing wise)? At least half a decade.

Most people play games on Windows because it is the most popular OS - not because of it's great gaming facilities. It's just a closed circle. OS is popular, developers stick to developing for that OS, people continuing buying that OS.

Graphics coding has nothing to do with understanding the PC gaming market - one's coding, the other is essentially PR and market research. All they have to do with DX is make stuff look prettier and make sure it runs relatively well.