Mighty No. 9 delayed to Spring this year.

Recommended Videos

kiri3tsubasa

New member
Jan 24, 2016
107
0
0
So...Vegas style odds. What are the odds that the game will come out in Spring and what are the odds that it will be delayed.

I'm going 500:1 on it coming out and 2:1 of it getting delayed.
 

Mangod

Senior Member
Feb 20, 2011
829
0
21
Here Comes Tomorrow said:
And this is why you don't pay for video games before they're released. I have no idea why people so willingly pay for the promise of a game.

Maybe its because we have a whole generation of gamers who never experienced the crushing dissapointment of Spore and still have some optimism. Jesus, imagine if THAT was a Kickstarter game. That would have been something to see.
I have paid for games before they came out... with the caveat that the studio in question have proved that they can be trusted with such things; i.e. have released a good game already. See Amplitude Studios and Harebrained Schemes. Still, it's not a model I would endorse widely; the more people do it, the more they get burned because of unserious actors.
 

Chaosian

New member
Mar 26, 2011
224
0
0
I get that it sucks to keep hearing it's delayed and delayed, but c'mon people. Get upset if/when you see the game is bad, not when they're delaying it to make it better or fix what problems it has. This is by far the lesser sin than shipping a broken game.
 

stroopwafel

Elite Member
Jul 16, 2013
3,031
357
88
Don't care about this game in the slightest but I think any game developed through Kickstarter deserves some slack for, you know, not being developed by an actual company(or atleast not an established one). Inafune doesn't have the resources nor manpower he would have had at Capcom. This is just some dude making a game out of passion so forgive the guy for not having the ruthless efficiency of a multinational.

If this is discouraging for Kickstarter it goes both ways. Game-designers(even talented ones) would probably think twice if they had to choose between staying at their corporate job or risk being chased by entitled internet mobs. So yeah, what you have left on Kickstarter will indeed be the chaff while the really good designers waste their talent making f2p/mobile/annualized garbage.

Though I think the fact that a studio like Inafune's already struggles to produce a simple 2D platformer through Kickstarter really shows the limitation of the platform. I don't ever see a modern AAA-game developed outside a corporate infrastructure. Which means fewer worthwhile titles and more nickle&diming the consumer.
 

9tailedflame

New member
Oct 8, 2015
218
0
0
See, normally i laugh at stuff like this, because generally it's from a few specific giant corporations who i already accept are going to act horribly, and i might as well get a laugh out of them if nothing else, but this is kinda depressing. The point of this project being a kickstarter was to avoid this kind of crap, to make a smooth and efficient team that can get stuff done. To see a real artist screwing it up like this makes me loose hope for both Keiji Inafune and kickstarter, and that's depressing.
 

Veylon

New member
Aug 15, 2008
1,626
0
0
Chaos Isaac said:
This game is pretty much a trainwreck, and I kind feel bad for everyone pining a new megaman.
There are a few fanmade ones floating around that are every bit as good as the originals.

But they live on nostalgia. A new Megaman would be trapped between the rock of stagnation and the Charybdis of feature creep and doomed to be damned for the both of them.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Chaosian said:
I get that it sucks to keep hearing it's delayed and delayed, but c'mon people. Get upset if/when you see the game is bad, not when they're delaying it to make it better or fix what problems it has. This is by far the lesser sin than shipping a broken game.
Problem is that this entire thing was made through Inafune being on-board who people credit with Megaman's creation(whether this is true or not seems to be up for debate) and they've had two delays and a whole smorgasbord of community problems in regards to people on the team telling the people that backed the project to shut up because they don't know better and a large portion of refund requests which seem to be cherrypicked on who gets their money back because they didn't like the way it was going. From what I hear from a buddy the game's been turned into something more akin to Speedrunners than Megaman.

Also they dragged their feet both delays on letting the public know, with this second one taking nearly two months before they put anything up on the Steam front(which is their fault, they didn't update it, it's not on Valve here) where they were shoving nothing but "PREORDER NOW". Not to mention the only part they've said is broken is the multiplayer. Whether that's true or not, they don't really seem to be all that forthcoming about the game's problems.
 

BayouStalker

New member
May 31, 2011
60
0
0
Welcome to the new Duke Nukem Forever. It will eventually come out, but now everyone will have nothing but disapointment for it as time management does not seem to exist with Inafune.
 

Kajin

This Title Will Be Gone Soon
Apr 13, 2008
1,016
0
0
Here Comes Tomorrow said:
And this is why you don't pay for video games before they're released. I have no idea why people so willingly pay for the promise of a game.
Because a promise is better than nothing. When there's a demand for something but the only people capable of providing it are outright refusing to satisfy that demand, people will grasp at straws for anything remotely resembling what they want.

People wanted new Mega Man and Capcom refused to oblige, so those same people threw their money at the next best thing even though that thing was hardly the ideal product (in that it didn't yet exist). Beggars can't be choosers and all that.
 

Tsun Tzu

Feuer! Sperrfeuer! Los!
Legacy
Jul 19, 2010
1,620
83
33
Country
Free-Dom
Isn't this a platformer?

Like...indies on Steam throw those things out inside of a year. Like...by themselves.