Lunar Templar said:
*tilts head* Now, maybe its all the F2P MMOs I play, and my general lack of first hand knowledge of XBL, but what was so bad about a 'points' system, exactly?
A simple example, from my own experience:
An item I want costs 600 points, the equivalent of $10 (made up number, been a while since I've looked at the rates).
Thus, the steps are:
1) Buy points
2) Use points to buy product
Alternatively, instead of wasting my time, removing the points system changes it to:
1) Buy product
One step is better for me than two. The only user advantage of a point system is if you were to buy points in bulk, and thus next time you purchase something you don't have to worry about actual financial transactions. You've already got the points so you just cash them in for a product and off you go. But for me, no thanks. I'd rather not commit larger amounts of funds to future theoretical items I may or may not want.
Better yet, you couldn't buy custom amounts of points. To get my 600 point item, I'd have had to buy 1000 points.